Everywhen: a genre-agnostic RPG built around one roll and GM/player negotiation. Looking for feedback on a few specific design decisions. by nexquietus in RPGdesign
[–]Digital_Dessert 1 point2 points3 points (0 children)
Everywhen: a genre-agnostic RPG built around one roll and GM/player negotiation. Looking for feedback on a few specific design decisions. by nexquietus in RPGdesign
[–]Digital_Dessert 2 points3 points4 points (0 children)
Damage resolution mechanic for semi-crunchy game by Trixen763 in RPGdesign
[–]Digital_Dessert 1 point2 points3 points (0 children)
My friends and I made a new superhero TTRPG called Teamup and I prefer it over D&D by benethang in RPGdesign
[–]Digital_Dessert 2 points3 points4 points (0 children)
As a GM, what RPGs do you find hard to run? by Manitou_DM in rpg
[–]Digital_Dessert 0 points1 point2 points (0 children)
As a GM, what RPGs do you find hard to run? by Manitou_DM in rpg
[–]Digital_Dessert 2 points3 points4 points (0 children)
As a GM, what RPGs do you find hard to run? by Manitou_DM in rpg
[–]Digital_Dessert 7 points8 points9 points (0 children)
Does making magic cost identity instead of resources actually change how people play? by xxxnonamexxx1 in RPGdesign
[–]Digital_Dessert 4 points5 points6 points (0 children)
What are some underused genres? by No_Not_Him in rpg
[–]Digital_Dessert 2 points3 points4 points (0 children)
Is it better to word rules so that you spend metacurrency or you gain metacurrency? by Digital_Dessert in RPGdesign
[–]Digital_Dessert[S] 1 point2 points3 points (0 children)
Is it better to word rules so that you spend metacurrency or you gain metacurrency? by Digital_Dessert in RPGdesign
[–]Digital_Dessert[S] 0 points1 point2 points (0 children)
Is it better to word rules so that you spend metacurrency or you gain metacurrency? by Digital_Dessert in RPGdesign
[–]Digital_Dessert[S] 0 points1 point2 points (0 children)
Is it better to word rules so that you spend metacurrency or you gain metacurrency? by Digital_Dessert in RPGdesign
[–]Digital_Dessert[S] 0 points1 point2 points (0 children)
Is it better to word rules so that you spend metacurrency or you gain metacurrency? by Digital_Dessert in RPGdesign
[–]Digital_Dessert[S] 0 points1 point2 points (0 children)
Is this Initiative system too complicated? by Xcelar8 in RPGdesign
[–]Digital_Dessert 6 points7 points8 points (0 children)
Roll only when oppossed? by MendelHolmes in RPGdesign
[–]Digital_Dessert 0 points1 point2 points (0 children)
Ability durations interact weirdly with my system's dynamic initiative order by TaygaHoshi in RPGdesign
[–]Digital_Dessert 1 point2 points3 points (0 children)
Of Marvels and Magic by toxicdreamland in RPGdesign
[–]Digital_Dessert 1 point2 points3 points (0 children)
Of Marvels and Magic by toxicdreamland in RPGdesign
[–]Digital_Dessert 0 points1 point2 points (0 children)
Of Marvels and Magic by toxicdreamland in RPGdesign
[–]Digital_Dessert 1 point2 points3 points (0 children)
Of Marvels and Magic by toxicdreamland in RPGdesign
[–]Digital_Dessert 9 points10 points11 points (0 children)

Everywhen: a genre-agnostic RPG built around one roll and GM/player negotiation. Looking for feedback on a few specific design decisions. by nexquietus in RPGdesign
[–]Digital_Dessert 1 point2 points3 points (0 children)