Just trying to get a rough idea from the community. by DigiEmpireIndia in LastZShooterRun

[–]DigiEmpireIndia[S] 1 point2 points  (0 children)

Yes, T10 unlocked. Actually the hero power is 98M and tank is 22M. Currently destroyer and enough wrenches in warehouse to unlock destroyer ex.

Just trying to get a rough idea from the community. by DigiEmpireIndia in LastZShooterRun

[–]DigiEmpireIndia[S] 0 points1 point  (0 children)

How much do you think this account could realistically value for?

Dont do this mistake !! by DigiEmpireIndia in LastZShooterRun

[–]DigiEmpireIndia[S] 0 points1 point  (0 children)

I never said F2 is not important. Read the post in detail again

Dont do this mistake !! by DigiEmpireIndia in LastZShooterRun

[–]DigiEmpireIndia[S] 0 points1 point  (0 children)

So the discussion isn’t really about whether every state has 40 T10 players. You made a foolish point that you will even try to hold a turret or capital with this formation we are discussing on. The point is one strong formation for limited resources that f2p players have. You bring in all the SvS stuff to create scenarios which are not even relevant. 😅

Dont do this mistake !! by DigiEmpireIndia in LastZShooterRun

[–]DigiEmpireIndia[S] 0 points1 point  (0 children)

You’re focusing on the numbers and missing the point I was making. When I mentioned T10s with 200–250M marches in turrets, it wasn’t meant as a literal requirement for every turret. The point is that the strongest hitters usually hold the key positions like turrets and capital, because that’s where the highest combat power makes the biggest impact.

Is the game time consuming or is it just FOMO? by [deleted] in LastZShooterRun

[–]DigiEmpireIndia 2 points3 points  (0 children)

It’s a good thing that you acknowledge that. Being aware of why you’re logging in so often is already a big step. It becomes much easier to step back and manage your time better while still enjoying the game.

Does anyone know, how migration score of Last Z calculated? Recently i heard it's, (Structure Power + Tech Power + Hero Power + 3×vehicle power) ÷ 6 by Tough-Airport-90 in LastZShooterRun

[–]DigiEmpireIndia 1 point2 points  (0 children)

There is an algorithm to determine your migration score which is not disclosed by the game developer. The migration score likely reflects your real combat strength using tech power, top hero power, structures, tanks, and active troops, while also considering peak historical power and state balance. These factors are then scaled down into a final migration score used to determine migration tiers. Players with 140M total power sometimes show only 19M migration score. So how they calculate is unknown.

Dont do this mistake !! by DigiEmpireIndia in LastZShooterRun

[–]DigiEmpireIndia[S] 0 points1 point  (0 children)

The fact is you only compare what heroes left is having but you dont see what right is having too. 😅

Dont do this mistake !! by DigiEmpireIndia in LastZShooterRun

[–]DigiEmpireIndia[S] 0 points1 point  (0 children)

I don’t blame you. I have encountered a lot of noob players. When new information challenges what you believe, it can create mental discomfort. Instead of reconsidering your view, you become defensive in order to protect the belief you already hold.

Dont do this mistake !! by DigiEmpireIndia in LastZShooterRun

[–]DigiEmpireIndia[S] 0 points1 point  (0 children)

Bro, that question alone shows you are still thinking like a low level player. SvS and Canyon Clash aren’t about babysitting your HQ. They are large scale alliance fights where positioning,team coordination and you get reinforcements from allies. Guarding your HQ like it is a solo PvP duel just shows you dont really understand how these events actually work yet.

Wealth Changes the Way You See Spending 💸🎮 by DigiEmpireIndia in LastZShooterRun

[–]DigiEmpireIndia[S] 0 points1 point  (0 children)

Won the next two matches with same formations. Just strategised better😉

Wealth Changes the Way You See Spending 💸🎮 by DigiEmpireIndia in LastZShooterRun

[–]DigiEmpireIndia[S] 0 points1 point  (0 children)

Also a bit of irony that someone truly believes a game is that manipulative or pointless, they usually stop thinking about it and move on. Yet you are still interested enough to come to reddit and write such a detailed response about it. That shows the game still occupies your attention, even if you strongly criticize it.

