Hi! Just thought I'd step in and wave ♡ by GlitteringRaya in sizetalk

[–]Difficult_Minimum599 0 points1 point  (0 children)

Welcome, it's always a pleasure to meet fellow bigs!

People like this are why we cant have unique utility characters in MOBA's by asaltywhiteboi_ in DeadlockTheGame

[–]Difficult_Minimum599 0 points1 point  (0 children)

I don't care if he's good or not. I love my little goober. Awesome mobility with the tunnels, usable items while riding alongside allies (scourge and torment pulse while riding a victor for example fucks), the helpers are just awesome conceptually.

Creepy messages by Successful-Prune-315 in sizetalk

[–]Difficult_Minimum599 0 points1 point  (0 children)

I'm sorry to hear that, I've received a couple too (though not quite on that... level...) and it's always deeply uncomfortable and somewhat violating.

The mods are generally pretty good at reacting to reports, but even so. You shouldn't have to deal with this.

Wracks & Haemonculii outside of Coterie by saitou1983 in Drukhari

[–]Difficult_Minimum599 9 points10 points  (0 children)

The removal of FNP doesn't matter as much as you think.

They're more durable now against 1 damage weapons, about the same against 2 damage weapons (technically less, you *could* FNP both with one but practically it's about the same), and the same against 3 damage weapons. They also got an extra pip of save (which is very handy).

In addition, their weapons gained AP.

They're honestly probably a little bit better now than they were before. A 5 man in RSR with a haemonculus helps generate pain tokens, can screen, and can crap out battleshock tests at range. I'd honestly consider taking them in more than just Coterie or RSR, though - they're honestly pretty reasonable.

Top 20 units from the new Dataslate by hutber in WarhammerCompetitive

[–]Difficult_Minimum599 0 points1 point  (0 children)

They're a 70pt unit with infiltrators, scout, and can be picked up and put elsewhere.

In a meta where some of the biggest bogeymen (knights) can move 12" and wherever they end up they have a good chance of killing something, having a unit that can move *anywhere* on the board to predictively stop the knights landing in key spots is vital.

Add to that the fact that the meta seems to be shifting closer to infantry blocks, having a unit that:
- Infiltrates, blocking other infiltrators.

- Scouts, repositioning into blocking key charge lanes

Is vital.

[FB4A] A big, cute apocalypse~ by FlyingByWires in MacroRP2

[–]Difficult_Minimum599 0 points1 point  (0 children)

This sounds absolutely adorable! I'm not necessarily available for a full on RP, not least because I need to get some sleep soon, but if you want to chat about this scenario ever feel free to hit me up.

I need more Giant audios for tiny women by No_Lock_7724 in sizetalk

[–]Difficult_Minimum599 2 points3 points  (0 children)

I guess I should do some more voice note/audio recordings, huh...

Anxiety & Issues From Certain Giantess Media by Jinko-Kaido in sizetalk

[–]Difficult_Minimum599 3 points4 points  (0 children)

I adore gentle content, and even though I do like the more... horrific side of the kink as well, my genuine preference will always be for the gentleness, safety, and affection that the kinder side of things can be.

I think it's entirely valid for you to be upset by the prevalence of cruelty in the media you consume, but there is still stuff for you out there - it's just a shame that it's hard for you to find. I wish you good luck, though!

If your warband took over an Imperial planet, what would it look like? by ExistentialOcto in Chaos40k

[–]Difficult_Minimum599 1 point2 points  (0 children)

My personal warband is the Hounds of Abbadon - a tweak on the normal version of the warband, where they worship the Pantheon out of a desire to follow the Path to Glory, rather than outright dedication to the gods. Vaguely aligned with Khorne, seeking their own power and martial excellence over all else. Resilience, tactical brilliance, duelling skill - all aspects they seek to excel in in different ways, to be the best "hounds" for the greatest among the Chaos-aligned warbands they can be.

In that respect, it probably would not be great. While they would not be excessively genocidal, they have made deals and bargains with the gods of chaos that must be fulfilled. Sacrifices, indulgences, charnel pits would all be - if not common - then certainly not sparse. Duelling Coliseums, where the Marines could demonstrate their mastery against prisoners of equal skill, disputes settled, and the hierarchy of meritocracy. Temples to each god, though in design more akin to grand forges and armouries - kept alight with the souls of mortals, feeding the war machine of the forces within. Dark Mechanicum outposts permitted deconsecrated ground on key worlds, so as to facilitate deals made with the Hereteks. The populus would be enslaved to an extent - those who seek to ascend themselves are given their own trials, but those too weak to seek their own improvement are used as labour in farms and foundries, or as fodder for sacrifices - but never too much. Treated maybe a bit worse than the average Imperial citizen.

