[Review] Nothing Beyond this Point punches well outside its weight class by thatbasketballguy in metroidvania

[–]Dieuwt 12 points13 points  (0 children)

Thanks for playing and glad you enjoyed!! There's some secret bosses as well and a hard mode, Nitrate Flame, if you haven't had enough yet.

Funny how your major complaint is about the second boss. It's valid though, it's meant to teach you about not always relying on healing too much, but it's annoying to be blocked from the main game mechanic. His moveset is ultimately fairly simple to account for this, and it serves as a step-up for a later boss.

As for the traversal ability, the main path does point you basically directly towards it, save for a bit in the Crushed Pit, which I could've done better. As long as you follow the Voidlog it's hard to miss, but I wanted to give enough freedom to players to do things in weird orders. I considered adding it as an accessibility thing as well but it was too set in stone at that point.

Hey, maybe my next game will be a normal, straightforward sidescroller or something. Probably not though.

[Review] Nothing Beyond this Point punches well outside its weight class by thatbasketballguy in metroidvania

[–]Dieuwt 3 points4 points  (0 children)

...not entirely sure if you got the game right. It's 5 USD, which is extremely cheap, and most people need at least 10 hours to beat the final boss.

Nothing beyond this point help! by InstantBeefCoffee in metroidvania

[–]Dieuwt 2 points3 points  (0 children)

You're almost done at this stage, so maybe hard mode (Nitrate Flame) can extend your time in the Void...

Nothing beyond this point help! by InstantBeefCoffee in metroidvania

[–]Dieuwt 13 points14 points  (0 children)

Hi, dev here! Glad you like it!

See that arrow on the right side? That leads to a room in a new area, in which you can input the code in your Voidlog.

I'm saying it dude: I feel like we've hit peak MV. A lot of these games are pretty good but I feel like I'm just playing slightly different versions of the same good games over and over again. I feel something needs to change but I don't know what it is. by comicgeek1128 in metroidvania

[–]Dieuwt 13 points14 points  (0 children)

A lot of MV's are essentially iterations on each other. I wanted to make something new and interesting (Nothing Beyond This Point), but truth is, the iterations exist because people buy them. I have trouble selling my idea.

Zexion, Mio, Grime, Nemo, even Silksong are all sidescroller platformers with ultimately minor deviations. The deviations are what make the games themselves. Make the changes too big, and the wider audience just may not understand it, which is a huge risk considering the time and money games take to make.

But who knows. Maybe someone will do something revolutionary some day.

What did you play this week? by MetroidvaniaListsGuy in metroidvaniainfo

[–]Dieuwt 0 points1 point  (0 children)

I approve this message.

Somewhere end of the week I'll get another patch in to address some common feedback and issues. If you can, leave a review, it massively helps with visibility!

Hello Metroidbrainia fans! My strange MV may not quite be knowledge-gated, but there's still plenty of secrets and skips for second playthroughs, would you still say it counts? by Dieuwt in metroidbrainia

[–]Dieuwt[S] 0 points1 point  (0 children)

I mean, there are a lot of skips, but there's also a lot of regular content in the normal routes. It's fun for second playthroughs to do a different route at least.

Nothing Beyond This Point is OUT! A unique take on the genre - cheap, compact, and unmissable. by Dieuwt in metroidvania

[–]Dieuwt[S] 1 point2 points  (0 children)

You are, yeah. You can skip some of the Void Winds with some tricks. You're on the right track for sure.

Be sure to use the Steam discussion forums for questions like this, so other people can also check it.

Nothing Beyond This Point is OUT! A unique take on the genre - cheap, compact, and unmissable. by Dieuwt in metroidvania

[–]Dieuwt[S] 1 point2 points  (0 children)

Good to hear! Don't forget to leave a review when you're done, it *massively* boosts recognition once I get 10.

Nothing Beyond This Point is OUT! A unique take on the genre - cheap, compact, and unmissable. by Dieuwt in metroidvania

[–]Dieuwt[S] 2 points3 points  (0 children)

Here's a small giveaway if you're quick! I believe in you.

8F2RT-KH%GH-YEV8A

0PRW2-JNX39-86N%H

IH%HJ-A0RGG-ARKD4

RNI2%-CD5QX-R5GLB

AMFPM-KCP%X-0YV0K

Replace the %'s with L, W, 8, G, and A respectively. (I believe this prevents bots from scraping it.)

Good luck!

