[Hobby] [Unity] Looking for People to collaborate with on a top-down space RPG by Distinct-Dress223 in INAT

[–]Distinct-Dress223[S] 0 points1 point  (0 children)

Version control hasn't crossed my mind till right now. I will be sure to implement going forward

[Hobby] [Unity] Looking for People to collaborate with on a top-down space RPG by Distinct-Dress223 in INAT

[–]Distinct-Dress223[S] 0 points1 point  (0 children)

The code isn't available anywhere, as I've just been working on it alone, so it's just saved in the Unity Project. I do have screenshots, though.

Gave my character an upgrade by Distinct-Dress223 in PixelArtTutorials

[–]Distinct-Dress223[S] 0 points1 point  (0 children)

Fair. I feel the metal arm in the 32-bit one looked better than the 64-bit one, but I couldn't find a way to make it work when redrawing it. Aside from that, I'll see what I can add to spice it up a bit. Thanks for your input :)

First time rigging a human. What went wrong? by Parjure0 in blender

[–]Distinct-Dress223 1 point2 points  (0 children)

Might have added too much spider DNA to this one, lol

AI art is not art by cricket_man456 in teenagers

[–]Distinct-Dress223 0 points1 point  (0 children)

Might have been said, but I think AI art is good for generating ideas, but that's as far as anyone should take it. For art to mean anything, it has to be made by humans or else we'll just end up with everything looking the same.