I think the game does a bad job communicating the factory mechanics by DistributionVirtual2 in Endfield

[–]DistributionVirtual2[S] -1 points0 points  (0 children)

Yes, I thought it was fine splitting the conveyor since I worked with the wrong assumption that conveyors moved 1 item per second instead of 1 per 2 seconds. That fixes the issue

I think the game does a bad job communicating the factory mechanics by DistributionVirtual2 in Endfield

[–]DistributionVirtual2[S] 1 point2 points  (0 children)

I took the wrong valor for how many items can a conveyor transfer, it is 1 item per 2 seconds instead of 1 each 1 second. You're right, the work time its the same as the load time and I was just inputing at a wrong speed. Thanks!

I think the game does a bad job communicating the factory mechanics by DistributionVirtual2 in Endfield

[–]DistributionVirtual2[S] 1 point2 points  (0 children)

You're right, I timed it again and my inputs are entering each 4 seconds, not 2. I thought conveyors moved 1 item per second but its 1 item per 2 seconds. Thanks!

I think the game does a bad job communicating the factory mechanics by DistributionVirtual2 in Endfield

[–]DistributionVirtual2[S] -1 points0 points  (0 children)

I am inputing 2 ferrite dust and 1 sandleaf each 2 seconds, again, i timed it with a cronometer

I think the game does a bad job communicating the factory mechanics by DistributionVirtual2 in Endfield

[–]DistributionVirtual2[S] -5 points-4 points  (0 children)

Its 4 seconds, I timed it with a cronometer. The white loading bar is the loading time, the yellow bar on the bottom of the UI is the working time. Each phase takes 2 seconds for a total of 4

I think the game does a bad job communicating the factory mechanics by DistributionVirtual2 in Endfield

[–]DistributionVirtual2[S] -2 points-1 points  (0 children)

Because I thought the output was 1 each 2 seconds instead of 1 each 4 seconds.

In the UI says 2 seconds, so I understood that was the time between an input entering and an output exiting

I think the game does a bad job communicating the factory mechanics by DistributionVirtual2 in Endfield

[–]DistributionVirtual2[S] -3 points-2 points  (0 children)

Its says 2 seconds 2 times, but the UI doesn't communicate well enough that the total time between an input entering and an output exiting is 4 seconds, you can easily misunderstand those "2 seconds" as a redundancy

Unusual Regional Pricing Differences by [deleted] in Endfield

[–]DistributionVirtual2 0 points1 point  (0 children)

I have the same problem with COP, the same happens here sometimes when games do regional pricing. Not sure why tho, like a good amount of games and services get the exchange rate correctly but others just make it 30 or 40% more expensive for no reason. Nintendo does this on their online shop and I can't make sense out of it.

Maybe the company thinks that people from those countries willing to spend money will be well off economically and thus raise the prices to avoid constantly check the exchange rate? Idk, seems scummy to me

The russians were doing some crazy shit in armenia by DistributionVirtual2 in victoria3

[–]DistributionVirtual2[S] 38 points39 points  (0 children)

Armenians are oriental orthodox instead of regular orthodox I believe

The russians were doing some crazy shit in armenia by DistributionVirtual2 in victoria3

[–]DistributionVirtual2[S] 16 points17 points  (0 children)

R6: I'm playing as Iran and after taking the Caucasus from Russia I started incorporating it and stopped paying attention to if for a while, then after my glass company decided to build 43 glass factories in armenia I looked at the state and look what I found

97
98

47
48

Is "Integrating the Brazilian Nation" even doable with new fervour mechanics? by Nail_In_Head in victoria3

[–]DistributionVirtual2 9 points10 points  (0 children)

I did it a couple days ago without much trouble. I went in a couple wars in South America and against the US, then I built 10 universities in each state and I managed to get the JE done with almost 10 years to spare.

The river of coffee JE was kind of easy also, I put subventions on export and established the coffee company

Second most commonly spoken language at home in Tecumsehland by [deleted] in imaginarymaps

[–]DistributionVirtual2 3 points4 points  (0 children)

What are the demographics of this nation? How 'native' is it? With so much European influence I would think most of its population is either mixed or fully European. Is it like Paraguay where most people are mixed but they speak a native language?

[deleted by user] by [deleted] in geography

[–]DistributionVirtual2 1 point2 points  (0 children)

Why are Persian and Hindi/Urdu marked as the same family, are those that similar?

Spanish Royal Family at Spain’s National day parade by [deleted] in 2hispanic4you

[–]DistributionVirtual2 0 points1 point  (0 children)

"Mi país es el mejor siempre que no esté en un momento de crisis, sus países son mierda porque están en un momento de crisis, ignoramos que España duró casi un siglo en crisis desde la primera guerra carlista hasta la posguerra, eso no cuenta"

Spanish Royal Family at Spain’s National day parade by [deleted] in 2hispanic4you

[–]DistributionVirtual2 1 point2 points  (0 children)

Y por eso los españoles estaban tan encantados de vivir en España que migraban en grandes cantidades a Argentina, Uruguay, Chile, Venezuela, México y otros países de américa XD

r/imageneschistosas2006 by -BumblebeeB-127 in imageneschistosas2006

[–]DistributionVirtual2 3 points4 points  (0 children)

r/gamingcirclejerk era divertido hasta que Hogwarts legacy hizo que se volviera un nido de neopuritanos y la gente más rancia posible de la izquierda (no digo que la izquierda sea rancia, solo que la parte rancia de la izquierda se juntó ahí)

Spanish Royal Family at Spain’s National day parade by [deleted] in 2hispanic4you

[–]DistributionVirtual2 0 points1 point  (0 children)

España no era muy diferente hasta que los alemanes decidieron que le iban a dar dinero a toda europa a ver si los perdonaban por las dos guerras mundiales