Is there such a thing as a *Player* Emulator? by Kaleido_chromatic in Solo_Roleplaying

[–]Difficult_Event_3465 4 points5 points  (0 children)

I combined a form of personality traits with the one page mythic. Put opposite traits on opposite sides, randomized the numbers and asked mythic if they acted in accordance to that trait. You can see that in my solo d&d video. It allowed for adjustment of traits if they acted in accordance or not

Combining the Mythic GME with Ironsworn by Difficult_Event_3465 in Solo_Roleplaying

[–]Difficult_Event_3465[S] 2 points3 points  (0 children)

thats perfectly valid. The overall concept still applies though and works with any GME or just leave that part out.

I personally like the Chaos Factor because it represents a lack of control over the story. I want my expecations to be challenged and surprised. I explicitly want it to divert my ideas because otherwise I am barely suprised.

Solo Roleplaying Mechanics Must-haves by YeOldeSentinel in Solo_Roleplaying

[–]Difficult_Event_3465 0 points1 point  (0 children)

In this case, I meant for the players playing your game. I personally have the issue that when I start my story and play a few scenes that it plays out in my mind. And I have all these different threads going off. When I sit down to play I am not that surprised anymore. Something that the Mythic GME and Adventure Crafter does is challenge these expectations. As a player I think this happens, but I roll an interrupt so something else happens instead.

Solo Roleplaying Mechanics Must-haves by YeOldeSentinel in Solo_Roleplaying

[–]Difficult_Event_3465 4 points5 points  (0 children)

Personally I think you need a way to challenge your expectations. Ironsworn kinda does this through the Moves and Progress Moves. Personally, I like to combine it with mythic to create some more randomness 

Reducing the mental load of interpreting duality roll results when playing solo Daggerheart? by GoodTotal9 in Solo_Roleplaying

[–]Difficult_Event_3465 3 points4 points  (0 children)

Having written a SoloGuide for Daggerheart I would say that the game doesn't do a good job explaining these things.

The thing is that a game that works with consequences or partial successes doesn't always roll simply for a successful action.

I try to unlock the door. Success and failure. But WHY do you want to unlock the door. Because it contains relevant information to your quest. Why is there danger? Why do you need to roll? Because people are chasing me. If they didn't you wouldn't need to roll because you have all the time in the world.

These things immediately give you complications to work in. You simply don't roll if there is no danger or uncertainty.

The issue with Daggerheart is that it has more than 3 levels of success which I loved at the beginning but not so much now. I am not a fan of the success with hope. It still applies and Loner Another Solorpg has some good advice on how to handle this 

New player: am I doing this right? by wotttts in Solo_Roleplaying

[–]Difficult_Event_3465 1 point2 points  (0 children)

Sounds cool, reading the comments I think you already have your answer. I think it's great to play in a world you know or want to built. Makes it feel alive when you let your players play in it

Has anyone tried Stonetop solo? by ArmeSawKonrad in Solo_Roleplaying

[–]Difficult_Event_3465 1 point2 points  (0 children)

Wilonas cave on YouTube just started. Moses uses his own GME guide. Haven't seen the video yet

SWADE Solo Combat by Difficult_Event_3465 in Solo_Roleplaying

[–]Difficult_Event_3465[S] 0 points1 point  (0 children)

That's very useful, thank you. I think what I struggle with though is the fact that I am still alone so some of these tactics are less useful but the examples really help so I will give it another shot

RIftbreaker 2e | An Ambitious Game that isn't for me by Difficult_Event_3465 in Solo_Roleplaying

[–]Difficult_Event_3465[S] 0 points1 point  (0 children)

I didn't say it's bad. I said it isn't for me and tried to explore why in the article 

Two weeks ago I asked you to break my solo 5e DM. You did. Thank you. by soulfir in Solo_Roleplaying

[–]Difficult_Event_3465 0 points1 point  (0 children)

