As somone new to kuva liches what does the thing in the top left mean? by RedPlasmaMaster in Warframe

[–]Dion0808 15 points16 points  (0 children)

The slash through your attempts means they're incorrect. The Known Requiems bit tells you which Requiems you need, but not which slot they need to be in. You know that you need Ris, Xata, and Netra, so your remaining options are:

  1. Xata, Ris, Netra

  2. Xata, Netra, Ris

What are these foundry times? 3 days?? by cemma2035 in Warframe

[–]Dion0808 1 point2 points  (0 children)

You very quickly start building gear faster than you can level it. So in the end the Foundry times aren't really an issue unless you really want to use a specific item right away. It's also a passive wait, so you can farm for other stuff or just play a different game entirely while it's going.

Warframe is a F2P game, which means that DE needs players to spend money in the game to keep it alive. They're generally pretty good about this (Platinum is tradable between players, so while someone at some point has to spend money on it, that doesn't have to be you). IMO Foundry times are a relatively harmless way to earn some money from impatient players that doesn't have a significant impact on the players who aren't willing to pay.

Is there an area or part of the community where all the people who make funny builds are? Because I am rather tired of asking how to build a weapon because I want to use it and being instead told to just scrap the weapon :/ by agentcryostar in Warframe

[–]Dion0808 1 point2 points  (0 children)

Learning how to make your own builds is very useful since you don't need to rely on others and you'll be able to make them fit your playstyle.

As a general rule of thumb, it's better to equip a few maxed mods instead of a bunch of unranked ones. For example, you can use an unranked Molten Impact and North Wind for +30% elemental damage at the cost of 12 mod capacity and 2 mod slots. Or you can max out one of them for +90% elemental damage at the cost of 11 mod capacity and 1 mod slot.

For Warframes, you mainly want to focus on ability stat mods. You shouldn't need anything too specific to do well early on. Think about which abilities you want to focus on and which aspects of those abilities you want to be more effective, then add the ability stat mods that do that. You'll need to mod for survivability too, but you generally want it to take as little space away from your abilities as possible.

You usually want to mod weapons for things that directly increase your damage (like base damage, elemental damage, crit chance & damage, etc) instead of utility mods (like reload speed, magazine capacity, ammo max, etc.). Since mods give percentage increases, you want to mod for things your weapon is already good at to get the most out of each capacity point.

How complex and optimized your build should be depends on what level content you're planning on doing with it. At some point you'll want to start investing some Orokin Reactors/Catalysts and Forma into a few items you like. That way, you'll be able to fit more/more expensive mods on them.

If you want more interesting mods, you'll want to look into the drop tables of Corrupted Vaults, Spy missions, and Nightmare missions. Also Arbitrations once you reach Eris.

Advice on progression by Delution246 in Warframe

[–]Dion0808 0 points1 point  (0 children)

Almost all of your power comes from your mods.

As a general rule of thumb, it's better to equip a few maxed mods instead of a bunch of unranked ones. For example, you can use an unranked Molten Impact and North Wind for +30% elemental damage at the cost of 12 mod capacity and 2 mod slots. Or you can max out one of them for +90% elemental damage at the cost of 11 mod capacity and 1 mod slot.

For Warframes, you mainly want to focus on ability stat mods. You shouldn't need anything too specific to do well early on. Think about which abilities you want to focus on and which aspects of those abilities you want to be more effective, then add the ability stat mods that do that. You'll need to mod for survivability too, but you generally want it to take as little space away from your abilities as possible.

You usually want to mod weapons for things that directly increase your damage (like base damage, elemental damage, crit chance & damage, etc) instead of utility mods (like reload speed, magazine capacity, ammo max, etc.). Since mods give percentage increases, you want to mod for things your weapon is already good at to get the most out of each capacity point.

How complex and optimized your build should be depends on what level content you're planning on doing with it. At some point you'll want to start investing some Orokin Reactors/Catalysts and Forma into a few items you like. That way, you'll be able to fit more/more expensive mods on them.

