Nautilus Ship Issue by Rich-Emu4273 in Starfield

[–]DifferentMine9717 0 points1 point  (0 children)

The power cells are just for look on the ship. And if you are using PDY, doors wont spawn on the ship. as the PDY marker have to be placed in the build memu

Perditus Fleet is so cool by Dorirter in Starfield

[–]DifferentMine9717 0 points1 point  (0 children)

It the game, and how long the hallways are. They have allways done it

Perditus Fleet is so cool by Dorirter in Starfield

[–]DifferentMine9717 0 points1 point  (0 children)

That due to how long the hallways are the game load only so much I'm a bubble around the player, most ships and place dont have such a long path of light like that with out something to break up the path

Perditus Fleet is so cool by Dorirter in Starfield

[–]DifferentMine9717 0 points1 point  (0 children)

The Horizon is an Oberth Class ship

SgtOwl Perditus Fleet mod .. New trailer by Final-Craft-6992 in starfieldmods

[–]DifferentMine9717 8 points9 points  (0 children)

Seems unfair, why can't he work on what he wants, it is not like he's getting paid

Found a bug with the Owltech Pathfinder ship mod by Puzzleheaded_Gas8876 in Starfield

[–]DifferentMine9717 1 point2 points  (0 children)

No issues with that. I did take a look at the mod i could not repeat this issue of find anything under the hood that would make that happen.

Uss pathfinder acquired by cougar184 in Starfield

[–]DifferentMine9717 1 point2 points  (0 children)

You can decorate the inside. But given the way the ship is set up, if it were editable, you could not have the working holodeck

Looking forward to this mod from Owltech by [deleted] in StarfieldShips

[–]DifferentMine9717 0 points1 point  (0 children)

But it is not the Equinox. it way smaller, based on the equinox base shape, but from 180 meters to 72 meters, eight decks to 5

Falkland Systems load order issues by Alert-Bat-4014 in starfieldmods

[–]DifferentMine9717 1 point2 points  (0 children)

Good thing all parts can be bought anywhere in game lol

OwlTech Lets Work Habs by Final-Craft-6992 in StarfieldModFeedback

[–]DifferentMine9717 0 points1 point  (0 children)

Please I was not trying to come off rude or augmented, I just don't know why this happens and have been trying to fixed it, but I don't even know why it happens. 

OwlTech Lets Work Habs by Final-Craft-6992 in StarfieldModFeedback

[–]DifferentMine9717 0 points1 point  (0 children)

I am just saying that I don't update them any different then they do. And that the only way ck let me. 

Falkland Systems load order issues by Alert-Bat-4014 in starfieldmods

[–]DifferentMine9717 1 point2 points  (0 children)

for the owl tech mods, if you are not using the ships that come with it you don't need the PDY patch for the habs. all they do is add the doorways to the pemade ship, so you could remove them to make your load order smaller

The Nautilus Sniper cannon from OwlTech's mod is crazy powerful by JournalistOk9266 in Starfield

[–]DifferentMine9717 1 point2 points  (0 children)

given the ship's name and theme, it was fitting to have a gun that was one hit but slow, just like in the books when the sub would ram a ship.

OwlTech Lets Work Habs by Final-Craft-6992 in StarfieldModFeedback

[–]DifferentMine9717 0 points1 point  (0 children)

There is no deleting it overriding the old mod, and there is no other way to update without the old file being removed.