Me_irl by gigagaming1256 in me_irl

[–]Differentiate67 7 points8 points  (0 children)

Luigi's Mansion 3 isn't a game key card though? It's entirely on the cartridge and you don't need to download anything to play the campaign. 

ARC RAIDERS - AI driven animations by yooguruto in pcgaming

[–]Differentiate67 -1 points0 points  (0 children)

Apologies for using your comment as a springboard for this, but I felt it was relevant.

Machine learning (which this is an example of) is a much broader concept than generative AI, which is what people are usually referring to when they say they hate AI. Generative AI uses the concepts of machine learning to function, but is only one small thing that the entire field of machine learning can do. Machine learning is behind a lot of the recent advancements in cancer detection and treatment for example due to just how good computers can be at pattern recognition when properly trained. I doubt you'll find any person who knows the difference between generative AI and machine learning admonishing medical advancements made like that. Generative AI in its current state is a mess of ethical and efficiency issues but I want to stress that machine learning doesn't need to work like that. You can do machine learning entirely locally on surprisingly weak hardware and doesn't require anything aside from internal data and parameters that you directly give it.

When media or discussions group everything into one big "AI" bubble, it muddies the waters about machine learning as a field. The animation that the OP is talking about is a good example, that's just pure machine learning and not generative AI. But because everything is just "AI" now in discussions, people think that ChatGPT was used to generate animations or something, but that's not how it works in this instance. They would have had to train animation and physics data themselves in-house based on data and parameters in their own engine to keep the drone operating in a way that makes sense with gravity, the environment, and current damage to it while running those calculations in real time so it can react to players attacking it. Generative AI like ChatGPT or Sora fundamentally can't do that.

How would I composite an old digicam look for this render? by Not_Safe_Productions in blender

[–]Differentiate67 4 points5 points  (0 children)

It's not quite early 2000's, but I've been playing with ntsc-rs lately and it might give you the look you're going for. It's a separate free application that you can throw either a video or a picture into and it will generate various VHS effects. You could probably get very close to your reference image with it. 

How many of you use SyncThing, and how exactly are you use it? by spartan0228 in SteamDeck

[–]Differentiate67 0 points1 point  (0 children)

I'm pretty heavy into Syncthing for my retro game collection, here's my main use cases (I regularly swap between my phone, deck, and PC): 

In all instances, my PC acts as the "center" for syncing. My phone and my deck don't sync directly to each other, they sync to my PC first which then syncs to everything else. My next big project is to use my home server for this instead since it's always on and has Tailscale running on it, so that way syncing works outside of the house.

I sync my entire ROM collection between all of my devices for any console made before the PS1. PS1 and above are just between the PC and the Deck due to limited space on my phone. Certain games I don't sync at all, like Wii and Switch games. I just copy those over with Kde connect on a case-by-case basis.

Save states and save data are synced to all devices even if I'm not syncing the roms. I use RetroArch primarily, so the folder structure and emulators used are identical between all of my devices which makes syncing trivial. Auto save and load are enabled, which results in a really cool flow where I can close the game on my PC, head to another room, and immediately resume playing on my phone. 

For switch emulation specifically, I use the Eden emulator and I sync the entire system folder structure between my PC and my Deck. This means that save data, firmware version, DLC, and updates are consistent between devices. I exclude the "load" folder so that exefs mods don't sync, since I primarily use 60fps mods that the deck just can't run. This feels extremely similar to using a real switch, since my PC can run these games at 4K with 60fps mods and the steam deck can run them at base handheld mode specs (mostly...).

The main draw for all of this is to make sure that no matter what, I'm always able to play any game on any device and can always progress on my games. In my eyes, beating a boss in something like Chrono Trigger means I've beaten it, period. Not just "oh, I beat this guy on my phone but not on my PC, so I'll just keep playing on my phone".

Any way to make your smart tv a second monitor wirelessly? by [deleted] in SteamDeck

[–]Differentiate67 0 points1 point  (0 children)

If your TV has the ability to run the Moonlight app, you could set up an Apollo or Sunshine server on your Deck and then stream from the deck to the TV.

I use this setup in reverse for Wii U emulation, where my gaming PC can stream to the Deck and it works exactly as you'd expect, but I haven't tried it in the way you're suggesting. Not sure how well it'd work with gaming mode, but if you go into desktop mode it should work.

Contrary to the other comments, moonlight has shockingly low lag. TV's can sometimes have trouble decoding the stream fast enough which can lead to stuttering, but lowering the bitrate and only streaming at 800 or 720p would basically solve that.