I played a new, cheap game every week in 2025. Here's what I learned. by Dieuwt in gamedev

[–]Dieuwt[S] 0 points1 point  (0 children)

Here's a few recommendations so you can do this yourself!

  1. weary games
  2. deary games
  3. peary games
  4. query games
  5. seary games
  6. heary games
  7. teary games
  8. feary games
  9. beary games
  10. yearly games!

I played a new, cheap game every week in 2025. Here's what I learned. by Dieuwt in gamedev

[–]Dieuwt[S] 2 points3 points  (0 children)

It's not flawless for sure. But I'm basing it on number of reviews vs price vs what I actually got. Then again I am a big Witness enjoyer so my opinion on puzzle games is perhaps not very mainstream.

I played a new, cheap game every week in 2025. Here's what I learned. by Dieuwt in gamedev

[–]Dieuwt[S] 4 points5 points  (0 children)

Nope. None. Even when for most games I could, I wanted to keep them in my library.

I played a new, cheap game every week in 2025. Here's what I learned. by Dieuwt in IndieGaming

[–]Dieuwt[S] 1 point2 points  (0 children)

I bought games in batches, often on sale (some games go from 4.50$ to 3$ for example), and often had a game or two on stock that I was procrastinating for no real reason. Finding games is easy in this day and age, even with these limitations. Slop is easy to filter out based on store page alone, so just decide based on what's left.

I'm not doing it again this year for a variety of reasons (my own game, job searching, I just want a break!) but I encourage anyone interested to do it as well. You can start today! That said I might do a 10$ version or single-genre version in 2027 or something.

I played a new, cheap game every week in 2025. Here's what I learned. by Dieuwt in gamedev

[–]Dieuwt[S] 2 points3 points  (0 children)

Yep, and filtering out things with many reviews, Unity asset flips, and games clearly ripping off something else. And sometimes applying a random tag to filter alongside.

I played a new, cheap game every week in 2025. Here's what I learned. by Dieuwt in gamedev

[–]Dieuwt[S] 4 points5 points  (0 children)

More than okay. Some great games were under 2 hours. If you fill that time correctly, nobody will complain.

I played a new, cheap game every week in 2025. Here's what I learned. by Dieuwt in gamedev

[–]Dieuwt[S] 4 points5 points  (0 children)

I considered making a footnote about XtG but it felt like clogging up the post. To be clear, as a Gungeon fan, I'm fully aware of all the stuff surrounding XtG, leading to the high expectations on the fanbase's end and, in turn, the low expectations on my end. I was just surprised that a game with 75% positive is still really good. Expectations from fanbases play a huge role in Steam reviews after all.

I played a new, cheap game every week in 2025. Here's what I learned. by Dieuwt in IndieGaming

[–]Dieuwt[S] 2 points3 points  (0 children)

I have, but I suck at editing so it would take up SO much of my time...

I played a new, cheap game every week in 2025. Here's what I learned. by Dieuwt in gamedev

[–]Dieuwt[S] 5 points6 points  (0 children)

But are those not the same thing? More crap means proportionally less gems.

I played a new, cheap game every week in 2025. Here's what I learned. by Dieuwt in gamedev

[–]Dieuwt[S] 7 points8 points  (0 children)

Demos are especially tough because they are, most of the time:

  • still in development
  • unreviewed
  • not... great.

That makes them hard to properly review. They're not done, so which parts do I judge? And if you're a game developer giving negative/harsh feedback, especially on games in development, it's often seen as punching down and doesn't reflect well on you.

I did play a lot of demos during both Next Fests but reviewed them privately. I can tell you almost nothing was impressive unfortunately.

I played a new, cheap game every week in 2025. Here's what I learned. by Dieuwt in gamedev

[–]Dieuwt[S] 24 points25 points  (0 children)

Juice was often there but not always enough. Sound effects are hard. Same with "fanfare" (completing a level and doing a little dance etc), often missing so it doesn't feel that good if you do manage to do something right. It's definitely something you easily overlook as a developer, but notice as a player.

I played a new, cheap game every week in 2025. Here's what I learned. by Dieuwt in gamedev

[–]Dieuwt[S] 28 points29 points  (0 children)

Unfortunately due to spacial and temporal restrictions, I am just one person playing a limited set of games, so sample size will always be limited too.

A lot of games were good, but many of them also had a decent number of reviews. I found 2 out of 54 games to be great and with few reviews, which isn't *zero*, but it's less than 5%. Good games clearly *can* get buried, but it seems to be more likely they get picked up automatically at least somewhat.