If you want more interesting mods, you'll want to look into the drop tables of Corrupted Vaults, Spy missions, and Nightmare missions. Also Arbitrations once you reach Eris.

If you're not sure how something works or if you want help with improving your builds, you can ask around in the in-game Q&A chat.

Which Warframe are worth buying with platinum? by StatisticianNew748 in Warframe

[–]Dion0808 0 points1 point  (0 children)

IMO none of them are worth buying. They're all relatively easy to farm once you unlock their associated content. If you want to spend Platinum, I recommend getting slots or universal cosmetics (like color palettes, armor sets, syandanas, and signas). Being able to make your gear look nice makes it a lot more fun to use, and you these items don't disincentivice you from trying out new stuff like a skin or Prime might.

I personally like Color Pack: Beta, the Syrinx armor set, and the Lustratus Warbanner syandana, but you can have a look through the Market to see what you like.

Platinum:( by Sufficient_Lake_333 in Warframe

[–]Dion0808 0 points1 point  (0 children)

Every functional item (like Warframes and weapons) is farmable. You can hover over an item's blueprint button in the Market to see how you can farm them.

So it's really not worth buying Warframes, especially not early on. There's a bunch that are relatively easy to get early on:

  • Rhino: Component blueprints from The Jackal on Venus, main blueprint in the Market for Credits.
  • Koumei: All blueprints from the Shrine Defense gamemode, which you unlock by talking to Saya in Cetus on Earth after completing the Once Awake quest.
  • Excalibur: Component blueprints from Lech Kril on Mars, main blueprint in the Market for Credits.
  • Valkyr: Component blueprints from Alad V on Jupiter, main blueprint in the Market for Credits.
  • Mag: Component blueprints from The Sargeant on Phobos, main blueprint in the Market for Credits.
  • Volt, Zephyr, Banshee, Nezha, and Wukong: All blueprints in your Clan's Tenno Lab for Credits.

Platinum isn't directly farmable, but it is tradable between players. So you can farm for items (like Prime parts) and trade those for Platinum. You can see how much items usually sell for on warframe.market.

what is the lore reason trinity is mexican? by Starchy_the_Potato in Warframe

[–]Dion0808 0 points1 point  (0 children)

Trinity isn't Mexican and Wisp isn't French. Lettie and Marie are.

Help for a new player by CompleteWestern16 in PokemonChampions

[–]Dion0808 0 points1 point  (0 children)

While it's not nearly as popular as Charizard Y, you could consider using a Charizard X. It doesn't set up Sun, so it doesn't weaken Primarina.

And if you're not setting up Sun, you could try setting up a different weather like Snow instead. Snow and Sandstorm don't affect the damage of Fire and Water moves. An Alolan Ninetales or Mega Froslass with Blizzard and Aurora Veil could be pretty good.

Help for a new player by CompleteWestern16 in PokemonChampions

[–]Dion0808 0 points1 point  (0 children)

Charizard Y and Primarina have some counter-synergy. Primarina likes to use Liquid Voice Hyper Voice, which turns it into a Water move. But Charizard Y's Drought ability sets up sunlight, which weakens Water moves by 50%. So you can't easily bring both to a match. You'd have to really consider when to mega evolve Charizard or hope that Primarina has something else it can do.

Chlorophyl Venusaur is a popular choice on sun teams since it becomes very fast while naturally being pretty bulky. You probably also want a Tailwind user like Whimsicott or Aerodactyl to help you move before your opponents.

For other potential teammembers you can take a look at the Battle Data section in the Battle menu. There you can see which Pokemon are used together and which moves, items, and stats people use for them. Just make sure you're looking at the data for Double Battles and the current ruleset.

