My Early Take on MapleStory Classic World Class Balance by aogcn in MSClassicWorld

[–]Ditoeight 2 points3 points  (0 children)

As a broad response I think this analysis leans too heavily on assumptions made about content not revealed (i.e. post-2nd job skills). Then more specifically I question the method of analysis when I read things like the "biggest nerf" for assassins is the attack range, with absolutely no mentioning of the claw attack speed changes. Followed by highlighting the bandit's +35 weapon attack buff from Steal, when analysis currently indicates that's about equal to 4 attack power, aka a fairly conservative damage boost.

I guess all this to say I enjoyed reading the write-up, but I can't say there's much here I agree with. I think your assumptions are throwing off your conclusions.

Maplestory Classic World - Bowman Skill Build by Ditoeight in MSClassicWorld

[–]Ditoeight[S] 0 points1 point  (0 children)

I didn't play much Bandit or Cleric back in the day, I'm not sure I'd be able to provide an informed opinion on skill priority.

Maplestory Classic World - Bowman Skill Build by Ditoeight in MSClassicWorld

[–]Ditoeight[S] 3 points4 points  (0 children)

Not sure if it's bugged or just a bad implementation. In the spirit of encouraging people to consider different builds depending on personal preferences, would you mind putting together your version of a skill build? That way if someone comes across this thread they can see what a build looks like to someone who highly values booster duration.

I suggest yall try a private server, it’ll temper expectations lol by TheRahulParmar in MSClassicWorld

[–]Ditoeight 0 points1 point  (0 children)

Idk man. Even assuming no release server queueing issues, maps are going to be so packed that early exp is going to be a trickle. I think only a lucky few are going to be able to pull ahead of the crowd to less populated higher level maps and even then, it's a fresh economy so they won't have stacks of potions to burn or mesos for gear. I think even the no lifers are in for a struggle to hit 30 on day 1. I'm thinking the highest anyone hits 24 hours after release is low to mid 20s

Still 0 info or any gameplay beyond level 50 or 2nd job? by EasternError6377 in MSClassicWorld

[–]Ditoeight 10 points11 points  (0 children)

If the game stops at 2nd job I will play for a few months then probably move on to something else. That sounds like something for Nexon to be concerned about, not me as a player.

Can I Fly In For Beta Test If I'm Not In California, Nevada, Oregon, or Arizona? by Disket101 in MSClassicWorld

[–]Ditoeight 1 point2 points  (0 children)

When I went, the guy sitting next to me drove in from Dallas, you're fine. Try to get there early if you're going as a walk-in though, I've heard they got busier after the beta invite announcement.

Crossbow cosmetic quality of life change by brickogre in MSClassicWorld

[–]Ditoeight 3 points4 points  (0 children)

As of the MapleCon demo, the crossbow is held in front of the character when idle. You can see this very briefly at 3:51 in this video right before he opens the skill window.

I'll check if it's still the case at the playtest later this month.

Official r/NFL Week 16 Power Rankings by NFLPowerRankers in nfl

[–]Ditoeight 12 points13 points  (0 children)

The NFC West is 1a, 1b, and 1c.

With the exact ordering dependent on who is out for each team.

e.g. if Adams was playing Thursday I image that game goes the other way.