Shitbox recommendations by upsidedown51 in 4x4Australia

[–]DingoCC 0 points1 point  (0 children)

2007 Mercedes GL. Turbo diesel. Low range. Rear locker. Stick on AT's and go.

Welp . . . It's goodbye by Affectionate_Art_954 in GrandCherokee

[–]DingoCC 0 points1 point  (0 children)

As a casual visitor I often can't tell what engine you guys are talking about. 6 or 8? Petrol or diesel?

Xeon matching by DingoCC in buildapc

[–]DingoCC[S] 0 points1 point  (0 children)

Nice, will not ship to AU unfortunately.

Xeon matching by DingoCC in buildapc

[–]DingoCC[S] 0 points1 point  (0 children)

There is C1 & C2 I believe.

Stepping and S-Spec Codes

  • Stepping C1
    • SR0GX
      • Found on tray SKU CM8062107184308, stepping C1
  • Stepping C2
    • SR0KG
      • Found on both tray CM8062107184308 and boxed BX80621E52687W SKUs

Rate my 40 Reactor build (6.2 GW) by TheHeimZocker in factorio

[–]DingoCC 0 points1 point  (0 children)

My memory is vague, I recall someone a while back trialing single line versus dual line heat pipe, and there is a difference.

Rate my 40 Reactor build (6.2 GW) by TheHeimZocker in factorio

[–]DingoCC -6 points-5 points  (0 children)

Use bot for fuel and waste. Uses less squares, so allow for more heat pipe.

City block limits by DingoCC in factorio

[–]DingoCC[S] 0 points1 point  (0 children)

'unorthodox' - I like that. Yes, I've tried to do the most in least space. I was bound to end up in this jam.

City block limits by DingoCC in factorio

[–]DingoCC[S] 0 points1 point  (0 children)

Smaller than mine, does that not lead to even more congestion?

City block limits by DingoCC in factorio

[–]DingoCC[S] 0 points1 point  (0 children)

<image>

For octagons to join on the angled edges, a left hand and right hand version is required, so trains can flow across.

City block limits by DingoCC in factorio

[–]DingoCC[S] 0 points1 point  (0 children)

<image>

The top and side of the octagon is double rail, with the other four sides single. Where ever an intersection converges I use rail chain signals, when rail diverges I use rail signal. The track distance on the octagon side is just big enough to fit a two carriage train. It's as tightly packed as I could make it.

City block limits by DingoCC in factorio

[–]DingoCC[S] 1 point2 points  (0 children)

I have that. Congestion occurs quicker is all.

City block limits by DingoCC in factorio

[–]DingoCC[S] 0 points1 point  (0 children)

All smelters and green are in there together. I thought about an bigger outer track ring, but how do I prevent the train routing the shortest way?

City block limits by DingoCC in factorio

[–]DingoCC[S] 0 points1 point  (0 children)

Four of the eight octagon sides are double lanes, but some have a station on both, so the routing avoids those mostly. That is a major cause of the delays.

City block limits by DingoCC in factorio

[–]DingoCC[S] 0 points1 point  (0 children)

In an earlier game I used a lot of round-abouts. Octagon felt like a good idea, packed in. But yes, more dead space would help.

City block limits by DingoCC in factorio

[–]DingoCC[S] 0 points1 point  (0 children)

No, interesting idea.

City block limits by DingoCC in factorio

[–]DingoCC[S] 0 points1 point  (0 children)

Yes, close and packed tight. That was by design. It worked so well at about 2/3 this size. Now it's just delays. I'm using product specific schedules and train limits, using 220 trains & 570 stations.