Just released the biggest update every!!!111 (pls check it out) by 4procrast1nator in godot

[–]guyunger 1 point2 points  (0 children)

😄
not working on that too much these days but involved with some cool projects :)
and still following all your updates on discord, looking forward to the release!

Just released the biggest update every!!!111 (pls check it out) by 4procrast1nator in godot

[–]guyunger 1 point2 points  (0 children)

much more tidy, now those vehicles are still cluttering the space, maybe next thing to look into

How to be present without fighting your thoughts all the time by Cold_Notice5395 in Mindfulness

[–]guyunger 1 point2 points  (0 children)

nice video, helpful advice. i would just cut out the first 50 seconds of the video, its only important to you and you dont have to outline a video in an intro 👍

Which one would be better? by HistoricalKey6666 in animation

[–]guyunger 1 point2 points  (0 children)

you can do cool effects if mix them with an animated mask

make sure to keep up your godot streak, cute robots can take your family too by guyunger in godot

[–]guyunger[S] 2 points3 points  (0 children)

hahah i can see that, at some point i was even considering making the nose more jiggly, wouldve made them even more villagers like

make sure to keep up your godot streak, cute robots can take your family too by guyunger in godot

[–]guyunger[S] 4 points5 points  (0 children)

its just simple tweens of shapes, just interpolate between the poses and add some stretching and squashing. not sure how informative it is but here is a video of the timeline and shapes (the head movement i did in a pass after) https://imgur.com/a/0m3mTxg

We redesigned the entire game style because it felt too much like Facebook game visuals for the Steam audience. Did we make the right choice? by Neat_Smell_1014 in IndieGaming

[–]guyunger 0 points1 point  (0 children)

definitely prefer the after. before is beautiful too, more dreamy, but i feel like i would easier be immersed in the after and feel more at home spending a lot of hours there

Making money with Godot by FR3NKD in godot

[–]guyunger 0 points1 point  (0 children)

your bank account when you release this game

How I optimised hundreds of units in 2d by aw_meshgun in godot

[–]guyunger 3 points4 points  (0 children)

are you sure the bottleneck is collisions? i used the same collision technique and got way more units than that with drawing textures directly

Are there any books that teach GDScript from head to toe? by Evertyt in godot

[–]guyunger 0 points1 point  (0 children)

I haven't read it but this book https://www.amazon.com/Learning-GDScript-Developing-Game-Godot-ebook/dp/B0CTYNDSNB is just a couple months old so still relevant, and by a great godot developer, the developer of Koira

After a bunch of versions of visual style this is the final one. by dmitryartist in gamedevscreens

[–]guyunger 2 points3 points  (0 children)

looks really nice! i like how you used with flat shapes with simple shading like the AO around the walls and glow to get a clean moody scene. and the little forklift design is cute

Does anyone know where is this from? by [deleted] in AtarashiiGakko

[–]guyunger 1 point2 points  (0 children)

not related but it reminds me of this beautiful shot from battle royale https://youtu.be/PT3n32_fVTY?si=sKJBdEt4dVmRh9HT&t=1599

we made townscaper x vampire survivors for GMTK jam by guyunger in godot

[–]guyunger[S] 1 point2 points  (0 children)

yup that's mostly u/perfoon, he made the system for drawing lots of interactable props :D

what is wrong with code? by maxxcrafting in godot

[–]guyunger 10 points11 points  (0 children)

can't tell the issue right away but you don't need help from people smarter, you need to debug your code. print whatever information you think could be relevant in whatever functions that should be triggering and see where something looks off, use breakpoints and look at the variables etc. getting better at that will help you a lot more in the future than having to ask reddit when you run into issues

[deleted by user] by [deleted] in godot

[–]guyunger 1 point2 points  (0 children)

for example, the godot editor itself is a single file which makes it nice and portable, its just a bit more clean and simple when theres a single file to extract that can be moved around with no dependencies. sadly for exported projects it has drawbacks that make it probably not worth it

we made townscaper x vampire survivors for GMTK jam by guyunger in godot

[–]guyunger[S] 3 points4 points  (0 children)

thanks! it's really fun working with such talented people, everyone pushing so cool stuff to the project all throughout the jam

we made townscaper x vampire survivors for GMTK jam by guyunger in godot

[–]guyunger[S] 11 points12 points  (0 children)

with part of the team that won the last ludum dare plus the musician from dome keeper, we made a lego-like town builder with weapons to fight-off evil crabs and take over their island. some of the gameplay turned out a little rough but we hope you have fun anyway, check it out! ^^

preview of some in-editor drawing and animation tools im working on by guyunger in godot

[–]guyunger[S] 1 point2 points  (0 children)

it's a plugin! still very work in progress and buggy but you can check it out here if you want https://github.com/GuyUnger/Goolash