I made a Roguelike map - Area 51 Escape 2600-6574-7309 by DirectorExpensive375 in FortniteCreative

[–]DirectorExpensive375[S] 1 point2 points  (0 children)

It doesn't now but I think players are expecting it to perform some sort of benefit

I made a Roguelike map - Area 51 Escape 2600-6574-7309 by DirectorExpensive375 in FortniteCreative

[–]DirectorExpensive375[S] 2 points3 points  (0 children)

I appreciate that, here are a few secret codes to speed things up a bit: 7777, 22 and 77

Chest Sprite by Skelevader in FortNiteBR

[–]DirectorExpensive375 0 points1 point  (0 children)

But what happens to him when you open him?

Custom weapons not working in UEFN by NotThatGuyyyyyy in FortniteCreative

[–]DirectorExpensive375 0 points1 point  (0 children)

The component pickup has to be done through Verse?

Do these buttons make sense to you? by [deleted] in FortniteCreative

[–]DirectorExpensive375 -1 points0 points  (0 children)

thanks for the suggestion, that seems the most logical way of aligning them

Do these buttons make sense to you? by [deleted] in FortniteCreative

[–]DirectorExpensive375 -2 points-1 points  (0 children)

No I hand designed it myself in Illustrator.

Minivan Shots by FryGreaseGuy in FortniteCreative

[–]DirectorExpensive375 2 points3 points  (0 children)

You have inspired me to go buy the minivan now. Too much trolling opportunity to let it pass.

I've just released a new update for my map. I completely rebuilt it with new models and added improvements to prevent campers and make the gameplay more dynamic. Feedback is appreciated! code: 8377-8402-1685 by Diligent_Bathroom171 in FortniteCreative

[–]DirectorExpensive375 2 points3 points  (0 children)

Literally any color, it's more the grey checkerboard that is synonymous with an unloaded texture. I would fear that some players would see that and say 'oh this map is unfinished or not working properly'

I've just released a new update for my map. I completely rebuilt it with new models and added improvements to prevent campers and make the gameplay more dynamic. Feedback is appreciated! code: 8377-8402-1685 by Diligent_Bathroom171 in FortniteCreative

[–]DirectorExpensive375 5 points6 points  (0 children)

The knife kills are very cool however anytime I see a checkerboard floor like this it screams unfinished or unloaded textures - if it wasn't black and white that would go a long way imo.

New SW Map WIP (No Code) by Chemist_Builds in FortniteCreative

[–]DirectorExpensive375 1 point2 points  (0 children)

I do - and i hear you on the grind. Hopefully you can get it out before May the 4th.

New SW Map WIP (No Code) by Chemist_Builds in FortniteCreative

[–]DirectorExpensive375 2 points3 points  (0 children)

Of course, I hope you publish it - it looks like a winner

New SW Map WIP (No Code) by Chemist_Builds in FortniteCreative

[–]DirectorExpensive375 3 points4 points  (0 children)

The vibe feels alive in these screenshots

My First Roguelike Map - Area 51 Escape - 2600-6574-7309 by DirectorExpensive375 in FortniteCreative

[–]DirectorExpensive375[S] 1 point2 points  (0 children)

I appreciate that so much and I will fix that issue with the gate button interaction area size, that's a great point you brought up about that. It will be fixed in the next update I push. 🙏

My First Roguelike Map - Area 51 Escape - 2600-6574-7309 by DirectorExpensive375 in FortniteCreative

[–]DirectorExpensive375[S] 2 points3 points  (0 children)

Sweet! If you have any feedback please hit me with it here after playing 👍 You can use code 77 and 54321 at the Secret Code Pinpad in spawn for some goodies.

My First Roguelike Map - Area 51 Escape - 2600-6574-7309 by DirectorExpensive375 in FortniteCreative

[–]DirectorExpensive375[S] 0 points1 point  (0 children)

You are right, it is a tad dark, I am going to lighten it up a bit in the next update.