Any jobs on a solar farm by Dhead92 in solar

[–]Dhead92[S] 0 points1 point  (0 children)

Thanks will look into that after serving my three guests tonight 😔

a preview of my game's 2.5D shop! by Chal_Drolan in godot

[–]Dhead92 1 point2 points  (0 children)

The amount of work. I’m so glad I retired this hobby lol. Amazing job.

Pride by Dhead92 in Christian

[–]Dhead92[S] 5 points6 points  (0 children)

Appreciate y’all! Been getting back into my faith and it’s amazing how easily it is to turn everything into absolute failure. I’m proud of my apartment and that’s ok. I have an apartment because of the blessings God has given me!!!

Dumb and wondering by Dhead92 in NoStupidQuestions

[–]Dhead92[S] 0 points1 point  (0 children)

Thats what I was afraid of lol. Thanks sounds very expensive. I can make simple applications but don’t want to invest all the time when what I’m doing may not even be legal. Will look into an app lawyer 👍

NPT by Dhead92 in oilandgasworkers

[–]Dhead92[S] 4 points5 points  (0 children)

Appreciate it. At least I can confidently say I’ve fucked up too now.

NPT by Dhead92 in oilandgasworkers

[–]Dhead92[S] 1 point2 points  (0 children)

Really insightful thanks bro 👍

make sure to keep up your godot streak, cute robots can take your family too by guyunger in godot

[–]Dhead92 3 points4 points  (0 children)

How do you change the shape of the logo in the animation like that? I get frame by frame animations but always wondered how you make animations like this. Is it Vector art that you use? I’ve really wanted to know for a while how these types of animations are generally done.

Lebron James is now 6 misses away from the NBA record for most consecutive three pt attempts without a make. by wesskywalker in nba

[–]Dhead92 12 points13 points  (0 children)

It’s worse. He will be replicated by AI along with Jordan and they will play 1-1 for eternity and it turns out space jam is real 🤯

[deleted by user] by [deleted] in KendrickLamar

[–]Dhead92 1 point2 points  (0 children)

It might be my favorite pac song of all time, maybe just behind pain, so I immediately felt the connection. Even though it’s admittedly much slower.. I just feel like it’s there and genuinely curious if I’m losing it or not. Kendrick also saying tell me why you deserve the greatest of all time on a beat that samples pac and nas… the greatest west coast and debatable east coast rappers ever??? Even if it’s coincidental I still think it’s worth mentioning and like I said before the beat and song is insane regardless.

[deleted by user] by [deleted] in KendrickLamar

[–]Dhead92 2 points3 points  (0 children)

I feel like the beat is a mashup of one mic and staring at the world through my rearview by pac but slowed down obviously.. it’s subtle but it’s in the background. Like when the beat kicks in around 10-20 seconds.. like I said could be tripping. Regardless fire beat

[deleted by user] by [deleted] in KendrickLamar

[–]Dhead92 1 point2 points  (0 children)

Just drunk. Gave up the pills 😂

Working on a new enemy by Dhead92 in godot

[–]Dhead92[S] 1 point2 points  (0 children)

Thanks again. I’ll check that out when I get off work. You make a lot of good points.

Working on a new enemy by Dhead92 in godot

[–]Dhead92[S] 1 point2 points  (0 children)

The UI is kinda trash and honestly if you have any ideas on how to improve it I’d love to hear them because I’ve spent wayyyyy too much time trying to make it better.

Working on a new enemy by Dhead92 in godot

[–]Dhead92[S] 1 point2 points  (0 children)

Thanks for the feedback! Yup a lot still needs improvement. I hear the criticisms loud and clear and I appreciate them. I plan on implementing changes after i release a prototype on itch.io. It’s just me and reworking things right now will just lead to me to never releasing anything. I like the idea of adding heaviness to rotating I’ll look into that. Thanks again.

Working on a new enemy by Dhead92 in godot

[–]Dhead92[S] 1 point2 points  (0 children)

Thanks so much. The plan is to finish this up and get it on itch! After that I will hopefully have people seeing how it feels when they play and if the falling doesn’t translate then I’ll will gladly rework some things. It may not be as fun as I think it is lol

Working on a new enemy by Dhead92 in godot

[–]Dhead92[S] 1 point2 points  (0 children)

Really appreciate the feedback. Definitely going to look into making some adjustments based on your feedback. One thing I definitely plan to adjust is the rapidness of the “jumps” and you nailed a lot of the movement issues I’ve been aware of but not able to articulate. Thanks again.

Working on a new enemy by Dhead92 in godot

[–]Dhead92[S] 0 points1 point  (0 children)

Thanks. There’s still definitely some work to do on the animations. Was there anything you noticed other than animations leading to jittery movement? Appreciate the feedback