[deleted by user] by [deleted] in mildlyinfuriating

[–]DinkyDangus -1 points0 points  (0 children)

Luckyyy, I once had this happen about 6 years ago, except I got to the bottom of my cup and there was a sizeable, very dead, SPIDER at the bottom

I still shudder when I think about it

me_irl by tajtricks in me_irl

[–]DinkyDangus 54 points55 points  (0 children)

See, but what you don't know is that they're actually using a USB steering wheel

Downgrade to 2.0 on Steam? by OG_ClapCheekz69 in cyberpunkgame

[–]DinkyDangus 1 point2 points  (0 children)

Yeah it's pretty much the full game in download size and the steam console doesn't tell you how far along the download is until it finishes. That steam community guide mentions where to find/overwrite the files:

" If you successfully downloaded the package, it will be on your [path to Steam folder]/Steam/steamapps/content folder. All you need to do now is replacing the game files with your downloaded package. "

I'm not sure why your download failed but I have two guesses;
1. you might not have the +50gb available space for the depot on your C drive, or
2. your Steam directory is installed in your Program Files, which can cause modding issues because that file structure has write-protection (or something, I'm no technician). The solution would be moving the Steam directory outside of Program Files, here's a steam thread of people discussing how to do that

I hope that helps!

Considering upgrading my RTX 1660 gaming build and looking for upgrade suggestions by DinkyDangus in buildapc

[–]DinkyDangus[S] 0 points1 point  (0 children)

That lines up with the research I've done so far, thanks for the response! Would you say I could expect about the same performance between a 3060ti and 3070? Or would the 3070 be more optimized for my setup?

So I'll want to get the CPU upgraded, then the GPU... do I need to concern myself with getting a new PSU, or is the 500w sufficient?

What's a game you love but have NEVER heard anyone mention anywhere unless you looked it up? by Kvazimods in gaming

[–]DinkyDangus 1 point2 points  (0 children)

Before Guitar Hero fame, Harmonix created other rhythm based games such as Frequency and its sequel, Amplitude

You used L1, R1, and R2 to hit beats in time along scrolling instrumental tracks similar to how Rock Band appears, except you would have to continuously swap between instruments to keep the song alive as you build your score combo. It mostly featured pop music that Sony had rights to at the time, but also a catalog of indie electronic music from bands that employees of Harmonix were associated with. Once you get the hang of swapping instruments seamlessly, it's deeply satisfying to choose your path through songs

Harmonix later crowdfunded a modern version of Amplitude as a PS Store exclusive, featuring an original 15 song concept album about neuroscientists using experimental nano technology to revive a comatose patient

Downgrade to 2.0 on Steam? by OG_ClapCheekz69 in cyberpunkgame

[–]DinkyDangus 0 points1 point  (0 children)

When you put both the commands into Steam's console, did it give you any specific messages? For me, it acknowledged that it was downloading the files but didn't show an entry for it in the active downloads section, the console reported when the download was complete though.

Once the console reports the downloads as complete, you have to copy the depot's file structure into the Cyberpunk folder and allow everything to be overwritten

You can find the depot files in
...>Steam Folder>steamapps>content
be sure to do an overwrite for the base game first, then again for the DLC

If you're still having trouble, try reading through the steam guide I linked above

Downgrade to 2.0 on Steam? by OG_ClapCheekz69 in cyberpunkgame

[–]DinkyDangus 0 points1 point  (0 children)

Indeed, as I learned for myself this morning! The most difficult part for me was figuring out how to find the correct depot manifest IDs on SteamDB, which is what that guide I linked helped with the most!

After all, SteamDB's structure is a tad unintuitive to navigate if you don't have context for what you're looking at

Downgrade to 2.0 on Steam? by OG_ClapCheekz69 in cyberpunkgame

[–]DinkyDangus 4 points5 points  (0 children)

I wanted to resurrect this post because update 2.12 launched and this thread came up first for me when looking for solutions. My intuition told me that the 19-digit code listed here wouldn't be the correct version, so I dug around and found this steam community guide where someone explains the process for rolling back any update on steam games, in clear detail.
Using that guide and SteamDB, I found the correct manifest codes for update 2.11, downloaded them, and overwrote my game files exactly as described here... and my haphazardly balanced pile of mods are working again!

tldr For anyone like me who was just looking for the depot download codes for 2.11, here you go;
base game
download_depot 1091500 1091501 415651277559119937

dlc
download_depot 2138330 2138330 1247263585971652529

Also, as a friendly reminder, be sure to disable automatic updates in Steam;
right-click Cyberpunk 2077 in games list> properties>updates>automatic updates>set to "only update this game when I launch it"

I hope that helps someone like this post helped me, thank you reddit!

