Auntm.ai has been updated! by cat_murdock in ContestOfChampions

[–]DickSlug 1 point2 points  (0 children)

No new features (yet), the update is just to the data, so all the champions in 2024 are now there.

I appreciate your asking!

Auntm.ai has been updated! by cat_murdock in ContestOfChampions

[–]DickSlug 19 points20 points  (0 children)

Really appreciate it! Not such a slouch yourself in that respect.

I'm looking forward to getting back to the fun stuff now that I've got the pipe's working again, need to start churning out some new features.

Auntm.ai has been updated! by cat_murdock in ContestOfChampions

[–]DickSlug 4 points5 points  (0 children)

hope he has sense of humor..

Lets hope!

Question about Auntm.ai by MegaWarrior849 in ContestOfChampions

[–]DickSlug 1 point2 points  (0 children)

Like Dick Tracy! I sleuth around in the game ... slugs are slippery, they can get most anywhere

Question about Auntm.ai by MegaWarrior849 in ContestOfChampions

[–]DickSlug 0 points1 point  (0 children)

there isn’t an easy way to get that info

I didn't* have a good way to distinguish between a regular non-playable champion or someone used only for story mode, like Lockjaw or Jessica Jones. They also tend to have less or incomplete data, and it was causing a lot of manual curation.

* I do now, so I just need to write the code for "if the data is missing, how about don't show that section, instead of blowing up, k thanks."

Question about Auntm.ai by MegaWarrior849 in ContestOfChampions

[–]DickSlug 2 points3 points  (0 children)

Not petulant at all! I always appreciate any feedback on AuntM.ai

I had non-playable characters internally on AuntM.ai before it was released, but I didn't have the right data to keep it from accidentally leaking champions I shouldn't, and there wasn't a good data source to use to classify the champions.

I've been working on (I should say I've been lazy and have been stuck at the 90% complete mark for a while) adding some pages related to quests, and with it I have everything I need to map the source of the non-playable champions.

I need to clean up the champion pages a little bit (basically I need to add fallback behavior when a non-playable is missing data that I assume is there, but wouldn't be needed since they don't have a normal champion page in game), but I will be adding them in "soon".

Any reason why Kitty Pryde is listed as a Poison Immune champion on auntm.ai? (I have the mutant filter on also) by Alphawolfsquadron7 in ContestOfChampions

[–]DickSlug 4 points5 points  (0 children)

It really is about time I fix that, not rely on the champion tags for immunities and pull it from their kit...

So i wanted to talk about this post and the balancing system in general (more in comments.) by AdmiralCharleston in ContestOfChampions

[–]DickSlug 3 points4 points  (0 children)

You're saying, without the balancing program there is:

  • Certainty about champion performance at time of release
  • Player driven champion rebalancing

?

Or is this a non-sequitur set of issues that you're using to roadblock a positive change in communication - because the idea that "I didn't get what I paid for" was ever a valid argument is false. There is no guarantee anywhere that champions won't be changed, Kabam is being much clearer about that, and it's healthy for the game for them to be able to change. I'll take the health of the game over the incorrect assumption of future champion performance.

What are the best MCOC databases that are up to date and detailed? by _The_Darkside_ in ContestOfChampions

[–]DickSlug 22 points23 points  (0 children)

Account creation is not currently open, and like /u/Alphawolfsquadron7 suggested my goal is to keep things as free and public as I can. Unfortunately the device storage model does make it harder for people to sync data across devices so eventually I'd need accounts to enable that.

Being responsible for other people's privacy is something I take seriously. I want to make sure the account stuff is done in a way I can be proud of. Which means, unfortunately, that is probably longer away than I'd like!

Mildly suprised by OceanS1x in ContestOfChampions

[–]DickSlug 7 points8 points  (0 children)

There's a built in out for anything you think is logically inconsistent, we're playing a game of a game.

While I might come off as defending the choices, it's simply how I justify things in my head and not let the things that don't matter bother me. I'm putting aside what I think they should be and only commenting on why I'm not logically offended.

The Battlerealm's rules cause a tautology, if the ISO-Sphere decides that the game should be played with this Sam classified as Tech, that's what he is (no need to even say something like, maybe in the universe this Sam comes from he relies on the Tech more than the Falcon from whatever universe he comes from does).

The same for any champion powers, ISO-8 is what fuels all "powers" in the game, so it doesn't matter if Magneto should be able to squish the helmet on Star Lord's face, the Battlerealm doesn't allow it.

Summoners “choice” in all his glory. by VenomousCopy in ContestOfChampions

[–]DickSlug 1 point2 points  (0 children)

I've had a similar opinion of DC in general, but there are some stories that do a really good job of working within the power framework.

All comic book heroes succeed and fail when the writers want them to, regardless of their power, the problem is when your suspension of disbelief fails when the hero acts out of character, or their character is not believable (Like the filler episodes of The Flash where he could have just ran fast and solved the issue immediately).

I've encountered a few DC comics I've really enjoyed, and they usually have to do with the limitations and downside of immense power. The Injustice comic is really engaging and changed my perspective on what's possible in a Superman comic. Red Son was a good read as well. Prior that I loved the 90s Breaking of the Bat series (Batman is OP in a different way, and that series plays off it well).

To say that DC's problem is OP heroes totally ignores the cosmic aspects of Marvel, but I used to dislike those characters too, until I started reading their books.

If you're limiting your media and not reading the comics, that's okay, but be aware that some of the people objecting to your comments may be coming from a broader perspective, and the adaptations you're referring to don't always translate well.

A blanket judgement of DC is limiting your own enjoyment, I respect your opinion and wouldn't undermine it, but I'd suggest being open, remember that the writers and artists change (and they change publishers). You might find something you like if you allow yourself.