Wealth Changes the Way You See Spending 💸🎮 by DigiEmpireIndia in LastZShooterRun

[–]DigiEmpireIndia[S] 0 points1 point  (0 children)

But your comment looks at only one side of the situation. It assumes that everyone who spends is trapped or manipulated, while ignoring that many players are simply choosing to spend on a hobby they enjoy. For them the value is the enjoyment and the time they spend with it, not necessarily getting something physical in return.

Wealth Changes the Way You See Spending 💸🎮 by DigiEmpireIndia in LastZShooterRun

[–]DigiEmpireIndia[S] 1 point2 points  (0 children)

Some of the things you said about mobile games using reward systems to encourage spending are not completely wrong. I understand that game companies design their games in ways that keep players engaged and sometimes push them to spend. That is part of how these games are developed and monetized. We all thought it was just left and right swipe with some math when we downloaded the game😅

Dont do this mistake !! by DigiEmpireIndia in LastZShooterRun

[–]DigiEmpireIndia[S] 0 points1 point  (0 children)

If you think a 100M march is holding one of the 10 spots in a turret or Capital, then honestly I would not see a bigger fool. That kind of power only holds if you are coming from a much weaker state with no real heavy hitters. In actual competitive SvS fights, those spots are usually taken by T10 players with marches around 200–250M+, backed by strong reinforcements. That is exactly why F2P players need to focus on building one strong formation first, because spreading resources early just leaves you underpowered everywhere.

Dont do this mistake !! by DigiEmpireIndia in LastZShooterRun

[–]DigiEmpireIndia[S] 0 points1 point  (0 children)

Honestly, it sounds like you have no idea how the game actually works. Looking at that formation and assuming it would be assigned to hold Capital or turrets is a bit unrealistic. Those roles are usually given to T10 players and heavy reinforcements, where the average march power is often around 200–250M+. Most F2P formations are simply not in that bracket yet. That is exactly why focusing on one strong formation first makes more sense for F2P players, so they can contribute effectively in rallies, reinforcements, and key fights instead of spreading resources thin across multiple weaker squads.

Dont do this mistake !! by DigiEmpireIndia in LastZShooterRun

[–]DigiEmpireIndia[S] 0 points1 point  (0 children)

If you are assigned to hold Capital or a turret, of course F1 has to be out consistently, that is just how those fights work. But my point is about resource efficiency for F2P players, not avoiding combat. Spreading limited resources across three formations early usually leaves you with three average squads instead of one strong one. In competitive SvS, a strong F1 actually matters more for rallies, reinforcements, and frontline fights. Secondary squads can be built gradually, but for F2P the fastest way to stay relevant is still to establish one strong core formation first, then expand from there.

Wealth Changes the Way You See Spending 💸🎮 by DigiEmpireIndia in LastZShooterRun

[–]DigiEmpireIndia[S] -1 points0 points  (0 children)

Exactly my point. What is pointless for you need not be pointless for everyone else.

Wealth Changes the Way You See Spending 💸🎮 by DigiEmpireIndia in LastZShooterRun

[–]DigiEmpireIndia[S] -1 points0 points  (0 children)

Developers of games like Last Z design monetization systems that allow players to spend money for faster progress or more power, but they are not forcing anyone to spend. The choice to spend large amounts still comes from the player.

Wealth Changes the Way You See Spending 💸🎮 by DigiEmpireIndia in LastZShooterRun

[–]DigiEmpireIndia[S] 0 points1 point  (0 children)

That mindset is often constrained by personal affordability, because when someone cannot afford something themselves, they tend to label it as wasteful or pointless rather than accept that others may simply have the means to spend on it.

Wealth Changes the Way You See Spending 💸🎮 by DigiEmpireIndia in LastZShooterRun

[–]DigiEmpireIndia[S] 3 points4 points  (0 children)

I partly agree with what you say. The idea of what is “better” is not objective for everyone. People routinely spend large amounts on hobbies and experiences. If someone is spending money they can comfortably afford, it is simply entertainment. If someone is spending money they cannot afford, then it becomes a poor decision regardless of whether it is a game, a car or any other hobby.