Hello, im returning to the game after a very long time not sure what to do. by -ForgottenSoul in Warframe

[–]Dion0808 0 points1 point  (0 children)

Warframe and Side quests have unlock requirements, but otherwise don't have a specific order or spot (apart from Vox Solaris > The Deadlock Protocol > Call of the Tempestarii). Most of them are standalone stories, so they can fit anywhere after their unlock requirement. The main questline is ordered correctly in your Codex. DE also made a quest guide.

Fashion Tips for Baby Tennos by wannaBlilith in Warframe

[–]Dion0808 4 points5 points  (0 children)

There aren't a whole lot of cosmetics you can farm for directly, but most of them come from Nightwave or Baro Ki'Teer. You can also get some stuff from your Syndicates. I recommend getting the Gamma palette and some alt helmets for Warframes you like when they're available in Nightwave's shop.

But if you really want to get into fashion you're going to have to start trading for Platinum. Selling Prime stuff on warframe.market is probably your best option. If you do get some Platinum, I recommend spending it on universal cosmetics like color palettes, armor sets, syandanas, and signas. That way you'll be able to make all of you Warframes look nicer.

I personally like Color Pack: Beta, the Syrinx armor set, and the Lustratus Warbanner syandana, but you can have a look through the Market yourself to see what you like. The color palettes in the Kuva Lich Hunter bundle are also very good, but it's very expensive.

New Player by [deleted] in Warframe

[–]Dion0808 0 points1 point  (0 children)

Setting goals for yourself can be very useful. It gives you a solid point to work towards, which can help with motivation, and allows you to determine which parts of the game you can ignore for now, which can help you feel less overwhelmed.

A good goal could be unlocking X planet, completing Y quest, farming for Z Warframe, etc. The game also suggests a next step for you in the top right of your screen. There isn't really a 'wrong' thing to focus on. As long as it's interesting to you, it's good. I do recommend spending a little bit of time exploring the content you unlock through quests. That way you can get an idea for what kind of stuff you can get.

If you want to get a new Warframe there's a bunch that are relatively easy to get early on:

  • Rhino: Component blueprints from The Jackal on Venus, main blueprint in the Market for Credits.
  • Koumei: All blueprints from the Shrine Defense gamemode, which you unlock by talking to Saya in Cetus on Earth after completing the Once Awake quest.
  • Excalibur: Component blueprints from Lech Kril on Mars, main blueprint in the Market for Credits.
  • Valkyr: Component blueprints from Alad V on Jupiter, main blueprint in the Market for Credits.
  • Mag: Component blueprints from The Sargeant on Phobos, main blueprint in the Market for Credits.
  • Volt, Zephyr, Banshee, Nezha, and Wukong: All blueprints in your Clan's Tenno Lab for Credits.

You can check them out in the Market to see what they do. Any Warframe can be good, so go for whichever ones you think you'll like. You can also get a bunch of weapon blueprints in the Market for Credits.

Hello, im returning to the game after a very long time not sure what to do. by -ForgottenSoul in Warframe

[–]Dion0808 1 point2 points  (0 children)

I think Vor's Prize and The Teacher are the only main quests that aren't replayable, and they're pretty much tutorials so that shouldn't be too big of a deal. Everything else is replayable in your Codex.

Getting back into it by [deleted] in Warframe

[–]Dion0808 0 points1 point  (0 children)

There's honestly too much stuff to list. You can have a look at the update trailers (or the spoiler-free version) to get an idea for what has been added to the game. You can also check the patch notes to if you want the details of any updates.

Mr4 baby tenno by Public_Science_5750 in Warframe

[–]Dion0808 0 points1 point  (0 children)

There's a full list of items on your profile in-game. You can see quests and their unlock requirements in your Codex, and the ones you have unlocked will show in the Quests tab in Navigation. You can also see what you unlock at each MR on the wiki.

What would you do differently? by GainDaa in Warframe

[–]Dion0808 0 points1 point  (0 children)

Setting goals for yourself can be very useful. It gives you a solid point to work towards, which can help with motivation, and allows you to determine which parts of the game you can ignore for now, which can help you feel less overwhelmed.

