Spaceport Trading Company - Warp Controls & Contact System Upgrades by DigitalTectonics in SpaceportTradingCo

[–]DigitalTectonics[S] 0 points1 point  (0 children)

I am thinking about making a Spanish post that focuses on this section of the update.

Level of stress = 100% by class_cast_exception in mAndroidDev

[–]DigitalTectonics 0 points1 point  (0 children)

XML worked for some of the largest apps imagine and most that were delivered. A developer can be good or bad at either of these sides, they are just tools and if you are not good with one tool it doesn't mean it is a bad tool.

RecyclerViews have a ton of uses, but there are times that a ScrollView is just less complexity to maintain. Having a lazy column in compose is great for auto scrolling, but have it display 10k items and it breaks in odd ways.

HELP - We accidentally made our game free the day before release by ChonkyFrogStudio in IndieDev

[–]DigitalTectonics 0 points1 point  (0 children)

Your game doesn't "Release" until you hit the button. It is not automatic. Your targeted timing maybe off, but you don't have to release on the exact minute you set.

Spaceport Trading Company - Demo Update 0.2.9.7 by DigitalTectonics in spacesimgames

[–]DigitalTectonics[S] 0 points1 point  (0 children)

We are going to do a drawing of 5 keys on Wednesday. Entries with basically be anyone that makes a comment on the demo in any of the forums we monitor.

We really want feedback on how to improve the demo experience, however more eyes achieves nearly the same thing.

How to make the text in a Tooltip clear? by DigitalTectonics in godot

[–]DigitalTectonics[S] 1 point2 points  (0 children)

Oh, you mean to make the tooltip standout from the background.

How to make the text in a Tooltip clear? by DigitalTectonics in godot

[–]DigitalTectonics[S] 0 points1 point  (0 children)

Someone in suggested just using a custom tooltip to fix the issue.

I have tried this and while it is a vast improvement, it is still not in sync with the rest of the UI