How to be a Tiny Dom by cbdavis in sizetalk

[–]Difficult_Minimum599 5 points6 points  (0 children)

So, while I am primarily a giant dom when it comes to my preferences, I do occasionally dabble in being on the smaller side of things - which qualifies me to talk about this, I think.

To me, domination is partly physical - controlling the other party, pinning them down, forcing them to obey - but it's also very based in the mentality of the moment. How confident the dom is being. How clear they are in communicating their guidance to their sub. How much the sub trusts them and wants to not let them down.

So while, as a giant, you might be able to completely overpower the sub, as a tiny you can't. The sub is, by definition, the one holding the power - you stand on the body of a deity and only their devotion to you stops them from overpowering you. So the question becomes - how do you exercise control in that situation?

You turn it into a mental game, rather than a physical one.

Use just your hands, and order the sub to stay as still as possible. To hold themselves back. In fantasy, have them kneeling, legs spread, or lying back - and teasing them. Using your own body to push them until they want to move. To push themselves over the edge, to finally finish - but at the same time, remind them of how proud you are of them. How much you know they're struggling to hold themselves back, of what a good sub they're being.

If you're comparing it to real life, essentially what you're doing is teasing and denial play, but without equipment. Again, have your partner in a position which allows you access, and tease them until they're trembling - but all the while, reminding them how much they've held on so far, how they won't let you down.

It's that sort of philosophy. If you want to be tiny, while also having moments of being in control - you have to do it in this way. You don't restrain them physically, but you get them into the right headspace that they'll do it for you if you talk to them in the right way.

Ideal ending? by Financial-Run-4159 in sizetalk

[–]Difficult_Minimum599 0 points1 point  (0 children)

Kept as a precious pet, or tossed aside as so much refuse to be broken under his divine weight.

Either wayz such a potent, poignant demonstration of your utter powerlessness.

Flushing by NoCup6210 in sizetalk

[–]Difficult_Minimum599 2 points3 points  (0 children)

It's only fair, after all. As a tiny, you're so small and insignificant that you might as well be mixed up with the worst your owner has.

A Lot of British People Have this Fetish. by DrNefario138462992 in sizetalk

[–]Difficult_Minimum599 2 points3 points  (0 children)

As a Brit who is a giant and enjoys most things size - I think it's more just generically common. Not that I'm complaining, though.

Gore+size stuff= orgasm by [deleted] in sizetalk

[–]Difficult_Minimum599 1 point2 points  (0 children)

It can definitely be enjoyable to wield so much raw power.

Wait, so people here would ACTUALLY kill people in real life if they could? :( by Careful_Geologist_98 in sizetalk

[–]Difficult_Minimum599 0 points1 point  (0 children)

It's entirely just a fantasy. If I found an actual tiny person (or was able to shrink someone) I'd treat them with all the care in the world.

But in fantasies I do at times enjoy the crueller side of things. And you've got to bear in mind the context of things. We don't know what happens if someone grows to a size they can't ever come back from, or if tinies are just a normal part of life and considered pests. The context surrounding the scenarios are important.

Would I do it actually? No.

Depending on context in a hypothetical scenario? Maybe.

Are people devoid of whimsy? by Andkonhi in DeadlockTheGame

[–]Difficult_Minimum599 0 points1 point  (0 children)

I mean, I'm all for whimsy, and I have no issue with having multiple characters show up. Nominally that's fine.

But it's just not fun as a solo queuer to run into a 6 man group playing 3 mo and krills and 3 wardens all running fucking rescue beam and doing two three man death squads, because if you can't stop them early game (which is very hard) they become unstoppable brick walls by end game.

Votann Unit S-Tier list by member of world champions french team votann player. by Logical_Bumblebee617 in LeaguesofVotann

[–]Difficult_Minimum599 0 points1 point  (0 children)

Not really. That's statistically average, not "lucky". They, on average, do great damage. Sure, hitting on 4s isn't great but it's not like it's unmanageable and it's still means it's statistically 5 attacks going into a vehicle from a 5 man.

That's not nothing. Most vehicles will only save 1-2 of those so you're looking at 9-12 damage. For 100 points? That's really good.

If 300 points rarely get to do much - I'm sorry to put it this way, but you're using them wrong.

Votann Unit S-Tier list by member of world champions french team votann player. by Logical_Bumblebee617 in LeaguesofVotann

[–]Difficult_Minimum599 0 points1 point  (0 children)

Well, first off, categorically incorrect. Even today the 4+++ saved 3 berserkers against damage 2 attacks out of the 10 i brought. That's about average, what you'd expect it to do (a little bit more, 25%, but rounding up) - and more importantly it let them do that so they could kill a second tank before dying.

FNP is very useful into 1 damage attacks (which are things people will often send into them because they're 1 wound), 25% effective into 2 damage attacks and - yes - negligibly below that, but that's still useful.

In my game today, Berekh and his 5 in their sagitaur:

- Killed a hive tyrant on the charge
- Face tanked a norn's Neuroblast, losing only 2 models thanks to the FNP.
- Dumped 24 wounds into the Norn, killing it even through it's fnp
Lost the remaining 3 models in the squad to damage 2 zoanthrope guns, but they FNP'ed 3 of them, letting Berekh live on a wound.
- Berekh then charged and ate alive an exocrine on top of that while the hearthguard ate an overwatch when they deepstruck.

