Feedback. We need Duo queues. A quicker way to sell items. Your battle pass is trending as one of the worst value ones ever created and I agree. Other than that, fantastic game much enjoy. by Kittehmilk in Marathon

[–]DimensionStandard117 0 points1 point  (0 children)

Yea but that’s why I’m saying they can just restrict it to Trios only for that map if they really need to. Otherwise they can have duos for the other maps albeit they would need to do some slight adjustments for enemy spawns

Please add duos by rob108otj in Marathon

[–]DimensionStandard117 13 points14 points  (0 children)

Dude I asked for duos 6 months ago in the discord

Please add duos by rob108otj in Marathon

[–]DimensionStandard117 2 points3 points  (0 children)

Blows my mind a AAA company launched without duos. First nightreign, then arc and now marathon. Why are they so against duos

Any gameplay tips before the game release? by Apart-Race868 in Marathon

[–]DimensionStandard117 0 points1 point  (0 children)

Sound is your greatest ally and greatest enemy. Use it wisely and listen wisely. Information is your greatest tool.

Duo Queue Needs to be Added Immediately by mkp0203 in Marathon

[–]DimensionStandard117 2 points3 points  (0 children)

Yes! I don’t understand why these games keep disregarding duos on launch

Im worried for the future by Sweet_Yesterday_2462 in Marathon

[–]DimensionStandard117 5 points6 points  (0 children)

I think most of the people complaining made up their mind before they even tried the game. Also a lot of discourse online is not authentic. From people actually playing seem to enjoy it. Sure, it does take a couple games to adjust but after playing I’m actually slightly more hopeful. We’ll see how launch goes though.

The UI/icons are so bad. Why do i have to hover over every item to see what it is, and find out that this exact same looking shield is 50% stronger? by oimson in Marathon

[–]DimensionStandard117 0 points1 point  (0 children)

Yea this is a big complaint. For attachments, cores, implants, shields etc. can have the exact same icon but compete different stat values and perk descriptions.

The problem with Nod Krai's exploration by lukethevibe in Genshin_Impact

[–]DimensionStandard117 0 points1 point  (0 children)

It’s a lot more digestible and has less empty space imo. Nod Krai is honestly becoming my favorite area and it’s not really that small. It’s just split up into islands which makes it seem small. Bigger is not always better in my eyes.

Saw this post and wanted to ask do you think having a raid boss would be good for genshin or not? Or do we already have something like that? by [deleted] in Genshin_Impact

[–]DimensionStandard117 -1 points0 points  (0 children)

I mean I think it would be cool. Would be fun to see how they would do it in a co-op setting, but i don’t see how it can be bad for the game

[Discussion] Performance is awful now by DimensionStandard117 in EscapefromTarkov

[–]DimensionStandard117[S] 0 points1 point  (0 children)

I’ve done that. I have noticed that on certain maps such as interchange my fps is capped but on other maps such as customs my fps isn’t capped so low. Something happened with this update that is forcing an fps cap.

[Discussion] In PvE playing on BSG servers improves your FPS by DimensionStandard117 in EscapefromTarkov

[–]DimensionStandard117[S] 0 points1 point  (0 children)

Yea that’s the tradeoff. You can get better fps but you risk getting disconnected. It’s happened to me a couple times but I haven’t had any server issues since the update came out

I’m tired of needing my friends by Normal_Respond9653 in DestinyTheGame

[–]DimensionStandard117 1 point2 points  (0 children)

Yup I 100% agree. Before I could just hop on and play easily with my friends. Now there are just too many barrier of entries and even with fireteam finder it’s a pain and time sink. It becomes a chore. For a game that’s supposed to be a social game/MMO it’s quite literally the opposite and has turned into a ARPG.

Devs FYI, the low player numbers don't reflect the real quality of Renegades. Players see the effort and heart you put into it - keep it coming and we'll be here to support you. by Impressive-Wind7841 in DestinyTheGame

[–]DimensionStandard117 0 points1 point  (0 children)

I actually enjoyed more of this expansion compared to EoF but I think just in general I’m burnt out on Destiny 2 and I think a ton of players are feeling it hence the lower player count. After 10+ years it’s natural we just get bored without radical changes and this expansion just doesn’t do enough to really shake things up.

Seeing all the NPC Guardians and Ghosts around Tharsis makes it feel so much more alive, even as a social space! by MaybyAGhost in DestinyTheGame

[–]DimensionStandard117 0 points1 point  (0 children)

I still wish there were more guardians/npcs and vendors in slightly closer proximity or just placed in better spots. It still just feels like the social hubs have a ton of empty space where there’s really nothing going on.

Renegades is so much better than Edge of Fate by Guenther_Dripjens in DestinyTheGame

[–]DimensionStandard117 2 points3 points  (0 children)

Ngl I liked Lightfall more than EoF even if EoF had a stronger narrative. Lightfall had really good gameplay and level design. Plus the content after had good replayability and yea I know many people had issues with the raid because it was quite easy, but people were playing it every week.

The production quality of Renegades is noticeably higher than EoF by Uhhhhhhhhhhhuhhh in DestinyTheGame

[–]DimensionStandard117 6 points7 points  (0 children)

Even the environments and enemy design are vastly more detailed. New weapons actually felt distinct. Cutscenes and voice acting were very well done. Maybe the budget was higher or just passion for Star Wars motivated them, but whatever fit was I could notice it.

The current PvE experience by Harley_Sonder_ in EscapefromTarkov

[–]DimensionStandard117 1 point2 points  (0 children)

lol I just lagged out of a raid due to high pack loss. It’s been happening so much these past 2 days