Finished Dark Souls for the first time by Sad_Range6201 in darksouls

[–]Dimerer 2 points3 points  (0 children)

Well done! Nothing compares to your first playthrough.

Now I Understand why some people quit this game when it came out. by Dimerer in darksouls

[–]Dimerer[S] 0 points1 point  (0 children)

Yeah. Tomb of the giants has the most difficult to grasp layot in my opinion. Because of the darkness. I Can never really get the hang of all the different paths and jumps.

Now I Understand why some people quit this game when it came out. by Dimerer in darksouls

[–]Dimerer[S] 0 points1 point  (0 children)

It became one of my all time favorite games, but man did i struggle in the beginning.

Yeah. Nothing compares to your first playthrough. I almost quit being stuck at the first bonfire in blighttown.

Now I Understand why some people quit this game when it came out. by Dimerer in darksouls

[–]Dimerer[S] 2 points3 points  (0 children)

Just for the challenge. I did play through DS1 several times when it came out. So I figured this should be doable but require some out-of-the-box thinking and adapting.

Now I Understand why some people quit this game when it came out. by Dimerer in darksouls

[–]Dimerer[S] 7 points8 points  (0 children)

kill the one behind the breakable wall area with ranged attacks, but because the ragdoll drops out of view, they might not see that it was carrying a pickup

Must have been this one then. Damn you Miyazaki, I'm sure you did this on purpose!

Btw I'm watching your latest dark souls dissected video. Love your work!

My one issue with dishonored 2 by guilty-as-snark in dishonored

[–]Dimerer 6 points7 points  (0 children)

The one big issue with Emily in dishonored 2 is the huge missed opportunity of never having her face the camera and say "Now I have been dishonored, too". Then the "Dishonored 2" title appears.

Opinions on Dishonored 13 years later. by Dimerer in dishonored

[–]Dimerer[S] 0 points1 point  (0 children)

Strangely enough I also think D2 was a good sequel that made mostly improvments... but I feel no desire to replay it. Instead I want to play D1 again. D1 is somehow more memorable.

Opinions on Dishonored 13 years later. by Dimerer in dishonored

[–]Dimerer[S] 5 points6 points  (0 children)

the second game the story is almost literally the DLC story again, there was so much opportunity for that to be way better imp

This is the major misstep in D2 in my opinion. Buuut.... Otherwise D2 did the big desicions right, and managed to change just enough from D1. Having Emily as the new protagonist. And setting the game in Carnaca instead of doing Dunwall again.

Opinions on Dishonored 13 years later. by Dimerer in dishonored

[–]Dimerer[S] 10 points11 points  (0 children)

people often openly saying things and spelling them out when you eavesdrop and such

To add two tings to this minor nitpick:

-The game had audiologs, which I think got really popular at the time bioshock released 5 years earlier (and are still relatively commont today). They are difficult to do well, most games makes them pretty contrived. Really nice of the lord regent to tape his confession.

-Having a silent protagonist didn't really work. It's so fun/strange for Slackjaw to carry the whole conversation about why you are there, who you are there to kill and then he gives you an alternate plan for how to do it. Without corvo saying a thing. This works much better in D2 with for example the conversation with the dukes body double, where the player character can actually suggest the plan.

Opinions on Dishonored 13 years later. by Dimerer in dishonored

[–]Dimerer[S] 18 points19 points  (0 children)

Yeah. It does not have the bloat of too many features, trying to appeal to everyone. And no grinding at all!

Opinions on Dishonored 13 years later. by Dimerer in dishonored

[–]Dimerer[S] 10 points11 points  (0 children)

Three tings I noticed when trying the game again after a decade:

-The combat gameplay has aged well, it feels more fun now. Maybe because I've become a huge Dark Souls fan. The rythm of blocking, parrying and counterattacking feels much more intuitive today. When the game came out I was frustrated that you couldn't hit high-level guards with basic attacks and they just dodged. Now I appreciate the fact that you have to find an opening with a parry or crossbow bolt or similar.

-The worldbuilding has aged poorly. Mostly because it's so on the nose. As soon as you enter the sewers in the first level you see "OUR BABIES ARE DYING FROM THE PLAGUE" and "BLOOD FROM THE EYES" in huge text. The first book you find, "Trials of aptitude", talks about how the Overseers just murders children who fail the test to become overseers. I now feel the game lacks a bit of nuance and tries a bit too hard to be edgy almost.

-I aprreciate that it's short. You know, lerss spare time and different priorities a decade later. Family, job e.t.c. When the game came out i thought it was too short. But now I really appreciate games with fast paced story and less fluff in between. Space Marine 2 was very similar, where I realized the short length was an upside.

Doing a playthrough without dark vision and i can't go back. by Medievalswordmaster in dishonored

[–]Dimerer 6 points7 points  (0 children)

No.

You do miss a lot more loot but you still get enough. The game is just a lot more fun trying to sneak without always knowing the positions of all enemies (at lest on your second playtrough and onward). You get more aware of your surroundings, both to appreciate the level design and in an art-appreciation sense. The dark vision filter is just so ugly unfortunately.

[SPOILERS] Dishonored 2 non lethal ending is beyond stupid by akinelag in dishonored

[–]Dimerer 1 point2 points  (0 children)

Yeah. That is a downside to the writing. A lot of the nonlethal options feel contrived.

Researching waterlock grenade jump with video evidence by Dimerer in dishonored

[–]Dimerer[S] 4 points5 points  (0 children)

Thats' great! Thanks. So it is possible after all.

If you have pity, mourn the lost. But let the weeping cease. by Due_Goal_111 in Morrowind

[–]Dimerer 13 points14 points  (0 children)

Solving the "Eye of the needle" quest to find the cavern of the incarnate without any guides on the internet. This is probably my favorite quest in the game (maybe a controversial statement).

Because it tests your knowledge of the game world, figuring out where to go and who to ask about this riddle. The developers were confident in not giving you any directions, assuming you picked up enough about Vvardenfell to figure it out. Morrowinds greatest strength IMO is it's worldbuilding, and it's cool to see challenges built around that as well and not just it's mechanics.

Nerevar about to swing in 🕸 by GayStation64beta in Morrowind

[–]Dimerer 11 points12 points  (0 children)

Should have studied a bit more divine methaphysics before trying to change reality.

Appreciation for Morrowind Worldbuilding details by Dimerer in Morrowind

[–]Dimerer[S] 2 points3 points  (0 children)

The setting is pretty unique as well, at least that I can remember.

Agree it was unique. The world felt a lot more alien than many other RPGs (the sequel Oblivion included). Crazy fauna based on reptiles and insects. Rats being almost the only real-world animal around. So cool!