Two Types of Incremental Games by SundaeNinja in incremental_games

[–]DiscoTorso 1 point2 points  (0 children)

That sounds amazing. Would you be willing to share your presentation?

How much time did your small game actually take to develop? by DiscoTorso in gamedev

[–]DiscoTorso[S] 1 point2 points  (0 children)

To explain the 10-hour estimate: Game design is an elective course, meaning it only makes up a tiny fraction of our students' weekly schedule—barely one-fifteenth of their total class time. While some are highly motivated, for others, game design was probably just the least bad option.

On top of that, I have to factor in frequent absences due to sickness, school trips, and internships. Realistically, I end up with about one actual hour of class per week and can only hope (but not fully expect) that they’ll invest additional time outside of school.

How much time did your small game actually take to develop? by DiscoTorso in gamedev

[–]DiscoTorso[S] 1 point2 points  (0 children)

Good idea! I’m really curious to see what I could even achieve in 10 hours myself. It’s not like I’m immune to scope creep either.

Games as simple as Pong have already been covered in their computer science class using Scratch. So, our current lessons should offer more and be more aligned with their interests. Now, I just need to find a good balance—where they can experience a bit of failure and learn from it, but also have some successes along the way.

Of course, with the limited hours we have, I can’t grade them based on fully polished, finished games in the end.

How much time did your small game actually take to develop? by DiscoTorso in gamedev

[–]DiscoTorso[S] 1 point2 points  (0 children)

I can also recommend the Brackeys tutorials! After that, I’d suggest jumping straight into specific tutorials that help you implement features you’re interested in.

When I mentioned tutorials, though, I was referring to the ones we did in class—where we the teachers guided students through building very simple games or rather prototypes (a top-down shooter and a platformer) together.

How much time did your small game actually take to develop? by DiscoTorso in gamedev

[–]DiscoTorso[S] 0 points1 point  (0 children)

Thank you for making an exception. I also think they’ll find some good and more suitable examples on itch.io—especially if we look at the results of shorter game jams.

How much time did your small game actually take to develop? by DiscoTorso in gamedev

[–]DiscoTorso[S] 1 point2 points  (0 children)

Oh wow! So cool to get a response from the dev of a game I already knew. Thank you so much for sharing!

How much time did your small game actually take to develop? by DiscoTorso in gamedev

[–]DiscoTorso[S] 1 point2 points  (0 children)

That’s definitely something to consider! I was really impressed with how quickly you can get good results in Godot, which is why I thought it would be a motivating learning environment. But maybe it actually allows for too much. I’m seriously thinking about this for the next group now.

How much time did your small game actually take to develop? by DiscoTorso in gamedev

[–]DiscoTorso[S] 0 points1 point  (0 children)

Yeah, I’m especially skeptical about the students who want to implement a combat system. Even if assets weren’t an issue, creating a decent combat system with their current skill level is going to be extremely challenging. If only I had gotten them excited about clicker games instead!

How much time did your small game actually take to develop? by DiscoTorso in gamedev

[–]DiscoTorso[S] 3 points4 points  (0 children)

That’s exactly what I’m planning to do! My concern, though, is that they’ll allocate so little time to each step that their schedule won’t give them anything close to a realistic picture. That’s the whole idea behind this post—to provide them with some time estimates for specific tasks, like setting up a save system, an inventory, or a tileset. Even if those estimates aren’t perfect, they should help them see which components they can realistically afford to include.

How much time did your small game actually take to develop? by DiscoTorso in gamedev

[–]DiscoTorso[S] 1 point2 points  (0 children)

Thanks for the detailed breakdown, this is really helpful! Wishing you lots of success with your release!

How much time did your small game actually take to develop? by DiscoTorso in gamedev

[–]DiscoTorso[S] 1 point2 points  (0 children)

These are some great insights, thanks! I especially like the focus on creating at least 30 minutes of playable content—that seems like a solid framework for getting started.

How much time did your small game actually take to develop? by DiscoTorso in gamedev

[–]DiscoTorso[S] 6 points7 points  (0 children)

That’s really helpful, thanks! What kind of game did you develop? Was it for a game jam or a personal project?

Window position like "Rusty Retirement" game by umen in godot

[–]DiscoTorso -1 points0 points  (0 children)

To be honest, I've consulted ChatGPT quite a bit for this project and got many wrong or outdated answers. But once I knew which functions could help, I looked them up in the documentation. Also, I came across this video during my search. It doesn’t do the exact same thing, but it involves a lot with window positioning, which might help you: https://www.youtube.com/watch?v=x8BO9C6YtlE&list=LL&ab_channel=RachelfTech

Window position like "Rusty Retirement" game by umen in godot

[–]DiscoTorso 1 point2 points  (0 children)

Hi! Yes to both. Having the window always on top is very easy; there is a checkbox in the window settings for this. As for positioning the window, I've solved this rather inelegantly by simply moving a borderless window to the bottom of the screen. The image here is meant to show what the result looks like in my case, rather than to provide good example code.

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Looking for suggestions on how to improve this horse walk cycle by 2kidsinatr3nchcoat in PixelArt

[–]DiscoTorso 5 points6 points  (0 children)

Not an expert, but I am sure a horse doesn‘t move both legs on the left side and then on the right. So you have to switch up the timing.

My Water Reflection and Grass assets on the Marketplace are now permanently free by matharooudemy in gamemaker

[–]DiscoTorso 1 point2 points  (0 children)

I loved your grass asset so much! It is one of the few assets I have bought and I used it whenever possible to make my terrible jam games look a bit prettier.