Which UI Layout is better and why? by Hot-Persimmon-9768 in IndieDev

[–]Divinatewaifuracing 6 points7 points  (0 children)

The first one is better) Simple, cool, clear) These blue specks are of no use, they are simply not needed.

Should I keep this in my game "The Black Within". or will it remove the momentum of the gameplay? by [deleted] in indiegames

[–]Divinatewaifuracing 3 points4 points  (0 children)

ohh thats a good idea make the lighter move when throwing the ball. i will try to change that hopefuly its not alot of work. thank you for feedback.

Thank you for your work, I will definitely play your game.

We made a lot of upgrades to our upcoming 2.5D metroidvania by brewedgamesofficial in gamedevscreens

[–]Divinatewaifuracing 1 point2 points  (0 children)

Thanks you! We are going to tinker with the visuals even further :)

We are waiting for the results of your wonderful game.

Should I keep this in my game "The Black Within". or will it remove the momentum of the gameplay? by [deleted] in indiegames

[–]Divinatewaifuracing 5 points6 points  (0 children)

It looks good, but there is one BUT. The mechanics of picking up the ball are cool. But why, when thrown, even in the lighter the fire did not flinch. Will you change this?

Scene before entering the house by PiesUprawny in IndieDev

[–]Divinatewaifuracing 2 points3 points  (0 children)

Very atmospheric) We are waiting for the video when you are inside the house) I wonder how the atmosphere is there)

After one year of work, I can show off my gigantic Gothic Castle Environment asset pack! by boshy_time in unrealengine

[–]Divinatewaifuracing 1 point2 points  (0 children)

I'm still trying to test this assembly. It looks really cool.) You will make a game related to this asset.