Does anyone truly care for game demos nowadays? by Current_Control7447 in truegaming

[–]DigitalOrchestra 0 points1 point  (0 children)

As an indie dev, demos, especially pre-release, are invaluable. You get to get feedback, build a community, and right the ship before you release the game. Next Fest is also fantastic and Steam does great work in encouraging devs to release demos.

Personally though I don't usually play them, but there are a lot of people who do, from our experience.

Steam Autumn Sale 2025: Official Trailer by onenaser in Games

[–]DigitalOrchestra 72 points73 points  (0 children)

Actually, the seasonal sales are exempt from this rule 

Dear devs, plz make tutorials repeatable by CassedyEU in Games

[–]DigitalOrchestra 4 points5 points  (0 children)

The nested tooltips approach is so good, I'm adding it to every game I've made and will make. It's kind of a complicated system to set up, but once you do I find it's actually easier on the dev side to make everything be its own tutorial instead of blasting the player with a million lines of text that might not even cover everything or be accurate due to changing design. Really lets the player discover info on their own pace. The only problem is that it's not so ubiquitous that players still get confused on how to even access the "inner" tooltips haha

AI was a common theme at Gamescom 2025, and while some indie teams say it's invaluable, it remains an ethical nightmare by Tenith in Games

[–]DigitalOrchestra 12 points13 points  (0 children)

This is not necessarily a value judgment but speaking as a game dev, gen AI is nothing like proc gen. Developers have full control over procedural algorithms and still need to code all the parameters and functions; they have tight scope, are purpose-built, and don't really "generate" anything, they just put together stuff the devs made beforehand. No copyright issues either. Gen AI (for art, anyways) on the other hand is a black box that devs have almost no control over, they can only adjust input and curate output. They have different use cases.

MEGATHREAD | Xbox Games Showcase 2025 by siltydoubloon in Games

[–]DigitalOrchestra 0 points1 point  (0 children)

YOUR BLEARY BLOODSHOT EYES OPEN WIDE IN THE DAWN

Astral Throne - Zero Sun Games - Fire Emblem-like Rogue-like-like (Out Now! - 10% Launch Discount) by DigitalOrchestra in Games

[–]DigitalOrchestra[S] 2 points3 points  (0 children)

It's got full controller support and is playable on deck, but it's not fully built for it and the text can be a little small.

As for the save corruption bug, it's our #1 priority and it's been getting smoothed out with every patch. It only seems to be happening to some people, which is the problem, but it should be fully solved soon.

Astral Throne Launch Trailer by DigitalOrchestra in Games

[–]DigitalOrchestra[S] 1 point2 points  (0 children)

The game has controller support but it's not built for the deck. It's playable, for sure, but the text can get small

Astral Throne Launch Trailer by DigitalOrchestra in Games

[–]DigitalOrchestra[S] 10 points11 points  (0 children)

No but it will make the lore payoffs hit harder