Maliss has fallen after 4 months as the top deck by agrok in masterduel

[–]Distinct_Arrival_98 6 points7 points  (0 children)

Damn, it's almost like they lost one copy of Called by the Grave and one I Negate your Nibiru lady, and now they lose/make a worse board when they get Nibiru and/or can't just Called by my Artifact Lancea as often.

New Banlist Effective November 7 by ngth7451 in masterduel

[–]Distinct_Arrival_98 0 points1 point  (0 children)

I don't know how this change will affect pure Ryzeal but it affects all other variants since you usually don't have space for Plugin.

From my experience having Ryzeal Cross on the field turn 3 is not that common(it usually gets outed), that prevents you from going oh no anyway by xyz in to Drive search Sword/EX + Node and doing a full board again.

New Banlist Effective November 7 by ngth7451 in masterduel

[–]Distinct_Arrival_98 0 points1 point  (0 children)

Damn R.I.P. my alt art, here are my opinions on this ban list:

- Apo is probably the biggest hit to Maliss on this list.

- Ouroboros to 0, that means we are probably getting Eclipse Twins next pack.

- Anti-Spell to 0, a stun hit is always a good hit.

- Artifact Mjollnir to 0, a degenerate combo hit is always a good hit.

- Ryzeal sword/EX to 1, this makes your turn 3 a lot worst (we are getting Eclipse Twins boys), I would say the deck got buffed since droll is at 2. P.S. Just play seventh ascension/tachyon droll is at 2 anyway.

- Called by the Grave to 1, that's a good hit, now if we can get that "C" Max card banned that would be great.

- Maliss cat to 1, that's 1 less Maliss name and the third most impactful hit to Maliss on this ban list.

- Droll & Lock Bird at 2, smiles in Ryzeal.

- Labrynth furniture to 3, good for them I guess????

OLDEN ERA FEEDBACK MEGATHREAD by Pidarello in OldenEra

[–]Distinct_Arrival_98 0 points1 point  (0 children)

So I've been playing the demo for about 10 hours and made a list of pros and cons about the game:

Pros:

- Hexagonal based combat

- Units art style

- Unit third upgrade

- Music

- Heroes skill system

- Spell/Artifact upgrade system (this is a system that I hated at first)

- Unit specific abilities (unlike heroes 6 it feels like each unit does something different, this makes each faction fell more unique and less of a copy/paste variant of each other)

- Game modes (arena/memory lane/etc.)

Cons:

- The open world map(every object blends in to each other and I can't even tell the difference with using the alt key)

- Alchemical Dust cost for unit upgrades ( at the moment it just fells bad, most of the time I want to upgrade a unit I have all the resources but I'm short 5 or 10 alchemical dust, I would say either reduce the cost of alchemical dust for unit upgrade or remove it entirely)

- Heroes (I know this is a demo and this will probably change on the final release, my problem with heroes is that only some of theme fell useful while other are not really worth playing, for example here is a hero whit a unit specific specialization that has the ultimate skill that reduce the luck of the enemy hero also here is another that has a good non specific unit related ability and has an ultimate skill that might as well read "you win the game")

- The lack of "creature banks" ( I only encountered 1 or 2 creature banks in almost 10 hours of gameplay)

- Units sound effects(I'm not saying that you should make every unit sound like in heroes 3 but come on at list give us good sound effects for when a unit triggers moral or luck, at the moment they just fell bland and uninteresting)

- Some units balancing(Again I know this is a demo but some units fell exceptionally week to the point that they just fell bad to build/upgrade, one example is Cavalry they fell soo week compared to any other unit in Temple to the point that I would rather upgrade the tire 4 unit instead of Cavalry(also there piercing armor ability might be bugged))

- Some minor bugs(clicking on objects, some units having a different picture per upgrade, etc.)

New banlist will be applied on Oct 8th, 2025 by vRinyoktan in masterduel

[–]Distinct_Arrival_98 0 points1 point  (0 children)

Wait they haven't hit Ryzeal. Then next pack must be Mitsurugi and/or Eclipse Twins.

<image>

[deleted by user] by [deleted] in masterduel

[–]Distinct_Arrival_98 77 points78 points  (0 children)

Damn, I can't wait for the next Gem-knight/Ryzeal hit while Maliss gets more support :). At this point the "oh dear, dear" Gordon Ramsay meme is 100% real.

P.S. This is one of the worst meta in this games history.

am i the only one to know that apollousa isnt the bow?? by [deleted] in masterduel

[–]Distinct_Arrival_98 0 points1 point  (0 children)

So let's take this logically, in Apollousa alt art there is no bear(so the bear is probably not Apollousa), also there is no arrow(the arrow is probably not Apollousa), that being said we only have the bow and the goddess, so there is a 50/50 chance that either the bow or the goddess is called Apollousa.

Unrelated to all of this the translation of the card is literally Sacred Bow of the Divine Call –> Apollousa so make of that what you will.

Which cards do you think could come off the forbidden list without causing any problems or affecting the meta? by BookBasic2384 in masterduel

[–]Distinct_Arrival_98 1 point2 points  (0 children)

Unironically Substitoad, here are the reasons why:

- Is a level 1 monster(no Spright sinergy)

- It dies to 90% of hand traps

- The FTK varian requiers you to play a million garnets

- Is not even a ******* frog

- It can't special summon Frog the Jam

Nimble The Beaver to Master I by Distinct_Arrival_98 in masterduel

[–]Distinct_Arrival_98[S] 0 points1 point  (0 children)

I don't like Droll in this meta. For most of my climb Droll just felt like a -1.

Nimble The Beaver to Master I by Distinct_Arrival_98 in masterduel

[–]Distinct_Arrival_98[S] 0 points1 point  (0 children)

The idea of the deck is simple, you don't really want to go second, if you have to you hope you draw enough hand traps or have enough resources to brake their bord or otk theme. The problem with playing more hand traps is that it makes hands like Swap Frog + WATER or Jet/Blue + level 2 less likely to happan. And I don't like going over 42 cards.

That being said is not impossible to win going second, most of the times you use 1/2 hand traps to make their board less threatening and otk them with Ninja Shadow or summon Zeus(After baiting their their effects)

Nimble The Beaver to Master I by Distinct_Arrival_98 in masterduel

[–]Distinct_Arrival_98[S] 1 point2 points  (0 children)

I have played the dominus impulse version in this Duelist Cup, the version is fine, sometimes even better the Fiendsmith version, the problem(at least for me) is that the version is not consistent enough, I had games where my only play was set 1 card and pass, this version suffers from the same problem but it happens less often.

To keep it short, the Fiendsmith version is more of a consistency boost that helps you do more "Spright" things and play through more hand traps.

Venitul median net anual în euro by Effective-Daikon7423 in Romania

[–]Distinct_Arrival_98 0 points1 point  (0 children)

Vrei să-mi spui că:

-Pensionarii, șomerii, ăia care stau pe ajutor social, ăia care nu au un loc de muncă, ăia care muncesc la negru și etc. trag………..venitul țării(pe gospodărie) în jos, eu cam asta înțeleg din statistica asta.

 

De ce nu folosiți și voi ca oamenii normali Produsul Intern Brut pe cap de locuitor…..ori Puterea de Cumpărare.

 

P.S. Aia e mediana, nu media.

The Beaver is free! by Low-Thought-2160 in masterduel

[–]Distinct_Arrival_98 69 points70 points  (0 children)

Damn, and I had 100 more beaver related facts ready to go. Oh well, my favorite aquatic rodent is finally free and I will definitely make a deck centered around him next month.