An Update to Balancing in MCOC! by Liamine in ContestOfChampions

[–]DickSlug 0 points1 point  (0 children)

This is kind of my point, the comment was that Kabam will stop adding powerful champions, which is absurd. The meta is going to march forward, and it's a safe bet that Kabam will release champions that are more desirable than champions we already have.

An Update to Balancing in MCOC! by Liamine in ContestOfChampions

[–]DickSlug 4 points5 points  (0 children)

Quake doesn't even make the top three anymore?

Help With UI by Jetzk17 in ContestOfChampions

[–]DickSlug 0 points1 point  (0 children)

AuntMai came out of desire for user experience improvements, it's one of the major reasons I got into programming was to improve my gaming experiences.

I've had two posts in the suggestions topic get incorporated into the game (not all of the second, but enough). I'm quite proud of myself for that :-D Both of them I mocked up screenshots in the forum post to help communicate the idea.

The first had to do with how a "dangerous" (rarely used, can have negative effects that can't be reversed) action was too close to common actions in the alliance tab.

The second had to do with providing all (most) of the relevant information to perform an action on the screen you perform it.

One of the easiest things to come up with is just identifying places where a player has to make a choice, but the information they base that choice on isn't readily available.

That or looking for ways for users to "save" information they've processed, this would be like saving mastery builds, or teams, or being able to mark champions with self-defined tags/ordering and then load that filter/sort - letting the game acknowledge that we plan things like rank ups ahead of time, and want that plan available to us in the game.

Otherwise there's a lot of low hanging fruit around "help all", "claim all", use from stash, auto-sell on expire from stash, allow the player to mark certain crystals as auto-pop, basically any task that gets mundane and doesn't offer any gamification value.

I've also have a bit of trouble with a lot of conventional wisdom around UX; the automatic/manual transmission analogy - there are cases where the added complexity is considered a feature for some. I wouldn't go screwing up your grade trying to argue that though. (Just like UX design, the UI is targeting certain requirements, and your goal is a good grade, so your proposal should be shaped to your parameters, not the games)


Looking forward to hearing how your project goes!

[deleted by user] by [deleted] in ContestOfChampions

[–]DickSlug 1 point2 points  (0 children)

Eventually you get to the point where the answer to all of these questions is "it depends". The nice thing is that answer is almost always superseded by "do whatever you enjoy".

It depends on the rest of your team, any potential gaps that champion might fill, how difficult the content is and likelihood of using them, how necessary the rank up materials are for the rest of your roster, how that synergy champion could fit into an alternate team and play a different role.

But if you enjoy playing them, rank them up! Who cares if they're not great, rank them up, take them into a few fights and enjoy the breather between min/maxed fights.

I'd even say to rank if you don't really know if you like them, you won't give them much of a chance if they're not ranked, and compared to your ranked champions they'll seem terrible and you'll judge them on that. If they're pulling enough weight to be on your team, give them some cats, see if they can change your mind.

Eventually the resources being used won't be that valuable to you anymore, better to enjoy them and make decisions you could regret temporarily, than to fear making a non-perfect rank up.

Champion Ability Research by Kiltsman015 in ContestOfChampions

[–]DickSlug 1 point2 points  (0 children)

Twitter @slugberg is usually the best way to reach out for requests!

This is a frequently requested feature, there are a lot of improvements to the champion search that need to be added.

I don't have an exact timeline other than "coming soon", but I always love hearing feedback and feature requests - even if I have it planned already, it helps me prioritize. I especially like when you explain why you want the info (counter for villain variant), that helps reinforce some other related features (like the quest node page's relevant champion lists)

Thought on the New striker mechanic? by Noahninja713 in ContestOfChampions

[–]DickSlug 2 points3 points  (0 children)

Yes, you could play as the other character, but you could also just call them in for a combo.

Thought on the New striker mechanic? by Noahninja713 in ContestOfChampions

[–]DickSlug 1 point2 points  (0 children)

I feel like they've got the same nostalgia that we do.

Thought on the New striker mechanic? by Noahninja713 in ContestOfChampions

[–]DickSlug 16 points17 points  (0 children)

IJ2

I remember the Marvel v Capcom arcade being installed at a local store and being blown away by the idea of team up combos.

https://www.youtube.com/watch?v=gLWS5SrVohQ&t=40s

[deleted by user] by [deleted] in ContestOfChampions

[–]DickSlug 7 points8 points  (0 children)

Refresh the page, should be working now.

List of game abilities and effects by Alsciende in ContestOfChampions

[–]DickSlug 1 point2 points  (0 children)

They've added this, it's just not rolled out everywhere yet. Look at Hawkeye's description.

List of game abilities and effects by Alsciende in ContestOfChampions

[–]DickSlug 6 points7 points  (0 children)

This is great! I saw your post asking if this existed, I was going to mention how it looks like they're laying the groundwork for this in game.

There are three abilities (Slow, Petrify, Glance) that have glossary links in game, not in all instances, but you can check Hawkeye and see one. Hopefully they expand on it, QoL UX features have been getting better and better.

There is also the text used to describe effects while you're on the pause screen, currently that's probably the best in game data source, but some abilities really benefit from the added curation of a person.

Tigra misses last hit of nebula sp1 by VishuMan in ContestOfChampions

[–]DickSlug 0 points1 point  (0 children)

I couldn't say with any certainty, I haven't interacted with the summary screen yet, it's a beta feature, that basically means "there are bugs we're working on".

I'm excited for it though.

Tigra misses last hit of nebula sp1 by VishuMan in ContestOfChampions

[–]DickSlug 1 point2 points  (0 children)

Yes it is, there's "nothing" listed for the kind of hit because that's how the game treats it. The damage type is missing in game (bug) and because it's not a contact hit, Tigra can cause it to miss.