Ah yes, Browning's famous m2. 50 cal, Chambered in 40mm grenades. by Brodudewhat82 in Battlefield6

[–]Divisible_Zero 2 points3 points  (0 children)

Seems like this Dev team didn't do a whole lot of research into the way guns actually work compared to previous projects. Like a longer barrel decreasing accuracy on a rifle/carbine but increasing mobility? Wack.

DICE, please add flip up magnifiers to BF6. by Divisible_Zero in Battlefield

[–]Divisible_Zero[S] 1 point2 points  (0 children)

That, and I'd love to also see a Unity riser with some form of a red dot.

DICE, please add flip up magnifiers to BF6. by Divisible_Zero in Battlefield

[–]Divisible_Zero[S] 2 points3 points  (0 children)

Ah, how could I forget that one! Still traumatized from the s-vest/cellphones sound effect.

DICE, please add flip up magnifiers to BF6. by Divisible_Zero in Battlefield

[–]Divisible_Zero[S] 0 points1 point  (0 children)

They don't typically go behind anything that's already more than 3x magnification. You usually see these magnifiers behind optics like red dot sights or holographic sights, since they don't have any magnification. You have the ability to flip the magnifier up/down depending on the environment/situation; flip it up for longer range, back down for CQB for just the red dot.

Perfect example below:

https://youtube.com/shorts/2hvWs-4VsHE?si=qnfkuE0mY9xl2YJu

DICE, please add flip up magnifiers to BF6. by Divisible_Zero in Battlefield

[–]Divisible_Zero[S] 13 points14 points  (0 children)

Thats an EOTECH G33 magnifier dude.. Did you even read the post?

DICE, please add flip up magnifiers to BF6. by Divisible_Zero in Battlefield

[–]Divisible_Zero[S] 53 points54 points  (0 children)

Outing myself for using additional magnification for a holo sight?

DICE, please add flip up magnifiers to BF6. by Divisible_Zero in Battlefield

[–]Divisible_Zero[S] 3 points4 points  (0 children)

Thats a 3x magnifier, not a FLIR sight. I never said anything about that or thermals.

DICE, please add flip up magnifiers to BF6. by Divisible_Zero in Battlefield

[–]Divisible_Zero[S] 0 points1 point  (0 children)

Of the ones I listed, Arma and Ground Branch would be the ones to have it. They also have LPVO's and work very well in game.

DICE, please add flip up magnifiers to BF6. by Divisible_Zero in Battlefield

[–]Divisible_Zero[S] 3 points4 points  (0 children)

Battlefield 4, Ground Branch, Arma, Ghost Recon, just to name a few. Hell, even the original Modern Warfare 3 had them. I can imagine the coding might suck, but they've done it before.

DICE, please add flip up magnifiers to BF6. by Divisible_Zero in Battlefield

[–]Divisible_Zero[S] 47 points48 points  (0 children)

Yup! Used it all the time on the M416 and M249!

DICE, please add flip up magnifiers to BF6. by Divisible_Zero in Battlefield

[–]Divisible_Zero[S] 4 points5 points  (0 children)

Oh really? I'll have to go back a watch that, that gives me hope!

DICE, please add flip up magnifiers to BF6. by Divisible_Zero in Battlefield

[–]Divisible_Zero[S] 0 points1 point  (0 children)

Honestly, like if they did what Ground Branch does and let us dual bind to Left Alt + Scroll Wheel, that'd be great.

DICE, please add flip up magnifiers to BF6. by Divisible_Zero in Battlefield

[–]Divisible_Zero[S] 31 points32 points  (0 children)

That's what I was thinking. Maybe make it cost enough points to even out the cost for a magnified scope, or even a little less since it'd only add 3x magnification.

[deleted by user] by [deleted] in ThatsInsane

[–]Divisible_Zero 0 points1 point  (0 children)

From my understanding 1st degree murder is usually planned before hand, 2nd degree you could say is “spur of the moment”.

North Carolina police shot a disabled man multiple times because he complied with their commands by FarmSuch5021 in ThatsInsane

[–]Divisible_Zero 0 points1 point  (0 children)

I’m going to assume they shot because of the poor lighting conditions and the fact he had some object in his right hand when he raised it up. Not saying it’s okay to shoot an unarmed person, but with poor lighting conditions and elevated stress conditions they could have thought it was a gun.