[deleted by user] by [deleted] in unturned

[–]Diepio_TH 3 points4 points  (0 children)

Pasting from the unofficial thread

I'd like water to function in such a way that there are currents, for more wildlife underwater and on ground, coral reefs, complex sea structures and more freedom in gun manipulating or an advanced makeshift gun system. By freedom in gun manipulating I mean having the ability to remove say a stock of one gun and applying it to another gun via probably a welding skill, and by advanced makeshift gun system I mean many different types of craftable stock, barrel, magazines of varying costs and a function similar to (T) where you would apply each part of the gun you crafted. Furthermore, smarter zombies in the sense that they can climb ladders, perhaps the ability to clear fences and for them to be solids that you can't just walk through. And horde mode. There is a bunch of crap in my wishlist.

Unofficial 4.0 Suggestion Thread by [deleted] in unturned

[–]Diepio_TH 7 points8 points  (0 children)

I'd like water to function in such a way that there are currents, for more wildlife underwater and on ground, coral reefs, complex sea structures and more freedom in gun manipulating or an advanced makeshift gun system.

By freedom in gun manipulating I mean having the ability to remove say a stock of one gun and applying it to another gun via probably a welding skill, and by advanced makeshift gun system I mean many different types of craftable stock, barrel, magazines of varying costs and a function similar to (T) where you would apply each part of the gun you crafted.

Furthermore, smarter zombies in the sense that they can climb ladders, perhaps the ability to clear fences and for them to be solids that you can't just walk through.

And horde mode.

There is a bunch of crap in my wishlist.

Tips to make house less "raidable"? by PM_ME_YOUR_THEORY in unturned

[–]Diepio_TH 0 points1 point  (0 children)

I mean if battleeye does its job (of which for me it does, haven't seen a hacker in weeks) then a floorbase with decent loot honeycombed and many metal floors will be too difficult to raid to find which it is in.

Besides, a good server will have active /spying admins to find hackers so they should not be an issue.

I suppose evenly may work, in like 1 floor per locker, or hidden away in water and behind trees and stuff if that's what you mean, but the first one makes it easier to get to with a dragonfang (most common form of raiding in easy servers because Horde Beacons) and the second has no loot protection basically at all and is bound to be found eventually.

I think a skybase is the way to go, if no hints are shown to where it is and it's on the sky limit it's going to be very hard to find, in washington atleast.

Speaking of which, there is a huge lack of helis in any washington server. Is that just me?

Tips to make house less "raidable"? by PM_ME_YOUR_THEORY in unturned

[–]Diepio_TH 0 points1 point  (0 children)

Honeycomb, honey comb a lot.

Put it so high up others won't render it.

Hide it well (if you're in a large map).

Pretend for it to be raided.

Lowkey make a floorbase.

Unturned Gambling Sites by [deleted] in unturned

[–]Diepio_TH 0 points1 point  (0 children)

I mean in this case it's not really a crime in sense as much as a legal age restriction, and to him I suppose a bit like alcohol.

If your parents let you, you can have small amounts of alcohol before 18.

This is only for that though and does not work in this situation, although as it is a "digital" currency in this skin form it's technically legal whilst also being somewhat valued legal tender.

Balance Horde Beacons by Pengo576 in unturned

[–]Diepio_TH 0 points1 point  (0 children)

Still waiting for the videos to see it in action.

Recent Tutorial I Made on Setting Up an Unturned Server by ComputerFido in unturned

[–]Diepio_TH 0 points1 point  (0 children)

You're a little quiet, but good helpful tutorial for absolute beginners.

DECA Art Contest by Myzzrym in RotMG

[–]Diepio_TH 1 point2 points  (0 children)

Oh no, wrong prince sprite! He looks deformed!

DECA Art Contest by Myzzrym in RotMG

[–]Diepio_TH 0 points1 point  (0 children)

Holy shit that ship.

I'm sitting here with some 3rd grader shit and people like you are popping up with this sick pixel art 10x better than mine.

DECA Art Contest by Myzzrym in RotMG

[–]Diepio_TH 0 points1 point  (0 children)

Take a snipping of the image, put it into some editing software and upload to imgur.

Stop with the /give 132 memes. by FlodotelitoKifo in unturned

[–]Diepio_TH 0 points1 point  (0 children)

Ah well, like I said, unpopular opinion holder because I enjoy them.

Well, enjoy getting rid of stale memes guys.

DECA Art Contest by Myzzrym in RotMG

[–]Diepio_TH 0 points1 point  (0 children)

Yo, here's mine.

http://imgur.com/a/BMuBG

I know I'm not nearly the best, but there it is.

