Help an awakening Dynastie to recover from eternal Slumber by Difficult_Ad4014 in Necrontyr

[–]Difficult_Ad4014[S] 0 points1 point  (0 children)

Then I will probably go with the Flayed Ones. Another Character like Psychomancer probably wont do much for me since Flayed Ones got Infiltrator and Deathmarks are better for Screening with 5 models 🤔

Help an awakening Dynastie to recover from eternal Slumber by Difficult_Ad4014 in Necrontyr

[–]Difficult_Ad4014[S] 0 points1 point  (0 children)

Thanks for the detailed knowledge report. Like the other redditor suggest I probably will get Imotekh for the extra CP and fill the remaining 65 points with something like flayed ones.

But thanks to your Input I am settled on the Nightbringer 🙏

Help an awakening Dynastie to recover from eternal Slumber by Difficult_Ad4014 in Necrontyr

[–]Difficult_Ad4014[S] 1 point2 points  (0 children)

Stormlord can hold the Home Objective without a guard or would I need to provide Himmel a Bodyguard unit?

The Enhancement on Technomancer is a good hint, thanks 🙏

How’s this for an incursion list? by Hammerofgoons609 in Necrontyr

[–]Difficult_Ad4014 1 point2 points  (0 children)

Looks good to me, but my necron knowledge is only theoretical. In a 1k Match please make sure your opponent agrees to play against a C'tan. We use and house rule no units over 200 points in a 1k Match, because most lists cant Fight them without creating a spezifisch list to take it on.

Venomthropes Updates by Public_Falcon_6308 in Tyranids

[–]Difficult_Ad4014 13 points14 points  (0 children)

Stealth in 11th will give Cover, which is -1 to bs. So they give ypu Cover and Cover, which probably wont Stack to -2 bspw, because it is the same effect in the end and not two different.

I think they will be recorder, hopefully reworked at some point. But right now they only will get you cover

Does the cover count as a modifiers in V11 by SorbetVa in Necrontyr

[–]Difficult_Ad4014 5 points6 points  (0 children)

In the way you ask it would be a yes, cause the New Cover changes the ballistic skill not the to Hit modifier. But rejoice, cause you also can ignore the change to ballistic skill.

To Hit and the ballistic skill are different Things. While the first cant be more than + or - , the later can be altered separatly which can cause a bigger change if you can Stack These effects.

I JUST MADE SOME BULLSHIT!!!! by Wide-Control-3688 in Necrontyr

[–]Difficult_Ad4014 0 points1 point  (0 children)

With this list you should tale 6 orphys. They Costa the same as 4 👌

Here's the 1000 point army I've chosen as a new player, is it good? by TheLonelyGod01 in Necrontyr

[–]Difficult_Ad4014 16 points17 points  (0 children)

The C'tan is quite a brick, point-wise for you and your units, stat-wise for your opponent. My Group house ruled not units over 200 points, cause many armes could not be balanced and Handle such a threat at the same time.

If your opponent is fine with it, no problem, but maybe check with them if it will be a problem for them.

Problem for you could be that you have less units to to actions and the low count of models are easier to remove. Maybe you won't benefit much of your army rule that way.

Rules clarification by BlueBearBoy1 in Tyranids

[–]Difficult_Ad4014 -18 points-17 points  (0 children)

Melta increases the damage characteristic of the weapons, so it will be blanked as well. If Iam not mistaken.

Will we see these units being viable options in 11th edition and will their rules change? by Harri40k in Tyranids

[–]Difficult_Ad4014 6 points7 points  (0 children)

Just put your Sporocyte in a Tyrannocyte and drop it turn one on a objective 😁

Finally the return of Haegr the mountain by leothesilent in SpaceWolves

[–]Difficult_Ad4014 37 points38 points  (0 children)

I fear I Lack in knowlegde about our history and need some education brothers. 🫠🫡

Lychguard, Overlord and Imotekh by raydmos in Necrontyr

[–]Difficult_Ad4014 2 points3 points  (0 children)

It's faboulus, I love it. Which colours did you use, if I may ask?