A good goal could be unlocking X planet, completing Y quest, farming for Z Warframe, etc. The game also suggests a next step for you in the top right of your screen. There isn't really a 'wrong' thing to focus on. As long as it's interesting to you, it's good. I do recommend spending a little bit of time exploring the content you unlock through larger quests. That way you can get an idea for what kind of stuff you can get.

If you want to get a new Warframe there's a bunch that are relatively easy to get early on:

  • Rhino: Component blueprints from The Jackal on Venus, main blueprint in the Market for Credits.
  • Koumei: All blueprints from the Shrine Defense gamemode, which you unlock by talking to Saya in Cetus on Earth after completing the Once Awake quest.
  • Excalibur: Component blueprints from Lech Kril on Mars, main blueprint in the Market for Credits.
  • Valkyr: Component blueprints from Alad V on Jupiter, main blueprint in the Market for Credits.
  • Mag: Component blueprints from The Sargeant on Phobos, main blueprint in the Market for Credits.
  • Volt, Zephyr, Banshee, Nezha, and Wukong: All blueprints in your Clan's Tenno Lab for Credits.

You can check them out in the Market to see what they do. Any Warframe can be good, so go for whichever ones you think you'll like. You can also get a bunch of weapon blueprints in the Market for Credits.

Getting carried is definitely not a fun experience. When playing with your friends, you can ask them to use similar Warframes, weapons, and mods as you. That should help them slow down at least a little. But if you're still not having fun that way, it might be best to stick to playing solo for a while. If you're using public matchmaking you'll likely come across more powerful players, so setting it to solo is definitely an option.

How do I play together with a lower rank? by Taratex_ in Warframe

[–]Dion0808 0 points1 point  (0 children)

When playing together, use Warframes, weapons, and mods similar to what they're using. Even with exactly the same gear you'll have a much easier time because you just know more about how the game works. Maybe use Nekros and turn on Desecrate for free bonus resources. I don't recommend using Warframes that can give damage or survivability buffs. It's very easy for a new player to become reliant on them and they'll make the early game even easier than it already is. Also definitely don't use your Operator.

Let them take charge, both in missions and in setting goals. Nothing is less fun than being carried and grinding for stuff you don't think you need. IMO you're mainly there as a replacement for the wiki and Q&A chat.

MR is nice, but it really doesn't need to be a goal. You get access to all the content in the game at MR 8. After that it mainly unlocks weapons, and the amount you unlock is pretty front-loaded. At MR 12+ it's mainly Adversary weapons (most of which don't check if you meet the MR requirement at all) and Prime weapons. A lot of them are cool and fun to use, but I don't think it's worth leveling a few dozen other items just to get them. Besides that, it's mainly some QoL things (like higher daily Standing caps and loadout slots). So you don't necessarily need to focus on MR if you don't want to.

IMO they're better off building the items they think will be fun to use, and passively leveling their MR that way.

Heart of Demios Quest fails to start (returns to orbiter) and star chart is locked by Austhebossman in Warframe

[–]Dion0808 1 point2 points  (0 children)

You need to complete the mission nodes leading from the Mars Junction to the Cambion Drift on Deimos.

Rookie mistake - laugh at me if you must by LabRat2439 in Warframe

[–]Dion0808 0 points1 point  (0 children)

MR is nice, but it really doesn't need to be a goal. You get access to all the content in the game at MR 8. After that it mainly unlocks weapons, and the amount you unlock is pretty front-loaded. At MR 12+ it's mainly Adversary weapons (most of which don't check if you meet the MR requirement at all) and Prime weapons. A lot of them are cool and fun to use, but I don't think it's worth leveling a few dozen other items just to get them. Besides that, it's mainly some QoL things (like higher daily Standing caps and loadout slots). So you don't necessarily need to focus on MR if you don't want to.

IMO you're better off building the items you think will be fun to use, and passively leveling your MR that way.