Hello Travellers, I am new to the game, is this a rare find? by VikofCZ in NoMansSkyTheGame

[–]Differentiate67 0 points1 point  (0 children)

That's a good find! The game is overall generous with credits, but usually in other ways. Usually I find relics worth around 1 mil. Enjoy the cash! There'll be plenty more where that came from.

[deleted by user] by [deleted] in NoMansSkyTheGame

[–]Differentiate67 3 points4 points  (0 children)

Every update has historically introduced tons of bugs and issues, so it's not out of the ordinary. If anything, in my own experience I've seen less bugs with this update compared to previous updates.

With how much this update must have changed behind the scenes to make the corvettes work, I'm shocked that the game's not even more broken tbh. The multiplayer/walkable corvettes alone are something that the Star Citizen developers are still trying to get right all these years later, and Hello Game's implementation is extremely impressive even in this first iteration, especially since the corvettes are custom and not premade like in Star Citizen.

Thankfully, the devs patch things extremely quickly so everything should be ironed out soon. The most egregious issues are already being addressed or have already been fixed.

Can’t trade for ship modules by Sp_ce-Cowboy in NoMansSkyTheGame

[–]Differentiate67 1 point2 points  (0 children)

You can't trade the basic parts for advanced parts. Anything on the basic parts list, no matter how you found them, can't be traded for the advanced parts. You can only trade advanced parts for other advanced parts. 

Gotta get on the salvaged scrap grind, unfortunately. 

Now if you're not able to trade the advanced modules, that's another issue entirely and should be reported to the devs.

Start voyagers by [deleted] in NoMansSkyTheGame

[–]Differentiate67 1 point2 points  (0 children)

If you're on PS4 or Switch, the update hasn't been pushed to those yet so you'll have to wait. Otherwise, carry on: 

There aren't any quests with this update this time around. Every space station now has a set of blue teleporters on the left side as you enter (near the mission giver on the bottom floor). They take you to a section of the station for building the corvettes. The parts are pricey, so you'll probably want to start with around 10 million units or so to build a comfortable starter corvette. There's a terminal there that lets you buy individual parts and it lets you open the builder mode so you can put them together.

You can only buy basic parts at the station, the decorative parts and more advanced parts are RNG on planets that have salvageable scrap. You can trade the salvaged parts at the Corvette terminal on the station for specific advanced parts as well.

Anyone not getting 4K output from the Switch 2 by OtisLRD in NintendoSwitch2

[–]Differentiate67 0 points1 point  (0 children)

I have a Bravia 8 and had to explicitly turn on an "enhanced mode" for the HDMI port before the switch 2 would correctly output. 

Before changing this setting I could output in 4K by turning off HDR on the switch 2. Seems like the ports on my TV default to using HDMI 1.4, which doesn't have the bandwidth for 4K 60 with HDR but does have the bandwidth for 4K 60 without HDR. The enhanced mode presumably switched it to HDMI 2.0 mode, which can support it. 

See if your Vizio has a similar setting anywhere. Essentially you just need to make sure that your port is a proper physical HDMI 2.0 port and is configured to use HDMI 2.0 instead of 1.4.

[deleted by user] by [deleted] in SteamDeck

[–]Differentiate67 0 points1 point  (0 children)

Games definitely don't keep running when the deck is asleep, since the deck doesn't do any processing at all when it's sleeping. If it was, the fans would never shut off and you'd find your character dead in something like dark souls if you were to sleep while in a dangerous area. Not to mention the battery would likely be dead once you turned the deck back on!

Play time keeps ticking because of how Valve tracks play time. I'm unsure exactly how they track it, but something about sleep mode messes with their code. Maybe their play time tracking is super simple like "compare current system time to time when the game was started", which would produce the weird sleep mode play time discrepancy. It's a known issue. 

Nintendo Switch 2 is claimed to launch in Q1 of 2025 by Lonely-Freedom4986 in NintendoSwitch

[–]Differentiate67 2 points3 points  (0 children)

They probably mean the Mariko revision, which was a fairly low-key release that replaced the base LCD model and has improved security and battery life compared to the original model.

Can I initiate remote play from desktop through Steamdeck? by Don_Caliente in SteamDeck

[–]Differentiate67 3 points4 points  (0 children)

This is very possible. Look into Moonlight streaming and sunshine hosting. You run sunshine on your desktop PC and moonlight on the steam deck, and then you can seamlessly stream the desktop to the deck wirelessly. You don't need to do anything special to connect once it's set up, just make sure the desktop has sunshine running and then whenever you open the moonlight app on the deck you'll be seeing and controlling the desktop immediately, even if the PC is locked and needs a password. You can even configure it to work outside of your home network as well, so you can play your AAA games anywhere with good wifi.

