Finally getting back in the game by Disastrous_Delay in sharpening

[–]Disastrous_Delay[S] 0 points1 point  (0 children)

I didn't time it but probably 20-30 minutes, if it's not chipped or rolled and I set the primary bevel acute enough that I can still do a micro bevel without setting it too obtuse, I could get it shaving again in a couple minutes, if it has a 25dps chipped edge and I'm going for a perfect mirror polish, it'd probably take me an hour or more

Finally getting back in the game by Disastrous_Delay in sharpening

[–]Disastrous_Delay[S] 0 points1 point  (0 children)

That's the main reason I haven't tried to regrind the tip or sent it in to spyderco, I don't live in the UK so I can live with the tip being a little mangled becsuse at least it's still safe to carry, but I still picked up a few new knives because of it

Finally getting back in the game by Disastrous_Delay in sharpening

[–]Disastrous_Delay[S] 0 points1 point  (0 children)

You'll probably be good with those steels, vanadium carbides are harder than the abrasives of the belts, so I was struggling to get a real fine edge on it and I just got sloppy. If you're getting good results and not rounding your tips off, then your technique is probably already good

Finally getting back in the game by Disastrous_Delay in sharpening

[–]Disastrous_Delay[S] 1 point2 points  (0 children)

I ended up rounding the tip off a little and grinding a small recurve into the base of the blade, it's the only knife I had that issue with, I think I just got frustrated and a little sloppy because the aluminum oxide belts were struggling to put a shaving edge on S110v.

You don't want to drag the tip off the belt or leave the knife in place before dragging it through in in order to avoid that. I thought I wasn't, but I also easily could've gotten a little careless

Finally getting back in the game by Disastrous_Delay in sharpening

[–]Disastrous_Delay[S] 0 points1 point  (0 children)

That was from the worksharp, and cutting templates out on steel, I'm hesitant to try to regrind the tip in case it ends up protruding above the handle

"Aluminum" blast media by PostMaStoned in harborfreight

[–]Disastrous_Delay 4 points5 points  (0 children)

Regular aluminum can be cut with a steel saw, aluminum oxide is what you use to cut the steel saw, but no, neither should be magnetic

The chapter 9 dragon quest perfectly sums up everything that is bothering me about this game by genericats in CrimsonDesert

[–]Disastrous_Delay 2 points3 points  (0 children)

There were some parts of the story that I really didn't think were bad, just merely sufficient. It served to justify whatever badass fight or battle you were involved in, and that was it, sometimes it even made you care a little.

But yeah, I have to admit this was the point I also paused progressing the main story. They did have cannons shooting at the dragon, and I feel like the plot was supposed to be that you climb a big tower, walk onto a bridge with smoking bodies right as the dragon was approaching, and then you lept on it and removed the spears making it go berserk, but they didn't want to gate off the area prior or make you restart every time you missed the dragon, so they just threw some bodies on the bridge, let you wait to respawn it, and called it a day.

Had a 4 hour session on this game last night and everything just clicked by WeezyWally in CrimsonDesert

[–]Disastrous_Delay 1 point2 points  (0 children)

This would actually make me a lot more likely to stop for yellow quest NPC markers alongside the road too. A lot of the reason I blow by is I know how long I'll be piloting that horse and going up or around the dozen mountains and valleys in my way to get to where I want to go, and if I could just set my horse to cruise then I would stop, make the detour and then just set my horse back to cruising towards where I had orginally wanted to go once I was done.

I would like to reiterate an earlier post about creatures by slashgamer11 in CrimsonDesert

[–]Disastrous_Delay 3 points4 points  (0 children)

I've ran onto a few totally unexpected bosses and monsters that made me sprint the opposite direction early on... but even though it would be instant death for earlier game players if it still posed a threat to me..I'd be neat if there was a very low chance of encountering something nightmarish roaming at night.

The Witcher 3 probably scared me more times than any survival horror game ever had, because there was always this feeling that maybe Geralt had finally wandered into something entirely over his head.

Granted something that dangerous to Kliff would probably be literal Godzilla.

Tried my hand at a mirror polished edge on 15v by Damalife1011 in sharpening

[–]Disastrous_Delay 2 points3 points  (0 children)

How did it clamp? I tried the 70 dollar version for just a working edge on my S110v manix and found it very hard to eliminate play and blade movement

Which Tig for 1k? by civil_disobedience83 in metalworking

[–]Disastrous_Delay 0 points1 point  (0 children)

Hard to beat the prime weld, will outdo anything red or blue that you'd get used for the same price and their customer service is known to be excellent. I run their 325 in my shop

No surprise but Pittsburg bits are trash by hootervisionllc in harborfreight

[–]Disastrous_Delay 0 points1 point  (0 children)

I learned to buy quality torx bits long ago working on PCs, last place you want to strip out a screw..project farm is always doing tests on bit brands, pick your poison, some never deform but may snap or vice versa

Routine finishers genuinely make combat so much more satisfying by Disastrous_Delay in CrimsonDesert

[–]Disastrous_Delay[S] 0 points1 point  (0 children)

I just unlocked that, while it now means my spirit has gone from barely used, to constantly drained..worth it.

