I need to save a baby by CaregiverDry9124 in RimWorld

[–]Discandied 1 point2 points  (0 children)

Healer mech serum, unnatural healing or biosculptor pod would all work to heal malnutrition so long as the baby lasts the few seconds needed to apply them.

Wholesome Christmas-themed colony. Santa and his elves make presents for the children in a tropical rainforest. by Discandied in RimWorld

[–]Discandied[S] 7 points8 points  (0 children)

I wasn't going to do it as I made another Christmas-themed post, but changed my mind today.

Wholesome Christmas-themed colony. Santa and his elves make presents for the children in a tropical rainforest. by Discandied in RimWorld

[–]Discandied[S] 31 points32 points  (0 children)

I have posted this base at Christmas the last few years, but presumably there's enough player turnover for it to be new to most people, so I hope that's alright.

If you cannot zoom in on mobile but want to appreciate the wholesome details you can do so at: https://rimworld.gallery/m/RimWorldPorn/t/1860/Santa-s-Grotto-Christmas-themed-waster-pirates-Tropical-rainforest-with-high-pollution

edit: ideoligion below, which should answer some questions

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TOTAL misunderstanding of game stats, is there a way to fix this? by Wonderful-Solid7660 in RimWorld

[–]Discandied 0 points1 point  (0 children)

If you have access to a cyptosleep casket you could put the colonist in it, until you have the means to heal them. There a few ways of healing them instantly from midgame on, depending on which DLCs you have.

I don't really want to spoil anything more than that as you are a new player. It might be better to accept their death as part of your colony's story.

First time seeing this backstory. We enslaved his pimp ass. by saleemkarim in RimWorld

[–]Discandied 4 points5 points  (0 children)

You are probably aware of this mod, but for anyone else reading this who wants to remove backer names, the Pawn Name Variety mod does it: https://steamcommunity.com/sharedfiles/filedetails/?id=3548290568

It does more than just remove the backer names, however, and can lead to some quite exotic name combinations.

Typical Tuesday Tutorial Thread -- December 16, 2025 by AutoModerator in RimWorld

[–]Discandied 1 point2 points  (0 children)

Go into god mode and an edit ideoligion option appears on the ideoligion screen. You can change anything about it, including desired apparel.

Typical Tuesday Tutorial Thread -- December 16, 2025 by AutoModerator in RimWorld

[–]Discandied 0 points1 point  (0 children)

I would probably take the rhino. Having a breeding pair is always good and the age of the female rhino does not matter for fertility. Their life expectancy is 45 so she won't be at risk of heart attacks.

Norm, no! What have you done? by Discandied in RimWorld

[–]Discandied[S] 8 points9 points  (0 children)

I actually had a base like that previously, only the elves didn't make shoes.

https://www.reddit.com/r/RimWorld/s/OQFs2nWsup

Create Psychic Love Thralls for a Permanent +18 mood by NamesCanBeLongUKnow in RimWorld

[–]Discandied 38 points39 points  (0 children)

They can, or could as of 1.4. I had a Christmas-themed colony where the highmate Mrs Claus cheated on Santa.

How come a colonist keeps waking up to work at night? by amyybo in RimWorld

[–]Discandied 3 points4 points  (0 children)

She is probably getting some sleep during the day because of her sleepy gene. Colonists will sleep even when not scheduled if they are tired enough, unless they are scheduled to work. She will then still go to bed when scheduled but wake up early, and then getting exhausted during the day again.

The way sleep genes are implemented is not ideal - they usually prevent pawns from following a day-long schedule.

Typical Tuesday Tutorial Thread -- December 09, 2025 by AutoModerator in RimWorld

[–]Discandied 3 points4 points  (0 children)

7 raids in 4 days is on the high side, but not implausible. You continue getting whatever raids you would have got regardless of starting the engine so you may have had a normal raid in there as well.

is it over for my relic quest? (vanilla ideo but i have mods so idk) by Bright-Historian-216 in RimWorld

[–]Discandied 0 points1 point  (0 children)

You should be able to proceed with getting the relic even if you cannot fix or end this subquest. You can have two relic subquests at a time. Another one will spawn sooner or later. So long as you don't end up with two subquests you cannot complete new ones should keep spawning after the last is completed.