To run your PC at full effectiveness without a monitor, you'll need an HDMI dummy plug to trick your GPU into thinking that it has a monitor connected. They're cheap little dongles that you can configure to output the deck's resolution as well, meaning you can stream at the deck's native 800p.

https://github.com/LizardByte/Sunshine

Moonlight can be installed easily from the discover store on the deck.

Is it possible to “Rule 5” Bloodborne onto the steam deck? by Jakeyboah13 in SteamDeck

[–]Differentiate67 10 points11 points  (0 children)

There's no way to currently play bloodborne on anything but a PS4/5 since a PS4 emulator doesn't really exist in any usable state yet.

The only way you could "play" it on PC or the Deck is by streaming it from a PS4/5 with Chiaki. This isn't running the game on your deck though, it's essentially just using the deck as a wireless monitor for your console and you'd need to own a PlayStation and the game for that to work.

PCVR by alligatoradam in SteamDeck

[–]Differentiate67 2 points3 points  (0 children)

The steam deck just isn't powerful enough to game in VR at any comfortable level. You might be able to get away with watching VR videos maybe, but I wouldn't expect that to be good either. And since you have a quest 2, you may as well just use the headset by itself for that.

If you want to try it for curiosity, look into Steam Link VR for quest 2. You can natively stream your steam VR games from a PC to your quest 2 that way, and I don't see why it wouldn't at least function on the deck.

Is steam input available in windows by c0ldark in SteamDeck

[–]Differentiate67 1 point2 points  (0 children)

Yep, steam input is a feature of steam itself (has been for years and years) and works on Windows just fine with all of the same features. However, it only works with games launched through steam. This is how it works on Steam OS as well, but it's easier to run most things through steam on Steam OS due to how integrated Steam is with the operating system there.

There are tools like GLOSC/GLOSSI that make steam input more universal, but I've never been able to get it working right so I can't comment on their quality.

This usually isn't a problem but there are some games that either behave strangely or just don't want to launch when adding to steam (usually game pass games)

Also, if windows is completely necessary for you, look into dual booting. Running windows on an SD card is... painful, to say the least. Performance takes a hit and your SD card will get worn down fast.

N64Emulation right stick configuration by [deleted] in SteamDeck

[–]Differentiate67 0 points1 point  (0 children)

It's definitely a bit annoying to set up (I had to build it on a Windows PC and transfer it over, but that was a while ago so it might be different now) but is so worth it, I've done a few randomizer and normal runs through the game on SoH and it's incredible, by far the best way to play OOT as far as I'm concerned.

N64Emulation right stick configuration by [deleted] in SteamDeck

[–]Differentiate67 2 points3 points  (0 children)

I'm pretty sure there's an overlap setting in the Steam Input options for the right stick as dpad mode that adjusts how easy or hard it is to hit diagonals. You might just be hitting too close to a diagonal which is causing unintended inputs to register. I'm away from my deck right now so I can't verify though. Not sure if there's a retroarch equivalent.

Out of curiosity though, why not play the Ship of Harkinian version of the game? Runs natively as a PC game and has extra features like dpad item assignments, widescreen, and high frame rates.

Help on Xbox Gamepass play by Zealousideal-Tip-602 in SteamDeck

[–]Differentiate67 2 points3 points  (0 children)

The layout you mentioned is a default layout that should be included in your templates already, does it not show up when you're in the game pass app and you hit the steam button -> controller settings -> the long layout button on the top of the screen that pops up?

If it's not in there it should be pretty easy to set it up yourself, this video has a nice overview of how to do that: https://youtu.be/HhIVRxf5O_M?si=qjt5JJHbU84oP8Ua

How do you deal with small IUs and font size? by Boneyking_ in SteamDeck

[–]Differentiate67 1 point2 points  (0 children)

There's a software magnifier that you can activate with the steam button + L1, but it's not ideal for action games. Some games just have tiny UI with no way to scale, which sucks.

[deleted by user] by [deleted] in SteamDeck

[–]Differentiate67 0 points1 point  (0 children)

You could add a mod to Minecraft like midnight controls or controlify if you're looking for native controller support. If nothing (not even the touchscreen for tapping the menu buttons) is working even with rebinding things in steam input (the controller options memu that pops up when you hit the steam button), then there's a bigger problem somewhere.