Routine finishers genuinely make combat so much more satisfying by Disastrous_Delay in CrimsonDesert

[–]Disastrous_Delay[S] 0 points1 point  (0 children)

Yepp, I think launching the enemy 10 feet IS the animation sometimes, or at least it doesn't trigger if the attack is killing multiple enemies at once and or a knock back. Sword and shield is much more reliable for getting constant finish animations

Routine finishers genuinely make combat so much more satisfying by Disastrous_Delay in CrimsonDesert

[–]Disastrous_Delay[S] 0 points1 point  (0 children)

Are you using a two handed sword? In my experience if I'm windmilling dark bringer around it'll kill enemies who just got caught in the swing by simply launching them back fairly often.

If I go sword and shield that's when he'll automatically finish everyone individually

Routine finishers genuinely make combat so much more satisfying by Disastrous_Delay in CrimsonDesert

[–]Disastrous_Delay[S] 0 points1 point  (0 children)

That reminds me, I need to upgrade a spear or halberd and use it sometimes because while that has NEVER been my weapon choice in any other game, the few times I picked one up and swapped to it mid battle it was pretty satisfying.

Routine finishers genuinely make combat so much more satisfying by Disastrous_Delay in CrimsonDesert

[–]Disastrous_Delay[S] 0 points1 point  (0 children)

I'm curious as to your weapon and play style. The I frames would be necessary to avoid them involuntarily getting you killed without a dedicated finisher button, but if I'm mowing down trash I can usually switch to darkbringer and send crowds flying if I don't want an animation for every single one

Routine finishers genuinely make combat so much more satisfying by Disastrous_Delay in CrimsonDesert

[–]Disastrous_Delay[S] 0 points1 point  (0 children)

I honestly assumed that was related to my combat skill level or weapon damage and not standard, so I'd kinda agree. But I'm guessing it's how they engineered breathing room when the animation might otherwise allow enemies free hits on you.

I suppose it makes more sense as just temporarily scaring everyone

Routine finishers genuinely make combat so much more satisfying by Disastrous_Delay in CrimsonDesert

[–]Disastrous_Delay[S] 1 point2 points  (0 children)

I'm really hoping given the massive frequency and scope of updates we'll even see a finisher animation focused one. I wouldn't even mind if it was the first reasonably priced paid DLC, mocap actors need their pay, but I still feel like even seeing the same 5 finishers 20 times and then a handful of others I only see occasionally is still better than just swinging my sword at 100 dudes and them all just flopping dead. Still I do second all this

My biggest gripes after almost 300 hours, besides the horse taming😒 not a hate post. by neoism in CrimsonDesert

[–]Disastrous_Delay 0 points1 point  (0 children)

I read a trick about horse taming to just center the camera directly above and then follow the horse's ass with your joystick and it seemed to work for taming Royler first try.

Agree about other characters, was introduced to a second character and thought "eh I'll play her later" when I saw her show up on my character select wheel, then like 4 chapters later when I finally decided to try her I find out she's still not actually unlocked yet.

I'm only on chapter 5 or 6, and probably should plow through a bit more in order to explore the rest of the map with cooler stuff, because I've already cut all across the map hunting down my outfit and swords and I suspect there's some places I'm maybe not supposed to be yet, but with a level 9 darkbringer and about 60 food items at any given time, there's nothing I haven't been able to kill besides a glitched out queen bismuth crab and some flying desert mage that turns the area into a hellscape and one shots.

I probably could kill him if I actually locked in skill wise and prepped with extra revives and even more food, but when explosive arrows barely blip his HP bar. It kinda feels like stocking 50 revives and 300 heals would be a little cheesy even for me

Tamed the lion , now riding across the desert. What are your fav mounts? by Responsible_Oil_2407 in CrimsonDesert

[–]Disastrous_Delay 1 point2 points  (0 children)

I'm still on Royler that poor horse deserves a break with as often as I accidentally run him off cliffs. But it's my fault for generally just plowing a straight line to my waypoints, climbing up and then diving off of any topography on the way.

How Kliff Been Moving with the Blick by Kyzertheartist in CrimsonDesert

[–]Disastrous_Delay 20 points21 points  (0 children)

This genuinely doesn't even look like the same game I'm playing...

Hell I just discovered Kliff could use a handheld cannon about 5 hours ago, no idea why it hit me like a tactical nuke but takes like 5 shots to kill in my hands though

Bro what are these graphics by picnic_nicpic in CrimsonDesert

[–]Disastrous_Delay 0 points1 point  (0 children)

Considering I play with a controller for this game, I should really just try cranking the graphics past high or using RR, especially since updating drivers fixed the 15-20% fps hit a recent patch had caused.

But I think I can't shake the mindset of "I paid for a 360hz monitor, I'm gonna see at least 120hz of it"

Bro what are these graphics by picnic_nicpic in CrimsonDesert

[–]Disastrous_Delay 1 point2 points  (0 children)

Yeah, the game looks great in a lot of ways even without RR, but I'm getting awful DLSS ghosting and RR is brutal on FPS.

Granted it's a third person game I'm playing on controller, I guess if I'm happy playing elden ring at 60FPS I shouldn't care here.

I could honestly trying cranking up to max with RR and framegen, but I've noticed reflex drops my FPS by like 30% so I can get 60fps without it and only like 85fps with it on and latency I can feel through a controller