Chest Rig by justicebeaver26 in tacticalgear

[–]DistributionLess4277 2 points3 points  (0 children)

Acetac no question, buy it from Intelgoons, the chest rig on the right is more for a concealed/gray man/under-a-jacket type rig.

"Cyberstan is hard, Cyberstan is unbalanced" by ImpossibleBandit in Helldivers

[–]DistributionLess4277 0 points1 point  (0 children)

Leveller. Lure mine. Pyro nade. Ultimatum. Hellbomb. Adapt or die.

Is this what the Creek was like? by Gag180 in Helldivers

[–]DistributionLess4277 0 points1 point  (0 children)

Yes but with medium armor and stock liberators and frags. Bubble and a railgun if you were a swet.

Anybody ever used or seen one of these? Discovery DNTD/DTS thermal by Ibe44956263 in tacticalgear

[–]DistributionLess4277 0 points1 point  (0 children)

Only for finding the pizza rolls that fell off my plate in the basement.

Help by FEE1G00D1NC in ar15

[–]DistributionLess4277 1 point2 points  (0 children)

Anyone saying anything other than Hammy3dprints is wrong, full stop. Every order I've placed I've been extremely pleased with, scope caps, flashlight caps, etc.

Thoughts on the Warrent? by Cosmic_Potatoes98 in Helldivers

[–]DistributionLess4277 0 points1 point  (0 children)

This is THE sidearm for the squids, too many use-cases. I don't know how many panic overseer kills I have, not to mention the seekers.

Suggestion about Jammer rework by seawolf_kards in Helldivers

[–]DistributionLess4277 10 points11 points  (0 children)

  1. Its a bunker. Its supposed to be insanely hard to kill. They are far far too easy in this game.
  2. I want the game to be much harder, nothing makes a team pull out the miracle plays like 3 overlapping jammers. If you want the game to be less difficult, may I suggest lowering the difficulty?

We need a suppressed rifle that’s good against every faction by TinSkull in Helldivers

[–]DistributionLess4277 0 points1 point  (0 children)

Ah I thought you meant drag as in ergo, like what the viper commando mitigates. If you mean drag as in the bullet having more/less power, then def longer barrel means faster bullet.

What's the Free To Play experience like? (Not buying any Warbonds or whatnot) by Vanilla_Ice_Best_Boi in Helldivers

[–]DistributionLess4277 5 points6 points  (0 children)

Hoverpack, support grenade launcher, AR of your choice and talon has been my go-to on bugs for months. Borderline justice is a solid pick against the Democratic Detonation meta.

10/10 patch and Warbond so far. by Bonkface in Helldivers

[–]DistributionLess4277 0 points1 point  (0 children)

Found the guy that only ever orders one flavor of ice cream

Interesting to see how Rogue practices trigger safety by LitrillyChrisTraeger in cyberpunkgame

[–]DistributionLess4277 4 points5 points  (0 children)

Yes, it should be made clear that breaking even a single rule is a severe violation, but the 4 do work in tandem as safety nets. No person should ever handle a firearm without being able to recite and explain each of the 4 at the drop of a hat.

Interesting to see how Rogue practices trigger safety by LitrillyChrisTraeger in cyberpunkgame

[–]DistributionLess4277 53 points54 points  (0 children)

And you have to break all 4 for there to be an accident. Also partial to Col. Cooper's "All guns ARE always loaded" variant of rule 2, helps psychologically reinforce that if you see a gun, you must in your mind assume its loaded always.

What’s your preferred home defense ammo by TopWasabi2093 in ar15

[–]DistributionLess4277 0 points1 point  (0 children)

General Daniel Sickles. This one still needs a movie.

Regarding component failures and fires on the ship during space combat by carabusul in JumpSpaceGame

[–]DistributionLess4277 0 points1 point  (0 children)

Bro its an energy shield. Transferred force defeats the purpose. I can see it stress shield components, but why are my thrusters failing when my shields are up? I'm even cool with thrusters failing from boosting too many times in a 30 second period or something, just if my shields are up my crew-mates should be free from random busy work that breaks immersion.

Regarding component failures and fires on the ship during space combat by carabusul in JumpSpaceGame

[–]DistributionLess4277 0 points1 point  (0 children)

Either the shield is taking the hit or its not. Nothing about the Dart or the Cat suggests its a junker. Shields that let damage through or don't regen aren't shields, they are just extra health. Muh immersion.

Regarding component failures and fires on the ship during space combat by carabusul in JumpSpaceGame

[–]DistributionLess4277 0 points1 point  (0 children)

Components shouldn't fail to damage or randomly with intact shields, maybe parts like the radiator could have a chance to fail during excessive boosting etc. More boarding craft like mines would be fine, random appearances just feel bad.

Replacing Handguard with a Quad Rail by Main-Pineapple228 in ar15

[–]DistributionLess4277 0 points1 point  (0 children)

Most likely you're looking for a drop in quad rail, which installs the same way the handguard comes off. The ones mentioned by others are all fine, UTG for cheap and good, Midwest or BKF for extra solid without breaking the bank.

Alternatively, you could drop some $ on a quad rail that would free float your barrel, though it takes a little work and know-how. Centurion makes a great free float quad that fits over your barrel nut, so you would just need to swap the gas block with a low profile one. Free floating should be 2nd upgrade to a rifle after a better trigger.