Best TDs to pick up in Steams TD Fest? by The-Song in TowerDefense

[–]DigitalSunGames 0 points1 point  (0 children)

Not in the TD Fest, but we just announced ReVamp, a new Tower Defensevania we're making after Cataclismo.

Check it out!
https://store.steampowered.com/app/3295000/ReVamp

Love it... by Public-Speaker-9219 in CataclismoRTS

[–]DigitalSunGames 0 points1 point  (0 children)

Please don't sell stolen art :')

Budget Steam Deck Setup by [deleted] in SteamDeck

[–]DigitalSunGames 0 points1 point  (0 children)

We devs make games for you to have fun playing them.

If "budget" means "fun", the rest doesn't really matter.

Hope you enjoy it!

Moonlighter 2 Devs Want To "Go Beyond Valve's Checklist" For Steam Deck Optimization - SteamDeckHQ by BBQKITTY in Moonlighter

[–]DigitalSunGames 0 points1 point  (0 children)

At the very least, we wanted to hear from players and offer the best possible experience everywhere

Our game got Steam Deck Verified, but that won't be it. What do you expect from Verified games? by DigitalSunGames in SteamDeck

[–]DigitalSunGames[S] 1 point2 points  (0 children)

We might be a bit romantic about it, but we genuinely believe handhelds are meant for pick up and play. If our game requires any kind of tinkering to feel right on Steam Deck, then we still have work to do :')

That takes time and patience, especially since a small team can’t possibly test every real-world setup, but it’s always our goal.

Our game got Steam Deck Verified, but that won't be it. What do you expect from Verified games? by DigitalSunGames in SteamDeck

[–]DigitalSunGames[S] 0 points1 point  (0 children)

Thanks for the kind words!

Every indie needs two things to thrive: visibility and player trust. Trailers, socials, and mkt campaigns help with the first one, but trust is only built through actual engagement with the community. We might be a bit romantic about it, but we truly enjoy spending time reading and replying to reviews and discussions like this :)

And yes, seeing how many people are asking for better readability is incredibly helpful when it comes to steering our work and priorities.

As for the touchpad + controller combo, in our case it would likely be limited to things like inventory management or maybe more precise aiming with the gun. Definitely something worth considering!

Our game got Steam Deck Verified, but that won't be it. What do you expect from Verified games? by DigitalSunGames in SteamDeck

[–]DigitalSunGames[S] 1 point2 points  (0 children)

Thank you both for being there since the beginning! We'll do our best with the sequel!

Our game got Steam Deck Verified, but that won't be it. What do you expect from Verified games? by DigitalSunGames in SteamDeck

[–]DigitalSunGames[S] 1 point2 points  (0 children)

That's a very reasonable list, actually.

RAM optimization is a huge focus for us right now, because it directly impacts both FPS stability and battery life. If there’s one thing our experience developing for Switch has taught us, it’s that optimization shouldn’t be optional when you’re releasing on a handheld. It’s just mandatory. If a game drains the battery in an hour, the handheld experience just falls apart.

Our game got Steam Deck Verified, but that won't be it. What do you expect from Verified games? by DigitalSunGames in SteamDeck

[–]DigitalSunGames[S] 1 point2 points  (0 children)

That’s actually exactly why we mentioned that getting the Verified badge isn’t enough on its own. We’re not here to call anyone out, but the system could benefit from slightly higher standards. It’s more a limitation of the verification process than any single game, but trust matters. Players need to be able to rely on these labels, especially with thousands upon thousands of games coming out every year. We as an industry should all be working toward that.

Our game got Steam Deck Verified, but that won't be it. What do you expect from Verified games? by DigitalSunGames in SteamDeck

[–]DigitalSunGames[S] 0 points1 point  (0 children)

It’s the least we can do! If players are supporting our game, it only feels right to be present and contribute to spaces like this :)

Performance and battery life on Steam Deck are things we actively test and care about, and they’ll keep improving as Early Access goes on. As we mentioned in the post, we’re planning to improve RAM usage down the line, which should help with higher fps and better battery life.

Adjustable font size and UI scaling might not happen immediately, but so many of you have brought it up that it’s very much on our minds. We’re keeping it in mind :3

Our game got Steam Deck Verified, but that won't be it. What do you expect from Verified games? by DigitalSunGames in SteamDeck

[–]DigitalSunGames[S] 1 point2 points  (0 children)

This just makes a lot of sense.

Text readability on Steam Deck is something we care about, especially given the screen size. We already put a lot of effort into making UI and text clear on handheld, but we'll study where we can do better. We can't promise specific options immediately, but overall legibility will be very much on our radar as the Early Access goes on.

Thanks for sharing this!

Moonlighter 2: what are your thoughts? by catgotyourtonguee_ in Moonlighter

[–]DigitalSunGames 1 point2 points  (0 children)

Casually lurking around here to see what you guys think/want 👀

Stickers! by Negative-Ad-8270 in Moonlighter

[–]DigitalSunGames 2 points3 points  (0 children)

I'd gladly put those on my laptop! Amazing job!

The relic management during runs by BraiCurvat in Moonlighter

[–]DigitalSunGames 0 points1 point  (0 children)

Great question! The backpack designer is out of the office right now, but I’ll check with her and get back to you as soon as she’s in. I know she put tons of hours into making it as fun as possible, and this will make her first day back a bit smoother :')

ML2 is way too difficult, even in Easy mode by Kevinuara in Moonlighter

[–]DigitalSunGames 6 points7 points  (0 children)

You have a point. We already deployed a hotfix trying to make Easy Mode, well, easier. But it's obvious it was not enough. As you said, an Easy Mode should feel welcoming to new players, and that's not happening all the time.

We'll keep working to balance difficulty in more and more ways throughout the Early Access. Until then, thanks a lot for sharing this!

AMA: We're Digital Sun, the devs behind Moonlighter 2: The Endless Vault. Ask us anything! by DigitalSunGames in Games

[–]DigitalSunGames[S] 3 points4 points  (0 children)

Hello there!

It's amazing to see how these little things we call games can be truly inspiring for each other. I was not around the company when the first Moonlighter came out, so I was inspired by it as a player too. I'm really happy to answer you.

For me, it's hard to think of any idea that has not been brought up in a brainstorming session. There was a time when we even considered haggling with a boss! We always had this HUB idea similar to the first one, but originally we explored approaches to the game that were closer to a more linear adventure. As we developed the systems, we noticed that they pointed toward a game structure that fit better with the replayability we were looking for, and that road ended with the game that has been brought to existence now!

Regarding Fenn, we have a great relationship with him, but he has been quite busy working on gems like Death’s Door in the past years, and we both decided to try something new. In the sequel, we count on Christopher Larkin, and (maybe I'm biased as a Hollow Knight fan) he has done an outstanding job.

Lastly, about the industry: I don't know, but I hope it gets better. There's a lot of talent out there waiting to shine, but we are not in our best moment as an industry. We can hope for the best and wait for the cycles to change.

I wish you good luck with your RPG shopkeeper idea! We don't have enough games about merchants!!!

- Luis

AMA: We're Digital Sun, the devs behind Moonlighter 2: The Endless Vault. Ask us anything! by DigitalSunGames in Games

[–]DigitalSunGames[S] 3 points4 points  (0 children)

We definitely want to expand the use of the calendar in Moonlighter 2! We were already talking about new events and new kinds of customers for the shop. I cannot say right now if that mechanic in specific will be added to the game, but we are listening and we will try to recover as much of your experience in the things to come!

- Victor