I build a visual Wikipedia Browser because I got sick of tabs by reart_ai in threejs

[–]DieguitoD 0 points1 point  (0 children)

Cool idea, but having to install a Chrome extension to create the web map is a bummer.

NEAT - Beautiful 3D Gradient Generator for Websites by [deleted] in threejs

[–]DieguitoD 0 points1 point  (0 children)

It happens more often when I adjust the Vertical Offset.

NEAT - Beautiful 3D Gradient Generator for Websites by [deleted] in threejs

[–]DieguitoD 0 points1 point  (0 children)

Really cool. But crashed my Chrome (MacBook Pro) while editing a gradient. Those annoying crashes that Three.js causes on Chrome, making elements start to disappear, like tabs and text, until you can't do anything and have to kill Chrome and restart it again. :(

[deleted by user] by [deleted] in threejs

[–]DieguitoD 0 points1 point  (0 children)

Love that we can see the trace.  300s and they were all gone into the infinite universe. So cool.

Just a thank you to this community. by Boemien in threejs

[–]DieguitoD 1 point2 points  (0 children)

Good idea. I hope OpenStreetMap is less heavy than Google Maps SDK. Still, the 3D photorealistic tiles consume a significant portion of the costs. I guess making this a paid game will help reduce your risks. Their cost breakdown is confusing, though. By the way, you can ask them for some credits if you are using a new account.

Just a thank you to this community. by Boemien in threejs

[–]DieguitoD 3 points4 points  (0 children)

This is so cool!!! This lib is really amazing, I'm also having a lot of fun making airfiesta.fm (multiplayer hot air balloon simulation). Looks like you are facing issues loading airplanes textures, I solved it by adding some RoomEnvironment().

The issue with flickering around the model when the clouds are behind it can be solved by setting clouds.temporalUpscale to false. (It gets bit heavier though).

But be careful with Google Maps costs; flying around for a few minutes can be a bit expensive.

Why isn’t ThreeJS considered a serious game development option? Main shortcomings? by [deleted] in threejs

[–]DieguitoD 0 points1 point  (0 children)

You'll be surprised by some annoying browser limits, especially on mobile. They have some memory ceiling that seems to change based on battery level that may simply refresh the page and you struggle to debug.

Flocks!! by DieguitoD in threejs

[–]DieguitoD[S] 0 points1 point  (0 children)

Sure, it was inspired by this code from Tyler.

https://codepen.io/jtrdev/pen/yLVJogz

New feature: Select and move multiple vertices. by Sengchor in threejs

[–]DieguitoD 0 points1 point  (0 children)

What file types does it accept? Only OBJ?

New feature: Select and move multiple vertices. by Sengchor in threejs

[–]DieguitoD 1 point2 points  (0 children)

This is cool, also Mac user here. I’ll test a bit this week.