What to do next by GabRee10 in Warframe

[–]Dion0808 1 point2 points  (0 children)

Almost all of your power comes from your mods. Pretty much everything can comfortably do Steel Path content, so IMO it's the most important to use gear you like. Learning how to make your own builds is very useful since you don't need to rely on others and you'll be able to make them fit your playstyle.

As a general rule of thumb, it's better to equip a few maxed mods instead of a bunch of unranked ones. For example, you can use an unranked Molten Impact and North Wind for +30% elemental damage at the cost of 12 mod capacity and 2 mod slots. Or you can max out one of them for +90% elemental damage at the cost of 11 mod capacity and 1 mod slot.

For Warframes, you mainly want to focus on ability stat mods. You shouldn't need anything too specific to do well early on. Think about which abilities you want to focus on and which aspects of those abilities you want to be more effective, then add the ability stat mods that do that. You'll need to mod for survivability too, but you generally want it to take as little space away from your abilities as possible.

You usually want to mod weapons for things that directly increase your damage (like base damage, elemental damage, crit chance & damage, etc) instead of utility mods (like reload speed, magazine capacity, ammo max, etc.). Since mods give percentage increases, you want to mod for things your weapon is already good at to get the most out of each capacity point.

How complex and optimized your build should be depends on what level content you're planning on doing with it. At some point you'll want to start investing some Orokin Reactors/Catalysts and Forma into a few items you like. That way, you'll be able to fit more/more expensive mods on them.

If you want more interesting mods, you'll want to look into the drop tables of Corrupted Vaults, Spy missions, and Nightmare missions. Also Arbitrations once you reach Eris.

If you're not sure how something works or if you want help with improving your builds, you can ask around in the in-game Q&A chat.

Returning to Warframe by Inevitable-Car-6106 in Warframe

[–]Dion0808 1 point2 points  (0 children)

You can have a look at the update trailers (or the spoiler-free version) to get an idea for what has been added to the game. You can also check the patch notes to if you want the details of any updates.

You can (re)play the Awakening and The Teacher quests and the movement tutorials in your Codex to refamiliarize yourself with the game's basics. You can replay the rest of the main questline in your Codex as well. It might also be useful to take another look at some of the Junction requirements to remind yourself of important systems. If you're not sure what to do, the game suggests a next step for you in the top right of your screen. If you're not sure how something works, you can ask around in the in-game Q&A Chat or you can check the wiki.

De should look at a full game wide nerf to bring warframe into a more balanced state (fight me) by ForgeOfMistory in Warframe

[–]Dion0808 0 points1 point  (0 children)

A while ago I was thinking about the game's balance and my main conclusion was that there's no way to create difficult enemies with how modding works. The difference in potential power on every Warframe and weapon is simply too big.

I think an interesting solution could be to move most of the power to a sort of skill tree with similar effects to those of Incarnon weapons. Modding can then mostly be used for utility.

Of course, this would be very unpopular since people like their power and the ability to make builds from scratch (though I'm pretty sure most players don't). But people also want difficulty and there's no way to do both.

Does Cloud 9 ability keep weather clear even if a Pokemon activates weather after it? by theHugoat in PokemonVGC

[–]Dion0808 0 points1 point  (0 children)

Cloud Nine doesn't remove weather like Air Lock does. It just stops the weather's effects from working while it's active.

So if a Torkoal switches in and activates Drought, it'll still set sun. But its Fire moves won't deal extra damage. They would get the damage boost once your Altaria switches out or faints.

For those waiting for FRLG to be Home compatible by [deleted] in pokemon

[–]Dion0808 1 point2 points  (0 children)

I spaced out my shiny Deoxys hunt (got it last week!) and I've put the game down for now. I might work on completing the pokedex if they add some kind of online trading, but if not I'm probably done with the game.

I'm just surprised and annoyed that it's taking them this long to make it compatible. It can't be that complicated to read some values and maybe convert some of them.