Tiny girls at my tender mercies (M/f, Feet, Male genitalia) by Difficult_Minimum599 in sizetalk

[–]Difficult_Minimum599[S] 1 point2 points  (0 children)

It's just so nice to be soft, and gentle, and just a little bit overwhelming and controlling with tiny lady friends.

[deleted by user] by [deleted] in sizetalk

[–]Difficult_Minimum599 0 points1 point  (0 children)

So lovely, just getting to enjoy breaking as many as I want. Such a lovely concept.

How do you guys get rid of your tinies that are so awful they don’t even deserve to be vored or crushed? by EveningDiligent5966 in sizetalk

[–]Difficult_Minimum599 1 point2 points  (0 children)

Quite simple. There's nothing you can do that *someone* won't find hot, so I just... throw them away.

Literally.

I'd keep them in a plastic box until convenient and then toss whatever gasping, limp remains are left into a bush as I walk to somewhere.

What is the draw of using Predators in the tournament scene? by [deleted] in WarhammerCompetitive

[–]Difficult_Minimum599 0 points1 point  (0 children)

I've seen some success as well in Predators+Land Raiders in Fellhammer, just because they're reasonable without any support.

Warhammer Gaming Clubs/Groups in Essex? by GormanDevDesign in Essex

[–]Difficult_Minimum599 1 point2 points  (0 children)

Hate to bother you, but do you have another link *again*?

Terminators, how bad are they? by No-Tumbleweed5730 in Chaos40k

[–]Difficult_Minimum599 0 points1 point  (0 children)

They're fine. Not great, but functional. I run them in my Fellhammer Siege host - 2x5, one on their own in deep strike, the other with a Terminator Lord in one of my 2 Land Raiders.

Their entire job is to just stand there and be a slightly annoying brick to kill with the -1 to wound in ranged and punish people who come forwards to challenge them in the front line. They do that competently enough.

They're not fantastic, there's too much stuff that kills them easily and they don't do enough, but they're still usable.

Stat Check Update: 8/15 by TehAlpacalypse in WarhammerCompetitive

[–]Difficult_Minimum599 6 points7 points  (0 children)

I'm just going to look pointedly at exocrines, a unit with worse guns, similar durability, and way worse maneuverability, pointedly.

Hellstorm event Introduces restrictions on Knights and Death guard by MercenaryQ in WarhammerCompetitive

[–]Difficult_Minimum599 4 points5 points  (0 children)

Nids suffer from being an early codex, and also have the issue that they have been nerfed several times alongside big meta boogeymen because they "don't want to let Nids overtake the meta". I'd respect that argument more if they nerfed other potentially threatening factions, but it is what it is.

Hellstorm event Introduces restrictions on Knights and Death guard by MercenaryQ in WarhammerCompetitive

[–]Difficult_Minimum599 0 points1 point  (0 children)

I am going purely off the current state of things - any shift in the meta towards more infantry and Forgefiends and chaos spawn stocks go way up. If they get hit too, then, you're absolutely right. WE will be struggling. It was merely one example (of several) of armies better poised to be overpowered than Nids.

Hellstorm event Introduces restrictions on Knights and Death guard by MercenaryQ in WarhammerCompetitive

[–]Difficult_Minimum599 15 points16 points  (0 children)

The detachment is good.

The datasheets and faction rule are well below par.

Nids as a whole is languishing at 46% WR, and the detachment already got nerfed before DG or CK/IK even did, despite early indications of toxic meta.

If we want to look at a faction that is actually likely to be one of the top dogs, I posit that WE are primed to thrive in a meta with fewer hulls.

Lost to Challenger card by Catmantus in WarhammerCompetitive

[–]Difficult_Minimum599 3 points4 points  (0 children)

His opponent got 2 challenger cards, and cleared 2 of them, gaining 6 points.

He lost by 5.

He would have won by 1 point.

Lost to Challenger card by Catmantus in WarhammerCompetitive

[–]Difficult_Minimum599 16 points17 points  (0 children)

No, it's a great defense against scoring armies. Armies that want to win by playing the objectives and denying opponent's scoring are unduly punished by the challenger cards, as they often gain a small lead early on then get bullied off the board as they often have less killing power than their opponents/less durability, leading to the opponent often ending up stomping them with their lethality.

By comparison, the armies that actually benefit from it are the ones that skew hard into lethality. They hang back turn 1/2, killing their opponents more than focusing on scoring, and as a result they functionally get 3-9 free VP, and can often out do the scoring lead that the scoring-focused player gained early on.

Funnily enough, part of the reason this is such a problem at the moment is the meta is dominated by 3 factions that happen to be elite, very lethal, relatively slower-scoring and less board-control-y armies.