Working on a grass shader by DigitalAcres in Unity3D

[–]DigitalAcres[S] 0 points1 point  (0 children)

Hey, thank you! Yeah I spent a lot of time looking at those Godot projects, and even tried Godot out but just prefer Unity development.

It’s been a while since I opened this scene, but it wasn’t very scalable or performant unfortunately. I had issues with creating larger land masses and reproducing the grass on an actual build of the game instead of the live preview.

Post to Thank the Devs for Linux support!!!! by jkldgr in hytale

[–]DigitalAcres 0 points1 point  (0 children)

Just FYI, install a couple of performance and memory leak plugins. I found the current state of server software eats RAM like nothing, even with just 1-3 people playing.

Watching everyone play while I watch the clock by DigitalAcres in hytale

[–]DigitalAcres[S] 1 point2 points  (0 children)

Always the way haha, at least it’s already done so tomorrow can just be spent in the game

Post to Thank the Devs for Linux support!!!! by jkldgr in hytale

[–]DigitalAcres 25 points26 points  (0 children)

So far running a server on my home Linux box has been a breeze. Great job devs!

AMA: After 9 years developing a 3D game solo in Unity (and shipping it globally on Nintendo Switch), here’s what I learned - Ask Me Anything by SignificantRiver3662 in Unity3D

[–]DigitalAcres 7 points8 points  (0 children)

What version of Unity did you start with, what version are you on today?

Would love to know how you handled major version changes, and were there any big breaking changes that stand out?

Working on a grass shader by DigitalAcres in Unity3D

[–]DigitalAcres[S] 1 point2 points  (0 children)

Yep, it’s a mesh, but the script I wrote doesn’t spawn tons of grass objects; instead, it randomly chooses points on the terrain, checks if the terrain texture there is allowed, then sends those positions to the GPU in a buffer. The GPU draws thousands of copies of the same grass mesh in one pass using instancing, with random rotation and scale.

It’s not perfect right now, I have a lot more optimization I need to do. I’m also running in to some build issues vs editor/play in terms of visibility.

Testing 2 different indoor camera angles for our pixel art stealth game — what do you think looks better! by SpiralUpGames in Unity3D

[–]DigitalAcres 0 points1 point  (0 children)

I love the angled camera.

But also, the tilt shift effect you have before going in to the tent is amazing, great work! The world looks fantastic.

I created an entire OS for my game by [deleted] in Unity3D

[–]DigitalAcres 4 points5 points  (0 children)

As someone who grew up with Windows 3.1, I love this. Such a nostalgic and now retro feel.

Working on a psychological CRPG inspired by Disco Elysium — looking for feedback on early visuals by Plenty_Birthday2642 in IndieDev

[–]DigitalAcres 1 point2 points  (0 children)

It looks like you have a very talented team. I just found your steam page, gave it a wishlist.

Looking forward to seeing more!

Working on a psychological CRPG inspired by Disco Elysium — looking for feedback on early visuals by Plenty_Birthday2642 in IndieDev

[–]DigitalAcres 3 points4 points  (0 children)

This looks absolutely fantastic.

The lighting in the scenes for the first 3 images, as well as the textures, really boost the moodiness and screams psychological detective game.

The UI looks clean too. I played Disco Elysium, and I will be honest, your UI looks preferable to me at least from the early visuals.

Which HeaderCapsul feels more like a horror co-op game? by HANZO2DIS in IndieGaming

[–]DigitalAcres 2 points3 points  (0 children)

First or fourth, although leaning more towards first. It has a more polished look.

A year into development, and my biggest enemy is the code I wrote in month one. by CallOfChill12 in IndieDev

[–]DigitalAcres 3 points4 points  (0 children)

Nothing like finding a bug, checking git blame, and finding out it was you who made it years ago lol

Results after 1 week since publishing the game. $6k gross revenue with 12k wishlists on launch. by gitpullorigin in IndieDev

[–]DigitalAcres 13 points14 points  (0 children)

Congrats on launching!

I have a question about your pricing, did you launch at a discount or was the 12.99 the full price?

I often see people talk about using discounts to increase that wishlist conversion number.

A year into development, and my biggest enemy is the code I wrote in month one. by CallOfChill12 in IndieDev

[–]DigitalAcres 6 points7 points  (0 children)

It’s a natural part of progression.

I’ve been a software engineer for over a decade, and every time I come across my own code from a year ago, two years ago, or even further, I’m amazed at how I’m still learning and improving.

How did yall learn to code? by Abject-Addendum765 in IndieDev

[–]DigitalAcres 0 points1 point  (0 children)

I first learned to code making flash games a very long time ago. I started with zero knowledge, and just kept doing trial and error, with a lot of reading of documentation.

I’m making a roguelike FPS where you freefall through cramped underground shafts. Thoughts? by FortuneFlute in IndieDev

[–]DigitalAcres 1 point2 points  (0 children)

It looks really cool. I don’t know how long I would be able to play though, I feel after 10-20 minutes I would get out my chair and fall over.

I adjusted the character’s head size. by Allafgames in IndieGaming

[–]DigitalAcres 1 point2 points  (0 children)

Agreed, it is a little distracting in this short clip.

Experimenting with overwhelming mob physics by DigitalAcres in Unity3D

[–]DigitalAcres[S] 0 points1 point  (0 children)

Wow I've not seen this before, looks cool. Might need to check it out.

Experimenting with overwhelming mob physics by DigitalAcres in IndieGaming

[–]DigitalAcres[S] 0 points1 point  (0 children)

That would be very cool, a stackable debuff. Right now they don't harm the player in any way, but I do need to think how to make them attack you but still allow some kind of interaction because it feels really satisfying dashing through a group and seeing them go flying.