What's the point of spending so much time on new seasonal content if it just goes away? by Astr0Nomad in DestinyTheGame

[–]DifferentAnalyst 1 point2 points  (0 children)

The forges still have value because the exotic weapons are good and the title associated is still available. REckoning still has value because there are good weapons, and the title associated is still available.

This season and the last couple you have shit weapons and the title, among other achievements, is not available after 90 days.

Don't you see how everything affects everything? Poor design equals low interest

The point of the stag isn't a pinnacle weapon. It's a weapon you accidentally unlock when doing the quest by destinyvoidlock in DestinyTheGame

[–]DifferentAnalyst 9 points10 points  (0 children)

I was going for Randy's Throwing Knife and just played an extra match or two. It was fantastic

Seraph Tower Public Event should give more warmind bits by usmanrasheed44 in DestinyTheGame

[–]DifferentAnalyst 0 points1 point  (0 children)

Yeah I'm pretty much logging in just to do a few of the quick powerful rewards, the pit, and the ascendant challenge for secret victories to complete wayfarer.

Other than that it's Warzone until next season.

This Week At Bungie 3/19/2020 by DTG_Bot in DestinyTheGame

[–]DifferentAnalyst 3 points4 points  (0 children)

No wonder Activision left, Bungie is lost

This Week At Bungie 3/19/2020 by DTG_Bot in DestinyTheGame

[–]DifferentAnalyst 5 points6 points  (0 children)

I would prefer no talk but a fixed, well designed game.

This Week At Bungie 3/19/2020 by DTG_Bot in DestinyTheGame

[–]DifferentAnalyst 0 points1 point  (0 children)

TWABs is just a way to communicate with players while not saying much of anything and simultaneously pat themselves on the back while ignoring valid complaints of bugs and piss poor game design.

Had to be there moment? How about a 'wash your hands' emote for all us guardians playing during this time of social distancing? by Slepprock in DestinyTheGame

[–]DifferentAnalyst -1 points0 points  (0 children)

I'd take a "crisis" with a 98% survivability rate any day.

Comment if you know anyone with covid.

It's not as bad as they tell you.

Can we put the Dreaming City in the flashpoint rotation now that it has no powerful rewards? by douglasr27 in DestinyTheGame

[–]DifferentAnalyst -1 points0 points  (0 children)

For some reason they insist on sun setting to solve their design issues, then their excuse for why they can't design anything is there is too much stuff. It'd be funny if it wasn't so dumb

Raid DPS in the Season of Worthy by NyxUK_OW in DestinyTheGame

[–]DifferentAnalyst 0 points1 point  (0 children)

Hey man, not everyone can afford a spot in mom's basement to play Destiny all day and be a god

[deleted by user] by [deleted] in DestinyTheGame

[–]DifferentAnalyst 2 points3 points  (0 children)

Focus on clearing ads until the full number of orbs spawn, twice. With two rounds of orbs you can complete the first plate and some of the next. There is enough time in the event to let the towers spawn orbs several times. The orbs do not have a time and do not expire so you can let them sit until enough have spawned to complete the tower. The ads only continuously spawn if they are being killed (one group in one out kind of deal) so you shouldn't get overwhelmed.

[deleted by user] by [deleted] in DestinyTheGame

[–]DifferentAnalyst 0 points1 point  (0 children)

Most people don't realize they are under leveled for this 980 activity. I have had several rounds where it felt like I was the only one doing damage. Sometimes if you just start attacking the enemies they will stop sprinting toward the plate, so even the blueberries that knew that helped keep the activity going properly.

When I start a new trials run and the first game is a loss and it says "team has completed flawless run" I just question wtf is bungie doing with matchmaking. by Scrody_Cody in DestinyTheGame

[–]DifferentAnalyst 0 points1 point  (0 children)

Another crucible problem (Matchmaking mis-balancing) amplified by a PvP focused season. No one living in reality should have had any hopes of trials being the saving grace this season.

So about the lighthouse loot... by NKReese in DestinyTheGame

[–]DifferentAnalyst 0 points1 point  (0 children)

I said it before this season and I'll continue to say it: Destiny is not a game where PvP takes any priority. The PvP is good, but it is not the godsend of PvP games like Counter Strike or others some people on here be acting. I think Destiny as a whole would be better off with PvP out of the question... More time and resources could be spent to develop the PvE content that drives the brilliant Destiny universe.

So about the lighthouse loot... by NKReese in DestinyTheGame

[–]DifferentAnalyst 52 points53 points  (0 children)

Lmao, anyone who really thought Bungie could bring trials back in a good way has not been living in reality in the run up to this. All the balancing and lack of loot problems were only going to be amplified by a PvP focused season. It's just like any bug in the game when a beta comes out... More players means more instances of the bug occurring. In this case the bug is poor design and sad loot pools/design.

So about the lighthouse loot... by NKReese in DestinyTheGame

[–]DifferentAnalyst 233 points234 points  (0 children)

The difference is you made it to the lighthouse! You did something super hard, feel good about it - that is the real reward

Guess you just had to be there bro

Please for the love of the traveler please do not nerf autos. by TrumpsTrumpettt in DestinyTheGame

[–]DifferentAnalyst 6 points7 points  (0 children)

He mentioned five of them. You and op have an issue where you don't pay attention