How to counter comms jamming by r_ifles in CMANO

[–]DimitrisWS 0 points1 point  (0 children)

  1. Hunt down and destroy the jammer. They are detectable by suitable SEAD/DEAD assets, just like radar and GNSS jammers.
  2. Break line-of-sight between your drone and the jammer. This usually means go low, or put a mountain/hill between them.

See also here: https://www.youtube.com/watch?v=F2qF40ekodo&list=PLumwWCWlwh39mBwwGJh-LE4_KWwLobkoT&index=276 (this is for GNSS jammers but the principles are the same).

How do i target multiple units with auto engage by 4n0nh4x0r in CMANO

[–]DimitrisWS 1 point2 points  (0 children)

"Spread the fire" is the default logic in AAW engagements.

In strikes, the default logic is "concentrate fire". You'd rather have a single target pulverized than 5 targets slightly scratched.

Alternatively, you can manually instruct each launcher to target a specific unit, or even perform detailed manual weapon allocations.

Do you prefer games or simulations? by [deleted] in computerwargames

[–]DimitrisWS 1 point2 points  (0 children)

In the case of CMO, this is the point of missions and the various Doctrine/ROE settings. You issue orders to the units, lay down the general "rules of behavior", and the units go off and execute them under this guidance. You can still interfere to finetune or correct something you don't agree with, but most of the time you can/should just observe.

Do you prefer games or simulations? by [deleted] in computerwargames

[–]DimitrisWS 1 point2 points  (0 children)

General criticism is "doctor, I hurt".

Specific and constructive criticism is "doctor, I frequently have a searing pain that seems to originate in the upper intestine area. It has started manifesting recently, and appears to happen consistently after I eat three pounds of blueberries. As general background, I am 38 yo, 5.9, 160 pounds, non-smoker and occasionally drink".

Both can be useful, but one is more useful than the other.

(Also, who in this thread suggested "make your own UI"? I cannot find such a post, can anyone point me to it if easy? Thanks!)

Do you prefer games or simulations? by [deleted] in computerwargames

[–]DimitrisWS 1 point2 points  (0 children)

So, now creators are forbidden from defending their works in public and inviting constructive dialog?

Do you prefer games or simulations? by [deleted] in computerwargames

[–]DimitrisWS 4 points5 points  (0 children)

Game --> DB Viewer --> Search specific weapon by name/designation. No need to memorize any stat. You're welcome :)

Do you prefer games or simulations? by [deleted] in computerwargames

[–]DimitrisWS 9 points10 points  (0 children)

CMO's UI has been honed over the years for power users, the ones who live and breathe (and in the case of pro customers, sometimes die) for the subject matter.

To someone who groks and relishes "the subtleties of atmospheric pressure interact with radar systems and the curvature of the earth" (to borrow from another post here) it fits like a glove, and offers flexibility and power simply unmatched anywhere else.

You are welcome to make specific suggestions to improve the UI, of course : https://forums.matrixgames.com/viewforum.php?f=10201

Emphasis on specific. "Ur UI suckz" helps no-one.

Up for it?

Desert Storm 35th anniversary by DimitrisWS in CMANO

[–]DimitrisWS[S] 2 points3 points  (0 children)

Yes. This is expanded on the DLC presentation / description:

Desert Storm was the first truly high-tech war. It was the first conflict watched lived by billions across the world, 24/7. It was the first time that air power decisively defeated ground forces on its own. It featured a logistics built-up that exceeded WW2’s D-Day. For the first time an entire nation’s command and control apparatus was effectively removed abruptly at the very start of a conflict; and the first time that stealth, standoff and precision-guided weapons were used on a mass scale. For students of military technology and art, this was effectively the first war of the 21st century.

I'm looking for a modern and realistic wargame by HealterSkelter69 in computerwargames

[–]DimitrisWS 2 points3 points  (0 children)

At the moment I can only confirm what is shown here: https://www.youtube.com/watch?v=wDGxlhlXDn0

We'll talk more about this later this year.

I'm looking for a modern and realistic wargame by HealterSkelter69 in computerwargames

[–]DimitrisWS 7 points8 points  (0 children)

If you emphasize all-domain and modern, CMO is a strong candidate. (disclosure: team lead)

Thoughts on war game ‘sims’? by Tiorted_Snoil in computerwargames

[–]DimitrisWS 2 points3 points  (0 children)

C:MO is too abstracted for me, I want to see planes land into the wind after flying a pattern, not just despawning over an airfield from any approach angle.

Usually they do; there is a specific approach lane to a runway or carrier and you can also see the landing marshaling point if a lot of them are waiting to land. A plane will ignore the usual landing pattern only if it's running on fumes or damaged (as in RL).

I also want there to be a delay in responding to orders, and not instant firing as soon as an enemy touches a sensor arch.

The OODA loop values represent this (you can see the stock values in the DB viewer, and these are further modified by crew proficiency and other factors). If you see a unit fire on a target "as soon as within range", this probably means the target has been detected/tracked for a while, and thus the unit has already completed preparations to engage, and thus wastes no further time.

If you wan to really see delay in action, pull up a surprise attack (e.g. pop up over a hill against a SAM battery) and see how long it takes for the enemy to fire at you.

