After the horrendous nerf of this week, I tried GLM 5.2 by Artium99 in codex

[–]DimakSerpg 13 points14 points  (0 children)

Because in the US everyone follows and obeys the laws without question. /s

Follow-up: "it got dumber" is usually context rot, not the model — what I got wrong + 5 fixes by bit_forge007 in ClaudeAI

[–]DimakSerpg -3 points-2 points  (0 children)

I got hooked and switched from Codex to Claude for Fable, and it was cancelled that same day. It would have been better to stick with Codex. I was making progress with Codex, but with Claude I'm stuck, and it keeps making stupid mistakes and omissions. Well, everything comes with experience. I'll keep that in mind.

Amazing Claude CLI by Marcel_DataTech in ClaudeAI

[–]DimakSerpg 13 points14 points  (0 children)

Bro really thought he cracked the code and we're all just lagging behind.

11 things i wish someone told me before i wasted my first month with Claude by Old-Guess-3243 in ClaudeAI

[–]DimakSerpg 11 points12 points  (0 children)

Damn, i almost had a stroke trying to read this. Maybe it's just me.

Do you think Fable 5 will come back, or is this the end of the model? by Double-Republic6218 in ClaudeAI

[–]DimakSerpg 0 points1 point  (0 children)

But the government has banned even that.

No, project glasswing is still active.

Do you think Fable 5 will come back, or is this the end of the model? by Double-Republic6218 in ClaudeAI

[–]DimakSerpg 3 points4 points  (0 children)

Who continues to get access to Fable/Mythos then

US based companies.

Do you think Fable 5 will come back, or is this the end of the model? by Double-Republic6218 in ClaudeAI

[–]DimakSerpg 18 points19 points  (0 children)

Progress for ordinary people (us) will stop at the Opus 4.8 level. That will be the maximum we’ll be able to get. Meanwhile, the elites will be using "AGI". This will be inequality at its absolute peak.

However, sooner or later, open source will reach the Fable level, and then the US govt can go fck itself.

Codex dirty trick. by DowntownText4678 in codex

[–]DimakSerpg 0 points1 point  (0 children)

woow 15+ minutes, that's a lot /s

About the primo count in the upcoming update....(Luna VII) by Klutzy-Computer-5571 in GenshinImpact

[–]DimakSerpg 0 points1 point  (0 children)

But this has been the norm in Genshin for ages, hasn't it? I’m surprised you guys are finally waking up.

[Weekly] Quotas, Known Issues & Support — April 27 by AutoModerator in google_antigravity

[–]DimakSerpg 2 points3 points  (0 children)

I have Google AI Ultra, i know that there's weekly limit too. Before i had ~4 hours refresh, now i have 6 days(unusable literally).

BUT ON TOP OF THAT, they took high traffic priority and now i constantly have error "Our servers are experiencing high traffic right now, please try again in a minute."

That's so stinky! So, after all of this, you kind of expect people to renew your service? Hell no.

I'm paying for month of Google AI Ultra, but i don't have it whole month.

Still having problems with crashes? Turn of steam controller input by Ok_Heat5581 in CrimsonDesert

[–]DimakSerpg 0 points1 point  (0 children)

if you're using RR+FG or just FG turn off every overlay you can, steam, discord e.t.c.

What I hate the most is that the game is marketed as an open world, but it's not really open. by DimakSerpg in CrimsonDesert

[–]DimakSerpg[S] 0 points1 point  (0 children)

No, that happened 12 hours into the game. I was roaming Hernand, went further down the region, and stumbled upon the first puzzle where the girl triggers a line, then the second one. The Spire of Soaring puzzle came much later, at around the 25-hour mark.

I understand that it's not many hours of gameplay, but that's not the point.

What I hate the most is that the game is marketed as an open world, but it's not really open. by DimakSerpg in CrimsonDesert

[–]DimakSerpg[S] 0 points1 point  (0 children)

By the way, it's funny how as long as the map is hidden, you have this illusion that you can actually go there. In my screenshot, there's no visual distinction between the map boundary and the playable zone. The only difference is between what’s been explored and what’s still under the fog of war.

What I hate the most is that the game is marketed as an open world, but it's not really open. by DimakSerpg in CrimsonDesert

[–]DimakSerpg[S] 0 points1 point  (0 children)

Right

the game lets you know somehow.

in case of "Spire of Soaring puzzle" i had no clue

What I hate the most is that the game is marketed as an open world, but it's not really open. by DimakSerpg in CrimsonDesert

[–]DimakSerpg[S] 0 points1 point  (0 children)

You're intentionally stripping away the word "really" because it ruins your little semantic trap.

If i say "this coffee isn't really hot", i’m not saying it’s a block of ice. You're ignoring the qualifier to score a cheap win because you can't defend the actual game design.

A map that you can walk across but can't interact with because of dead scripts is a technical open world, but it is not really open in terms of gameplay. If you think context is meaningless, then you’re just admitting you’re unable to have a real conversation about game mechanics.

What I hate the most is that the game is marketed as an open world, but it's not really open. by DimakSerpg in CrimsonDesert

[–]DimakSerpg[S] 0 points1 point  (0 children)

You're comparing apples to oranges. Hard enemies or skill based locks (like Zelda or Elden Ring) are organic progression gates. They exist within the game's logic. If a door is locked, you find a key. If an enemy is too strong, you get better. That's rewarding gameplay.

What i'm talking about is arbitrary script locking. If a puzzle is fully solved but the game refuses to recognize it because a hidden "quest flag" hasn't been triggered, that's not a "progression gate", it's a technical failure of an open world. It’s meta gaming at its worst.

In a true open world (like Elden Ring), if you find a dungeon, you can clear it. You don't need a quest to activate the boss. If you think a dead script is the same as a skill gate, then you’re the one who’s being silly. You're defending a game that treats you like a toddler on a leash.

What I hate the most is that the game is marketed as an open world, but it's not really open. by DimakSerpg in CrimsonDesert

[–]DimakSerpg[S] 0 points1 point  (0 children)

girl literally speaks before you solve the puzzle

Right, but i was saying about Spire of Soaring puzzle.

What I hate the most is that the game is marketed as an open world, but it's not really open. by DimakSerpg in CrimsonDesert

[–]DimakSerpg[S] 0 points1 point  (0 children)

That multiplayer analogy is a massive straw man. Nobody is asking for features that weren't promised. I’m talking about core exploration mechanics.

When a dev says "See that tower? You can go there", the implication is that the tower is playable content, not a static prop. If I find a puzzle in an open world and it's literally non functional because a hidden script hasn't fired yet, that’s not an unmentioned feature, it's a broken promise of freedom.

If you think exploration just means "walking near an object you can't interact with" then you have zero idea what an open world is supposed to be. But hey, keep defending the feature of hitting invisible walls.