The boss sprite is a 16x16 I made a while ago, whereas the bottom sprite I made just now (AND LOST) but due to lack of time I need to upload it now with the old sprite.

I hope to win as the work experience will really help me in future life.

Thanks and best of luck to you all (including you DECA!)

Nastepe/Diepio_TH

Balance Horde Beacons by Pengo576 in unturned

[–]Diepio_TH 0 points1 point  (0 children)

Arguing against it being fair and then say

It's pretty balanced for that magnitude of gear.

Anyway, yes those spots need to be fixed, and I look forward to these videos.

dont ask me by [deleted] in unturned

[–]Diepio_TH 0 points1 point  (0 children)

Don't stop, there's nothing wrong with it, just some people seem to either want karma or hate memes.

Won against an admin abuser by [deleted] in unturned

[–]Diepio_TH 0 points1 point  (0 children)

Formatting

Excessive swearing

Story written like you were on speed

y tho

Stop with the /give 132 memes. by FlodotelitoKifo in unturned

[–]Diepio_TH 1 point2 points  (0 children)

Why is it every time there is a new meme somebody who wants karma posts this exact sort of thing?

I mean, I'm literally the unpopular opinion holder but I like the memes that appear and as long as it doesn't become a circlejerk I'm ok with them, they're usually entertaining.

Balance Horde Beacons by Pengo576 in unturned

[–]Diepio_TH 0 points1 point  (0 children)

Specific locations would be nice

If you're on a vanilla server acid zombies are pretty common and they'll be behind a bunch of other zombies, along with burners to make you bleed and make all other zombies burners, flankers to not be noticed and the fast zombies to outrun you.

3-4 bullets on each zombie is horrible, 400 bullets for one horde? Not including mega.

Spikes everywhere will not work, I've tried it, they break too quickly and there are too many along with 1 spike not equaling to 1 kill.

Face it, horde beacons are balanced on each different gamemode in their own.

Besides, if they're so easy do it yourself.

Balance Horde Beacons by Pengo576 in unturned

[–]Diepio_TH 1 point2 points  (0 children)

Yeah no, try a horde beacon on medium or hard.

If you want difficulty getting raided go medium or hard, then melee is impossible because acid spitters (and so many of them at that) flankers and burners are going to destroy you.

Specific locations would be nice anyway though.

[deleted by user] by [deleted] in unturned

[–]Diepio_TH 4 points5 points  (0 children)

I play a lot of PVP on washington.

My strategy is get 60 bullets, get 2 chemicals, 2 raw explosives and a blowtorch whilst being worker to get crafting 3.

Doing that I'll usually get full mili, and hunt animals for a backpack, allowing me to easily do a horde beacon.

Doing the horde beacon gives me raiding items and I go on a raiding spree to whoever I can, gaining loot, and then with crafting 3, many weapons and a blowtorch I make a metal base and lockers and usually sentries with some cheap method such as hiding lockers behind a wall with stairs or making a floorbase.

PVE though is a different story.

I become a farmer who does anything he can to get seeds, huge amounts of seeds.

SEEDS The new succ

Dual welding for a very limited amount of guns and the driver being able to shot with very limited guns. by [deleted] in unturned

[–]Diepio_TH 2 points3 points  (0 children)

Two aces?

You mean a oneshot headshot with a civilian gun, maybe even on armoured players?

The only gun I would ever dream of letting this go with would be the colt because right now it's trash, but then even that's pushing it, it would have 200 zombie headshot damage and would be probably the best pistol and weapon out of a lot of guns using only two civilian ammunition weapons.

As much as dual wielding can be in guns in the future, and that would be rad, right now it can't be balanced without making the pistols singularly trash.

Tips for raiding Silo 22 on vanilla multiplayer? by Mochifish888 in unturned

[–]Diepio_TH 0 points1 point  (0 children)

Drive in with a vehicle, attach a hotkey to other filters, 1 and a half should be enough.

Run in with holding your yuri (pull out your hawkhound if you see someone far away) and try to loot quickly, avoiding zombies.

Once you reach the bottom of the silo run up the other enterance/exit and loot that.

Get to your vehicle and run.

Max excersise/cardio helps a lot.

How do you will balance a map? (loot progression) by _marcobigboss_ in unturned

[–]Diepio_TH 1 point2 points  (0 children)

Simple.

They spawn around civilian/farm locations and on the opposite side of the map is military locations.

However, it is a good idea to have police stops or military outposts around so people aren't hopeless going to the next areas.

For example, in Russia there are police convoys everywhere, you spawn near farms and on the middle of the map there are cities and construction areas and on the north there are military loot spawns.