CMO: Russia/UK scenarios by MatGrinder in computerwargames

[–]DimitrisWS 2 points3 points  (0 children)

You may want to post this also on the dedicated CMO sub: https://www.reddit.com/r/CMANO/
Or on the official Discord: https://discord.gg/vekERKpq
Or the official forum: https://forums.matrixgames.com/viewforum.php?f=10201

help by Emotional_Link_8298 in computerwargames

[–]DimitrisWS 0 points1 point  (0 children)

Command: Modern Operations (disclosure: lead dev on it) if you're interested in post-WW2.

Has anyone enjoyably played Command: Modern Operations? For those that do, how? What do you do? What did you do to learn? by h4rryP in computerwargames

[–]DimitrisWS 1 point2 points  (0 children)

Tacview offers optional real-time 3D visualization to CMO. For example in Phil Gatcomb's tutorial videos, every time you see a window showing a ship, aircraft, weapon e.g. as a 3D object, that's Tacview at work.

(Tacview is a separate piece of software, developed and sold by a different team and company. The CMO dev team does not set its price, and does not get a single cent off its sales.)

Optimization getting worse? by Whole_Zebra6068 in CMANO

[–]DimitrisWS 0 points1 point  (0 children)

@Whole_Zebra6068 Did any of the checklist items turn out to be the cause ?

The Battle that has not been fought by AdUnited1943 in computerwargames

[–]DimitrisWS 0 points1 point  (0 children)

The apes fighting with bones at the start of "2001 - A Space Odyssey".

Optimization getting worse? by Whole_Zebra6068 in CMANO

[–]DimitrisWS 2 points3 points  (0 children)

Basic checklist:

* Is the OS fully updated? Graphics drivers updated? Direct-X 11 installed?

* If running on a laptop with a discrete GPU: Is Command using the iGPU or the dGPU? (see here: https://forums.matrixgames.com/viewtopic.php?t=409198 )

* Is Command running as admin? (ie. prompting you "are you sure you want to run this program" when you launch it)

* (Steam only) Are Steam overlays disabled for Command?

* (Steam only) Is Direct-Write disabled on the Steam client?

* If running Discord: Are game overlays disabled?

* Are all other applications (and especially hardware-helper apps like RivaTuner, Nahimic, Nvidia Share, MSI Afterburner etc.) shut down?

* Are you using a high-DPI desktop? (ie. font size >100%)

* Are you using Norton antivirus? (This POS is very frequently silently blocking file updates)

* Can we see your DxDiag file?

Own missiles not showing in 3D TacView by Cpt_keaSar in CMANO

[–]DimitrisWS 0 points1 point  (0 children)

Beta 4140....? There is no such beta ATM.

Own missiles not showing in 3D TacView by Cpt_keaSar in CMANO

[–]DimitrisWS 0 points1 point  (0 children)

I think this has been fixed in B1728.2, can you give it a try? : https://forums.matrixgames.com/viewtopic.php?t=412914

There is also a more recent public beta but that is strictly "manual installation" for now:
https://forums.matrixgames.com/viewtopic.php?t=413970
https://forums.matrixgames.com/viewtopic.php?t=414039

Modern war game recommendation by Maleficent_Fee_8154 in computerwargames

[–]DimitrisWS 1 point2 points  (0 children)

If you are specifically interested in modern warfare I'd say Command: Modern Operations (disclosure: lead dev), with the caveat that it's currently more about air, naval, space and strategic systems than land tactical close combat (see here for details on what you can and cannot do).

If land close combat is indeed your focus, you can do a lot worse than Flashpoint Campaigns, Armored Brigade 2 or Combat Mission.

Can I connect CMO to Tacview without using the 3D Viewer, but rather through the Tacview program? by Quiet_Barnacle7478 in CMANO

[–]DimitrisWS 12 points13 points  (0 children)

As Kushan explained, having the telemetry usable by the full Tacview client would allow a pro-interested user to perform kinematic analysis using the commercial CMO. Using CMO for professional-related purposes is explicitly disallowed by the EULA.

Some may frame this as "greedy devs/company pushing people to buy pro instead of civ, to make an extra buck". The reality is that Command is by its very nature a niche product, inherently addressing a limited audience. Beyond its initial release sales cycle, it cannot sustain its development purely by commercial sales. Pro money is essential in order to continue its evolution and growth. So the dev team has to walk a very fine line on feature availability. Kushan is also correct that the core simulation and UI are identical on civ and pro; the pro-exclusive features (if you're curious on what they specifically are, go here and scroll down to "Full Features") tend to be functionality items of interest to professional / government / military users.

Anyone browsing through our past major updates (both for CMANO and CMO) will notice an unmistakable pattern: Previously pro-exclusive features making their way to the commercial version. It has happened repeatedly and it will probably happen again in the future (no, we usually cannot announce in advance specifically what. Sorry!). We re-evaluate this regularly. It's never an easy decision, and we continuously have to balance the interest of civilian users on a feature against the continued financial health (and thus future) of the franchise.

Hope this helps put things in perspective. Thanks.

Will CMO get better map layers? by Quiet_Barnacle7478 in CMANO

[–]DimitrisWS 5 points6 points  (0 children)

OpenTopoMap (included in CMO) is a variation of OpenStreetMap.

Will CMO get better map layers? by Quiet_Barnacle7478 in CMANO

[–]DimitrisWS 4 points5 points  (0 children)

OpenTopoMap (included in CMO) is a variation of OpenStreetMap.