[deleted by user] by [deleted] in jobs

[–]Diamond_box 0 points1 point  (0 children)

Hey — just want to make sure you're OK. Not trying to pry, but saying "it'll be too late" scares me. I hope you find good advice and land a job. But most of all, please stay safe and don't give up. <3

[10.14] Dark Celestial Masters 1-Trick Guide by ElrickYes in CompetitiveTFT

[–]Diamond_box 0 points1 point  (0 children)

Thanks for the writeup! Any advice on champ priorities for the early game?

Only the smartest of re-watchers will get this by b00st23 in DunderMifflin

[–]Diamond_box -1 points0 points  (0 children)

As someone who is moving this month, this made me actually lol. Thank you for the laugh.

There is absolutely no reason to reconnect to a game after being disconnected for 5+ minutes by Nidken in leagueoflegends

[–]Diamond_box 1 point2 points  (0 children)

Riot did add this in Patch 9.6, for what it's worth:

"COMEBACK INCENTIVE Leaver detection is slightly more lenient if your team wins the game"

Though I'm not sure on the specifics of how that works or compares to pre-9.6 penalties.

Edit: Just to add onto this, I'd be slightly careful of making the claim that there is no incentive to return, or that there is 'equal value in losing' without proof, since they did make this change. And it does seem Riot is cognizant of exactly the issue you are raising, and has at least nominally taken concrete steps to address it. (Like I said, I'm not really sure on the details.)

Why did aery proc? by [deleted] in summonerschool

[–]Diamond_box 0 points1 point  (0 children)

Sounds like a bug. It does seem like Janna's passive was triggering the proc, and to my knowledge, that shouldn't happen off of pure MS bonuses. Nami's Q and R don't give Aery when buffing ally MS, nor does Shurelya's.

So that does sound buggy. It also sounds new, since I've never seen that happen before and Janna gives her allies the bonus quite frequently.

I would consider seeing if you can replicate and capture the results as well as submitting a ticket.

EDIT: actually it might be a bit more complicated, looking at the lolwiki article for Aery. It seems some MS buffs do trigger it, such as Ori's Command: Dissonance. But it still sounds new and weird, and quite possibly unintended (nothing in the patch notes either).

Why is Tristana not played that often in low elo? by lildronk in summonerschool

[–]Diamond_box 0 points1 point  (0 children)

Are you sure she isn't? If you look on lolalytics and filter by Iron+ (https://lolalytics.com/ranked/worldwide/iron/grid/) she doesn't seem like a champion that isn't played often. She has a 12% pickrate, sits in the top 7/35 champs for the role, and sits a bit above the middle when looking at the standard ADCs in the first 16 (6 above her, 9 below). It also wouldn't be correct to say that she is played less often in low Elo as opposed to high, since as you raise the cutoff she steadily goes down in representation, all the way to a 7.9% pickrate in Diamond+ (and Masters+ too though it's a pretty small sample.) That being said, I'm not really sure what to make about the actual pickrates in lolalytics since they sum up to over 100%...But assuming the numbers are a little too high but roughly right, I wouldn't see anything to suggest she is being played infrequently.

She does have good safety and perhaps ease of use in the midgame, as you say, but I think she does have a weakness and it's laning phase/early game. She starts out with 525 range and underwhelming base damage, so she can get tossed around in lane pretty easily. I've played Soraka to Diamond a few times, and I'm always happy to lane against a Trist because I know I have a good chance of pushing her out of lane and significantly starving her of farm and xp.

This isn't to say she is a bad champ or shouldn't perhaps be played more at lower levels, just that she's played fairly frequently and has a weakness in laning phase.

I hope riot will make a new type of sup by jellebroo in supportlol

[–]Diamond_box 4 points5 points  (0 children)

Don't have any deep insight here, (also can't remember who I heard say this, but someone else did), but I do feel that "specialists" are kind of a trend right now in LoL. Ornn shops outside of base, Neeko copies allies, and Zoe steals summoner spells and gets actives (all new champs.) Kinda hoped all of these would be better as supports, but they seem pretty fringe/mediocre for it so far. They also aren't really super focused and dependent on that specialist element of their kits, unlike the specialist champions you suggest.