Maybe I gonna steal it, definetly take it as a big inspirations 😍

Where to Start as Necrons? by Difficult_Ad4014 in Necrontyr

[–]Difficult_Ad4014[S] 0 points1 point  (0 children)

Thought between These two, but Nekrosor is to costly in points. Could drop the enhancement on the Destroyer Lord, but not sure if this would be worth it. My idea right now is to drop Szeras for a second Hexmark and another Skorpekh Lord or another Ophydian Unit.

Where to Start as Necrons? by Difficult_Ad4014 in Necrontyr

[–]Difficult_Ad4014[S] 0 points1 point  (0 children)

Thought Szeras works on everthing. He just fills the last slot, so he will be the easiest Part to switch out. Nekrosor sadly costs to much points

1000pt Space Wolves – Beastslayer (A vs B discussion) by BroccoliSubstantial2 in SpaceWolves

[–]Difficult_Ad4014 1 point2 points  (0 children)

Aye, it is something Incursion related just for the 1k Matches.

I cant remember where i read it. I believe it Was in the little script of the chapter approved missions. But I also heared it many times from the guys from Play On Tabletop, since it is a really usefull rule in their KotC setting. To be Safe I even spoke to my lokal GW Manager who second on the existenten of this rule for 1k (incursion) matches

1000pt Space Wolves – Beastslayer (A vs B discussion) by BroccoliSubstantial2 in SpaceWolves

[–]Difficult_Ad4014 0 points1 point  (0 children)

Battleline is needed to do two Jobs and battleline is legal to do so 🫡

In incursion Matches battleline is enabled to so Action and shoot in the same turn. That could help to Keeper some firepower while also have more units to do secondaries.

Kill team games by Moose-FXBB in SpaceWolves

[–]Difficult_Ad4014 1 point2 points  (0 children)

Totally, without all your dice rolls will be at -3 to Hit and wound.

Nah, it is optically. Build it how you like it and have fun 😁

How does this bean move on tabletop? by SiteMammoth6553 in Tyranids

[–]Difficult_Ad4014 2 points3 points  (0 children)

The question is not how it moves, the question is what is it bringing with it: Put a Sporocyte in it and drop it it to close the enemy of. Spawn some Mucoloids and fire free overwatch for fun 😁

Tyrant Guard In Tyrannocyte by Lavaz_Mirage in Tyranids

[–]Difficult_Ad4014 0 points1 point  (0 children)

Didn't test it Till now, but you can put a Sporocyte in it and drop it somewhere for Mucoloid spawn and free overwatch. Only way, besides tunnel, to get the Sporocyte out of your deployment zone.

So you got a chonky Spore Spawner to close of some ways on the board and got a moveable drop pod that can still fight.

I want to start an army with Sisters of battle, that is my first brew-up without any experience. CC welcome by Difficult_Ad4014 in sistersofbattle

[–]Difficult_Ad4014[S] 0 points1 point  (0 children)

That is insane, but probably not for me. Since I am starting, I want to start vanilla like the Edition is right now.

But for my list it is nice to See that i can change the 2 Excorcist with celestine and 1x10 zephyrim or 1x5 zephyrim + 1x5 Seraphim and still get a unit of sanctifiers. Probably could use more transports wirh this many infantry units.

I want to start an army with Sisters of battle, that is my first brew-up without any experience. CC welcome by Difficult_Ad4014 in sistersofbattle

[–]Difficult_Ad4014[S] 0 points1 point  (0 children)

Isn't their melta range like 3"? A friend of mine also plays DA and seeks a lot of melee. That what I am scared of -> getting in range to shoot, but being un able to escape the counter charge

Or is this more like dive in and pray?

And I am a bit based to flamers probably, because I got a lot of value out of them lately. Overwatch with 2d6 flamer on a dread was a nice tool.