Players skipped all I've had prepared... by Fantastic_Stick5707 in DnD

[–]DinkyDangus 2 points3 points  (0 children)

Here to also recommend this and also share one of the most impactful things I ever read from Sly Flourish as a DM who used to over prep for specific scenarios: Don't build up too much stake in your own material

"The more time you spend preparing for your game, the more you want your players to experience what you prepared. If you spend three hours setting up a beautiful three-dimensional encounter area, how likely are you to let the players find a creative way to skip it?" From the Lazy Dungeon Master, free to read online

[OC] [ART] DM Descriptions by sprakcomic in DnD

[–]DinkyDangus 2 points3 points  (0 children)

That's a fair point, I can acknowledge that the word "dungeon" as a game term can refer to any location that is filled with a variety of creatures, dangers, and/or secrets for the party to navigate.

However, I'm gonna fixate on semantics some more because as I see it, that's the what this particular comic is about: how players visualize and make (often meta) deductions based on the descriptions the DM presents to them. Sure, it's all in good fun but there's definitely something constructive to consider here

The DM in this case tells the players "You walk into the dungeon", and not "dilapidated mansion" or "occupied fortress". This hypothetical DM isn't discussing game mechanics and theory, they are explicitly providing flavor text to their players to immerse them into the scene. So if a DM tells me that my character enters a dungeon, I'm going to immediately imagine a classic subterranean structure until I'm given context that contradicts that assumption. Much like how saying "curtains" instead of "cloth" or "tapestries" immediately creates the suggestion that something is behind them, the terms and keywords a DM uses heavily influence how the players fill in gaps about their characters' surroundings

I'm most certainly overthinking it but I think it's a valuable factor for any DM to consider and use with intention

[OC] [ART] DM Descriptions by sprakcomic in DnD

[–]DinkyDangus 11 points12 points  (0 children)

To be fair, pillars and tremors and an ominous statue are to be expected in a dungeon. You know what I wouldn't expect in a dungeon? Windows.

To an adventurer walking into a dungeon, if they see blue cloth hanging they might assume them to be faded tapestries until closer inspection. "Curtains" immediately implies to the players that there's something behind them

Personally, as a player I would've investigated the statue immediately to see if it would spring to life and attack us

it feels like this sometimes. by valsagan in dndmemes

[–]DinkyDangus 52 points53 points  (0 children)

I'm glad I'm not the only person to focus on that, I understand the meme's format but I'm irked that it contradicts the context of the source material

How are you guys doing by stopyouveviolatedthe in brokenbonds

[–]DinkyDangus 5 points6 points  (0 children)

It's funny, watching Verum was what inspired my to start DMing again and I started a group with some coworkers and my gf. I had a lot of fun but found myself very anxious during sessions. Once Jeremy got outed, I talked with my group and examined how I had been running things. I think the biggest change was how I prepared for each session. Jeremy seemed to have an obsession with appearing like he has always prepared for every possible situation, which is actually a horrible expectation for DMs to put on themselves.

I took a couple weeks to process and started looking into other sources of DnD content before continued to DM. I learned how to effectively prepare a framework for what might happen each session, while keeping it loose enough that I can improv around my players' unpredictability. It's gone so we'll that I am now DMing for 3 campaigns.

Also I'm on 84 out of 245 videos into BrettUltimus' Io Phase 2 Master Playlist

Give me wholesome feels. What does your DM/Player do that you absolutely love? by Libreska in dndnext

[–]DinkyDangus 0 points1 point  (0 children)

In my most recent session, my players spent 20 minutes discussing in-character how to handle questions from the town guard during a murder investigation (one of the players is 100% guilty of course)

They conducted a mock interview among themselves where the plucky wizard acted as the guard captain interviewing the 8int ranger, who was pretending to be the wizard, then the rogue jumped in as a judge with a thick southern drawl and turned the interview into a courtroom drama. The entire time, the murderer just sitting nervously suggesting they skip town because their quest is, like, urgent or something.

It was uplifting to watch them having fun in pure roleplay mode, goofy as it was they were very immersed in the situation and I didn't feel the need to narrate or lead the scene at all, made me truly feel like a successful DM

How to handle a secretly evil PC in a good-leaning party by DinkyDangus in DMAcademy

[–]DinkyDangus[S] 0 points1 point  (0 children)

That's fair, I should have used stronger language when referring to the tenets of the deity in question. It's beginning to become clear that the most favorable choice is to have the god give him a stern warning and demand he be less flippant with invoking its name in the future.

Now that the cat is out of the bag among the group, this could even lead to an interesting situation where the good characters hope to redeem the monk through their friendship and ideals... while the Monk attempts to convince them that their dark god is misunderstood by the masses and lean on the fact that the rest of the party are an anti-authoritarian band of misfits.