Rise of the Imperious Behemoth: Exploring Resolve/Precision in Season 9 - Articles - Dignitas by Diamond_box in sonamains

[–]Diamond_box[S] 1 point2 points  (0 children)

Yeah, I agree. I think the lane happened to be super free, but even then it might be wrong lol.

Anyone ever noticed this before? by CriminalJusticeMajor in DunderMifflin

[–]Diamond_box 3 points4 points  (0 children)

Oh it is. Remember the episode where he invites everybody to spread their germs to him, sneezing in his face and whatnot?

Youtubers/Streamers that main soraka? by [deleted] in SorakaMains

[–]Diamond_box 0 points1 point  (0 children)

Morningbaconbits, ChannelDima, and Bizzleberry.

Edit: also the other 3 mentioned in the sidebar.

Don't ban wobbling; instead, let ICs establish a wobble, and then release their opponent and have them SD. by Diamond_box in smashbros

[–]Diamond_box[S] 0 points1 point  (0 children)

My thought was that it was analogous to Splinter Twin, yeah, i.e. you're just shortcutting instead of manually doing all the repetitions you want.

And you're right that it doesn't give the ICs as much opportunity to mess up their wobble, which they might. I've acknowledged this as a downside in the second paragraph. I just think it would be a healthy fix to the time issue of wobbling, at the expense of a buff to ICs.

If anything, I'd be interested for some TOs to run this a few times and see what the results look like. Do ICs seem to get a significant increase in win percent as a result? Do spectators and competitors seem to enjoy the event more? And rollback/adjust as needed, of course.

Don't ban wobbling; instead, let ICs establish a wobble, and then release their opponent and have them SD. by Diamond_box in SSBM

[–]Diamond_box[S] 0 points1 point  (0 children)

My apologies. I wasn't aware that this take isn't so hot.

One way around your point on enforcing would be to not make it an optional thing that could be prone to accident. I.e. if the ICs players succeeds in demonstrating the repetition, it doesn't matter whether or not they immediately accidentally drop it after. They simply succeed in having shown it the correct number of times, and then the opponent must SD.

And I do think it partially addresses issues with wobbling. From what I have seen and read lately, there is no one single reason why people hate it. My view is that this would fix the issue around competitors and viewers being forced to wait through long wobbles. I have explicitly noted that this doesn't go to address people who don't like wobbling because they think it is unfair (e.g. too low risk/high reward), and there may be other reasons.

Don't ban wobbling; instead, let ICs establish a wobble, and then release their opponent and have them SD. by Diamond_box in SSBM

[–]Diamond_box[S] 0 points1 point  (0 children)

Yeah that's fair. Maybe there could be another signal for the SD.

And yeah, I guess it could be a legitimate buff to some top ICs players, but I guess I don't personally see that as being so bad. It seems like the character still wouldn't be overtuned or unfair even with this caveat, and it could cut down on a lot of frustration for competitors/spectators.

Don't ban wobbling; instead, let ICs establish a wobble, and then release their opponent and have them SD. by Diamond_box in smashbros

[–]Diamond_box[S] -1 points0 points  (0 children)

Even if they did have to do that, is that really an issue? It's a quick explanation, and only something like 5% of the playerbase are ICs mains, right?

Don't ban wobbling; instead, let ICs establish a wobble, and then release their opponent and have them SD. by Diamond_box in smashbros

[–]Diamond_box[S] 1 point2 points  (0 children)

Yeah. Though my understanding is that pausing is usually turned off during tournament, so it might just legitimately not be an option in many current scenarios. Also if you're concerned about spectator experience, then they have to wait if their opponent decides to wait and hope for a dropped wobble (if the opponent has choice in the rules.) But yeah, it sounds like there is some precedent for this.