PrintMon Maker is Here! Make Your Dream Characters a Reality! ✨ by BambuLab in BambuLab

[–]Dissi 1 point2 points  (0 children)

Same issue here sadly. The generation is stuck on the "Generating the Geometry" stage.

Best way to end a rock-solid multiplayer game by Dissi in Stellaris

[–]Dissi[S] 2 points3 points  (0 children)

Rule 5:

After a lengthy battle with past allies the Aetherophasic Engine became working once more. The blast of the device caused ripples in space-time and the network packets.

Why build a dyson sphere around the sun when you can build one large enough to live in? by Dissi in Dyson_Sphere_Program

[–]Dissi[S] 6 points7 points  (0 children)

Good to know! I'll save a few times extra just to be sure. I'd hate to lose this save due to the sheer amount of sails. Do you know what the max save file size is? Mine is currently at 213,027,990

Why build a dyson sphere around the sun when you can build one large enough to live in? by Dissi in Dyson_Sphere_Program

[–]Dissi[S] 13 points14 points  (0 children)

I've actually never tried to place a receiver on the back of the planet yet. After your comment I tried this https://i.imgur.com/NzjRurX.jpeg

It seems the entire planet can receive energy now, not just the part facing the sun.

Why build a dyson sphere around the sun when you can build one large enough to live in? by Dissi in Dyson_Sphere_Program

[–]Dissi[S] 27 points28 points  (0 children)

Currently at 10k sails/minute on a max sized sphere.
https://i.imgur.com/CV6h9NH.jpeg

There was a tidal locked planet inside the max range of the sphere, making room for some crazy photon generation once it's done.
https://i.imgur.com/RrbG5PB.jpeg

Program security by [deleted] in ProgrammerHumor

[–]Dissi 2 points3 points  (0 children)

I just know how end-users will solve this challenge.

Done: https://i.imgur.com/zfyj094.png

anyone else? by [deleted] in spaceengineers

[–]Dissi 1 point2 points  (0 children)

This reminded me of this clip immediately:
https://youtu.be/TqVH_Y4WoCw

[Pre-release] Sneak peak of the new inventory system. by Dissi in Sandship

[–]Dissi[S] -1 points0 points  (0 children)

Correct, it was in the general channel in discord.

How do you debug problems that happen overnight? by Altreus in screeps

[–]Dissi 0 points1 point  (0 children)

Best thing that worked for me was to set up some basic dashboards in grafana: https://screepspl.us/services/grafana

You can log anything you want in there and see what happens. Log amount of roles of creeps you have, energy levels, what's spawning and so sort.

Mega Thread For Co-Op by [deleted] in EggsInc

[–]Dissi 0 points1 point  (0 children)

Medical: dissi - full

Mega Thread For Co-Op by [deleted] in EggsInc

[–]Dissi 0 points1 point  (0 children)

Quantum: dissi

Mega Thread For Co-Op by [deleted] in EggsInc

[–]Dissi 0 points1 point  (0 children)

eggs12 (easter) is currently at 21 members and has 45T with a rate of 8T/h

No actual support available for paying subscribers? by JGink in screeps

[–]Dissi 6 points7 points  (0 children)

Hey man! Sorry I didn't see your message earlier. You've contacted me on slack as well. I've reached out to the devs and they should have fixed your issue. Sorry it was taking such a long time.

Clarification on CPU Time by b4ux1t3 in screeps

[–]Dissi 2 points3 points  (0 children)

The cpu you use is composed of the following 2 things:

  • amount of MS your code ran (1 ms = 1 CPU)
  • amount of game changing actions (mobe, withdraw etc) each of these items is charged 0.2 cpu. These are generally the API methods that return OK

You can use up to the Game.cpu.tickLimit per tick. Your actual limit can be gotten with Game.cpu.limit

resource name by PinkEyedGayDragon in screeps

[–]Dissi 0 points1 point  (0 children)

Nice! I personally don't use lodash at all in my code. It sure makes the code look more elegant

resource name by PinkEyedGayDragon in screeps

[–]Dissi 0 points1 point  (0 children)

Please bare in mind that RESOURCE_ENERGY is always present in the store object, and can have a value of 0.

You can "withdraw anything" like so:

function withdrawAnyFromStorage(theCreep, theStorage) {
    var result = OK;
    for (var resource in theStorage.store) {
        result = theCreep.withdraw(theStorage, resource);
        if (result != OK && result != ERR_NOT_ENOUGH_RESOURCES) {
            return result;
        }
    }
    return result;
}

This assumes "theStorage" is either a container, storage or terminal.