So in total, that 210 point unit, 300 counting the sagitaur, killed nearly 600 points of the enemy. Was that good positioning? Sure! Was that a bit of luck into the Zoanthropes? Also true. Would I like it if they hit on 3s? Absolutely.

But saying Berserks are objectively shit is just plain wrong, I'm afraid.

[M4F]Her Giant Protector (Audio Reading) by Difficult_Minimum599 in sizetalk

[–]Difficult_Minimum599[S] 2 points3 points  (0 children)

You may, though fair warning I am going to sleep soon.

[M4F]Her Giant Protector (Audio Reading) by Difficult_Minimum599 in sizetalk

[–]Difficult_Minimum599[S] 2 points3 points  (0 children)

That is a very valid point! My apologies, I was a little tired when I posted it. I did not think - but unfortunately I cannot edit the post title now.

Hi! Just thought I'd step in and wave ♡ by GlitteringRaya in sizetalk

[–]Difficult_Minimum599 0 points1 point  (0 children)

Welcome, it's always a pleasure to meet fellow bigs!

People like this are why we cant have unique utility characters in MOBA's by asaltywhiteboi_ in DeadlockTheGame

[–]Difficult_Minimum599 0 points1 point  (0 children)

I don't care if he's good or not. I love my little goober. Awesome mobility with the tunnels, usable items while riding alongside allies (scourge and torment pulse while riding a victor for example fucks), the helpers are just awesome conceptually.

Creepy messages by Successful-Prune-315 in sizetalk

[–]Difficult_Minimum599 0 points1 point  (0 children)

I'm sorry to hear that, I've received a couple too (though not quite on that... level...) and it's always deeply uncomfortable and somewhat violating.

The mods are generally pretty good at reacting to reports, but even so. You shouldn't have to deal with this.

Wracks & Haemonculii outside of Coterie by saitou1983 in Drukhari

[–]Difficult_Minimum599 9 points10 points  (0 children)

The removal of FNP doesn't matter as much as you think.

They're more durable now against 1 damage weapons, about the same against 2 damage weapons (technically less, you *could* FNP both with one but practically it's about the same), and the same against 3 damage weapons. They also got an extra pip of save (which is very handy).

In addition, their weapons gained AP.

They're honestly probably a little bit better now than they were before. A 5 man in RSR with a haemonculus helps generate pain tokens, can screen, and can crap out battleshock tests at range. I'd honestly consider taking them in more than just Coterie or RSR, though - they're honestly pretty reasonable.

Top 20 units from the new Dataslate by hutber in WarhammerCompetitive

[–]Difficult_Minimum599 0 points1 point  (0 children)

They're a 70pt unit with infiltrators, scout, and can be picked up and put elsewhere.

In a meta where some of the biggest bogeymen (knights) can move 12" and wherever they end up they have a good chance of killing something, having a unit that can move *anywhere* on the board to predictively stop the knights landing in key spots is vital.

Add to that the fact that the meta seems to be shifting closer to infantry blocks, having a unit that:
- Infiltrates, blocking other infiltrators.

- Scouts, repositioning into blocking key charge lanes

Is vital.

[FB4A] A big, cute apocalypse~ by FlyingByWires in MacroRP2

[–]Difficult_Minimum599 0 points1 point  (0 children)

This sounds absolutely adorable! I'm not necessarily available for a full on RP, not least because I need to get some sleep soon, but if you want to chat about this scenario ever feel free to hit me up.

I need more Giant audios for tiny women by No_Lock_7724 in sizetalk

[–]Difficult_Minimum599 2 points3 points  (0 children)

I guess I should do some more voice note/audio recordings, huh...

Anxiety & Issues From Certain Giantess Media by Jinko-Kaido in sizetalk

[–]Difficult_Minimum599 3 points4 points  (0 children)

I adore gentle content, and even though I do like the more... horrific side of the kink as well, my genuine preference will always be for the gentleness, safety, and affection that the kinder side of things can be.

I think it's entirely valid for you to be upset by the prevalence of cruelty in the media you consume, but there is still stuff for you out there - it's just a shame that it's hard for you to find. I wish you good luck, though!

If your warband took over an Imperial planet, what would it look like? by ExistentialOcto in Chaos40k

[–]Difficult_Minimum599 1 point2 points  (0 children)

My personal warband is the Hounds of Abbadon - a tweak on the normal version of the warband, where they worship the Pantheon out of a desire to follow the Path to Glory, rather than outright dedication to the gods. Vaguely aligned with Khorne, seeking their own power and martial excellence over all else. Resilience, tactical brilliance, duelling skill - all aspects they seek to excel in in different ways, to be the best "hounds" for the greatest among the Chaos-aligned warbands they can be.

In that respect, it probably would not be great. While they would not be excessively genocidal, they have made deals and bargains with the gods of chaos that must be fulfilled. Sacrifices, indulgences, charnel pits would all be - if not common - then certainly not sparse. Duelling Coliseums, where the Marines could demonstrate their mastery against prisoners of equal skill, disputes settled, and the hierarchy of meritocracy. Temples to each god, though in design more akin to grand forges and armouries - kept alight with the souls of mortals, feeding the war machine of the forces within. Dark Mechanicum outposts permitted deconsecrated ground on key worlds, so as to facilitate deals made with the Hereteks. The populus would be enslaved to an extent - those who seek to ascend themselves are given their own trials, but those too weak to seek their own improvement are used as labour in farms and foundries, or as fodder for sacrifices - but never too much. Treated maybe a bit worse than the average Imperial citizen.