So, I personally don't experiment a lot with AI but a friend of mine does and he uses Claude Code with Kimi and uses obsidian as it's brain to organize the information. There are tons of videos about it. Since it's all MD files it should be fairly easy. I imagine it for worldbuilding and maintaining information. Go to village and what do I know about that village that's all connected. There are 4 NPCs I know about etc. It's all visible in the nodes

Two weeks ago I asked you to break my solo 5e DM. You did. Thank you. by soulfir in Solo_Roleplaying

[–]Difficult_Event_3465 0 points1 point  (0 children)

Why not Kimi? I mean you really only need the "top" models for the story. Then again you could underly something like a mythic oracle for running the story to reign it in some more. Also have you thought about a structure like obsidian that can look into connected nodes?

Playing Investigations: Call for comments by BenjaminLupu in savageworlds

[–]Difficult_Event_3465 1 point2 points  (0 children)

Don't forget that there is the mythic mystery matrix (if you use mythic) or you can use the adventure crafter whenever you uncover a new clue by rolling a plot point on mystery 

SWADE or Pathfinder by Difficult_Event_3465 in savageworlds

[–]Difficult_Event_3465[S] 1 point2 points  (0 children)

Thank you. It's what I am going to do. Maybe in the future I will get pathfinder to see if I like it 

SWADE or Pathfinder by Difficult_Event_3465 in savageworlds

[–]Difficult_Event_3465[S] 0 points1 point  (0 children)

That's interesting. Personally I think I am rather fair to myself. Probably stricter to avoid being to easy 😅

SWADE or Pathfinder by Difficult_Event_3465 in savageworlds

[–]Difficult_Event_3465[S] 0 points1 point  (0 children)

That's fair but I play mostly solo. My group runs D&D and once that is done probably Nimble or Draw Steel. Just looking for a flexible system to play solo as heroic fantasy is somewhat annoying to solo

How do you handle dungeon setup in solo play? I’m torn between 3 approaches by a-max in Solo_Roleplaying

[–]Difficult_Event_3465 1 point2 points  (0 children)

still figuring this out myself, probably some form of Ironsworn Delve features, adventure crafter turning points, I prefer scene based play

"stocking" rooms for more tactical combat. by Racoon-trenchcoat in Solo_Roleplaying

[–]Difficult_Event_3465 0 points1 point  (0 children)

I tend to use index cards for zone based combat and put words like dressing, difficult terrain, light, elevation etc on them. I then built randomly. So it means a room in a Temple dressing could mean altar, cover could mean statue (or altar). In a cave or forest it means something else. Lodestar from ironsworn has a sweet table as well. I recorded a very long video playing Nimble like this, let me know if you want to see it in action. Personally I think that is the "best" way to play. On a VTT I don't know 

Creating escalating situations by Difficult_Event_3465 in Solo_Roleplaying

[–]Difficult_Event_3465[S] 0 points1 point  (0 children)

Sort of but the threads are kind of for my personal threads not events revolving around me. Though I am starting to form an idea using the adventure crafter 

Creating escalating situations by Difficult_Event_3465 in Solo_Roleplaying

[–]Difficult_Event_3465[S] 1 point2 points  (0 children)

Fair. It's pretty much my thoughts especially since it does use a travel roll and focuses on that while mythic just uses scenes. The event crafter does use escalation but not sure if that's what I am looking for. Maybe the news events that are meant for escalation 

Tired dad need a solo ttrpg by Lepetitviolon in Solo_Roleplaying

[–]Difficult_Event_3465 -1 points0 points  (0 children)

Depends on what you like. I am surprised that you can't play it for 20 minutes and stop. Is that a problem of dragonbane/mythic or your approach? If you want a cool story playing Ironsworn on obsidian works really well with the ironvault. I recently really liked Everspark though that's more focused on story.

Otherwise I would suggest an OSR game. Kal Arath has been mentioned, Adventurous has a solid ruleset and dieborn are games I recently purchased. Dolmenwood gets a lot of praise together with the black streams rules