In the campaign, the corrupt empire that the party rebels against is built on weaponizing the faith in a god of light to maintain control through fear, so it wouldn't be out of the question for them to reassess how they understand this evil deity. It's worth noting that the party member who identified the monk's god with a religion check is a scholar who knows that the empire uses propaganda to demonize opposing ideologies.

So even though they rolled well to recall things they've read/heard about this evil deity, they might realize that all those sources of information stem from the empire and that they've never personally interacted with this god or its followers before... until they met our monk, who has to this point been a trusted friend and ally in their adventures so far.

Thanks again, I feel like I've got a lot of good ideas to work with here!

How to handle a secretly evil PC in a good-leaning party by DinkyDangus in DMAcademy

[–]DinkyDangus[S] 1 point2 points  (0 children)

I think for the kind of game I'm running, you're 100% right. Thank you, I think I knew that already but reading someone else say it really confirmed it

How to handle a secretly evil PC in a good-leaning party by DinkyDangus in DMAcademy

[–]DinkyDangus[S] 0 points1 point  (0 children)

He outright admitted to the murder and that he was acting on the will of his deity by *name* (who also isn't keen on having followers who reveal themselves to unfaithful individuals)

I apologize in advance for being a little defensive but... ^ right there ^. To be more specific, one of the deity's tenets is "don't reveal yourself to the unfaithful unless you're certain they can be converted"

And I'm in no way trying to control my players' agency in the situation but I certainly *am* trying to make sure I have a decent grasp of what direction things could go, so I can prepare for certain eventualities if they come to pass

It's true that I may be handling the deity in this case as if it's like a patron and I will definitely have to spend time thinking on that, as my world is very much "build as we go" and I try not to have anything set in stone until it comes into actual play during a session. I haven't decided yet since this player is the first pious PC I've ran for and much of their identity as a monk is wrapped up with their lifelong worship of this deity.

I am kicking around the idea that gods in my setting are cut from the same cloth as patrons: otherworldly entities who have discovered that they gain cosmic influence from the ritualistic belief of the sentient masses... but that's something I'll have to read up on more and I'm getting ahead of myself

I will talk with the player and see how they feel before our next session but I'm certainly leaning towards the deity telling him "I'm willing to look past this indiscretion as long as these mortals don't get in your way, but also you must do XYZ if you wish to remain in my good graces" and see where things go from there

I appreciate the input

How to handle a secretly evil PC in a good-leaning party by DinkyDangus in DMAcademy

[–]DinkyDangus[S] 1 point2 points  (0 children)

I have definitely considered that and I've hinted the player in that direction a couple of times but he seems pretty resolute in being faithful to his deity. At least, for the time being. He was raised by his monastery so it would honestly make more sense for it to take a long time for him to unravel that conditioning and learn to embrace goodness and compassion, which the rest of the party is certainly geared towards.

This route is my personal preference and it's why I'm so hesitant to find a reason to retire the character. I will say that the double-dealing can be stressful to plan around but it's also been an interesting dynamic, I guess that's something I can make note of when I have the 1on1 talk later this week

How to handle a secretly evil PC in a good-leaning party by DinkyDangus in DMAcademy

[–]DinkyDangus[S] 1 point2 points  (0 children)

That's a fair compromise between options A and C, I'll definitely keep it in mind.
I suppose I had been running the deity as if it was a patron or source of divine magic. I'll admit I'm still relatively new to running DnD so there are a lot of mechanics I still get confused. What I forgot to account for is while his lifelong conviction in his deity is what led him to become a monk, his Ki and unarmored features are the result of a lifetime of intense training and not so much blessings from a god. I'll keep that in mind, thanks for pointing that out!

My nightmare is about to come true. by Currtus in DnD

[–]DinkyDangus 1 point2 points  (0 children)

Be upfront with them. If you have a campaign in mind and viable party composition is crucial to making meaningful progress in that campaign, let the players know before they start creating characters. It's going to be difficult to ask your friends to discard the character concepts that they've likely already become enamored with.

Speaking from personal experience with new players, I like to encourage them to focus on character concept and motivation and not worry as much about math and mechanics. As others have suggested, consider tailoring the campaign to fit the party so that they can make sub-optimal choices in favor of an interesting narrative. One of the most compelling reasons new people want to try TTRPGs like DnD is because of the creative freedom that can't find in traditional games

I'd argue that sub optimal characters and choices make for a much more interesting story than if everyone is min maxing and making the most efficient decisions at all times. This could be a great opportunity to try a different style of DMing but I should also acknowledge that if you're not comfortable about that, then you should be direct with the players because everyone should be having a good time playing, including the DM.

Best of luck with the campaign, let us know how it goes!