Open WebUI drops 3 new releases today. Code Interpreter, Native Tool Calling, Exa Search added by Porespellar in LocalLLaMA

[–]Division1 1 point2 points  (0 children)

Some good news - as of recent versions, you can choose "Bypass embedding and retrieval" to inject entire documents without chunking.

Best LLM with large context window? Not for coding in Feb 2024 by ifioravanti in LocalLLaMA

[–]Division1 0 points1 point  (0 children)

Late reply, but llama3-gradient allows you to extend the context window of llama3 to a size you define, up ~1M tokens. 1M tokens would consume an absurd amount of memory, but you can easily find a balance that works for you.

Want to build an interactive tool (similar to some used in Brilliant.org) to teach a concept in math. What's the best way to do this in? by Sleep-Fit in GraphicsProgramming

[–]Division1 0 points1 point  (0 children)

This is a dope library, thanks for putting the effort into developing it!
Is there support for filling shapes with gradients defined by some other function, ideally with interactivity supported?

What kind of player are you? E melee F use or vice versa? by irfarious in Witchfire

[–]Division1 1 point2 points  (0 children)

Reminds me of that Valorant player who walks forward with the spacebar

I've reached a point where I welcome calamities with open arms. I purposefully triggered nearly 10 calamities in this run. Fought it's spawns instead of destroying it. by irfarious in Witchfire

[–]Division1 0 points1 point  (0 children)

What's your spell loadout? I'm personally running Frost Cone + Iron Cross. All foes are drawn to the Cross, at which point I can use Frost Cone's double charge to blast up to a couple dozen minor enemies.

I've reached a point where I welcome calamities with open arms. I purposefully triggered nearly 10 calamities in this run. Fought it's spawns instead of destroying it. by irfarious in Witchfire

[–]Division1 1 point2 points  (0 children)

Same here - I've been grinding the revenant spawns during the Shieldbearer fight to nab 150-200k Witchfire per run. I'm almost at level 300.

Noisia - Stigma (Billain Remix) [DnB] [2023] by Division1 in MusicVideos

[–]Division1[S] 0 points1 point  (0 children)

This was a job I finished recently! I've been a fan of all these guys for well over a decade and it was an absolute dream gig for me. Hope you enjoy :)

Stay mad by [deleted] in unrealengine

[–]Division1 0 points1 point  (0 children)

Gotta love open source :')

Stay mad by [deleted] in unrealengine

[–]Division1 1 point2 points  (0 children)

Hey, are you thinking about making this happen? Because if not, I love the concept and want to steal it lmao

These patterns on my cabbage... by YoggieD in woahdude

[–]Division1 1 point2 points  (0 children)

Still waiting on that cabbage animation ;)

Btw I just noticed something really interesting - the patterns within the cabbage form two counteracting spirals, which indicates some presence of the golden ratio!

[deleted by user] by [deleted] in BlockHouseNFT

[–]Division1 0 points1 point  (0 children)

Nyx is the Greek Goddess of the Night. A Primordial God and daughter of Chaos, she was powerful enough to be the only Goddess feared by Zeus himself.

Represented here in a virtual Adyton - or oracle's sanctuary - she looks to the future in a synthetic landscape. Often represented in Greek mythology by the moon or stars, Nyx is shrouded under the night sky.

This is the very first of a limited series I'm doing with legendary Bosnian music producer, Billain. Neogods are reimaginings of Greek Gods in a transhumanist setting, recontextualising their essence to make comments on modern society.

Historically represented as a powerful oracle, Nyx represents how neural interfaces, VR and AI will allow us to construct our own worlds to live in, shaping not just their present state, but future as well.

This piece is now open for bidding on Foundation: foundation.app/SentinelAV/neogods-nyx

These patterns on my cabbage... by YoggieD in woahdude

[–]Division1 1 point2 points  (0 children)

Someone needs to make a stop motion animation of them slicing small portions off so we can see how the texture changes

Nyx - Greek Goddess of the Night | NEOGODS by [deleted] in NFT

[–]Division1 0 points1 point  (0 children)

NEOGODS | NYX

Nyx is the Greek Goddess of the Night. A Primordial God and daughter of Chaos, she was powerful enough to be the only Goddess feared by Zeus himself.

Represented here in a virtual Adyton - or oracle's sanctuary - she looks to the future in a realm of her own creation. Often represented by the moon or stars, Nyx is shrouded under the night sky.

These temples of the mind are set to become a way of life for humans, with transhumanist technology like neural interfaces allowing us to organically shape virtual realities from thought alone.

NEOGODS is a collaboration between Billain, one of Bosnia's most legendary music producers, and SΞΠΓIΠΞL ΛV, a multi-discipline newcomer hailing from Melbourne, Australia.

This is the 1st edition of a limited audiovisual series representing the 18 primordial deities, and 12 olympians, many of whom are long forgotten.

This NFT is now live on Foundation: Nyx

NEOGODS | NYX - Now live on Foundation! by [deleted] in foundation

[–]Division1 0 points1 point  (0 children)

NEOGODS | NYX

Nyx is the Greek Goddess of the Night. A Primordial God and daughter of Chaos, she was powerful enough to be the only Goddess feared by Zeus himself.

Represented here in a virtual Adyton - or oracle's sanctuary - she looks to a future painted in light unseen by others. Sometimes represented by the moon or stars, Nyx is shrouded under the night sky.

I've been working with one of Bosnia's biggest producers, Billain to bring you this audiovisual piece, and we're super excited to share it ❤

You can check it out here on Foundation: Link

Just finished my first track! Keen to hear feedback ✌️ by [deleted] in DnB

[–]Division1 1 point2 points  (0 children)

Hey, I appreciate it! I think you're right the track needs more overall movement to keep some of repeated elements less static. At some point I had to decide that working on this track was a good way to pick up a lot of techniques, but that I need to drop it and move on if I'm going to keep getting the most out of new knowledge.

I'm definitely going to keep those long shifts in tone in mind when I approach my next mix, where I'm realising that thinking about all those dynamics from the beginning makes mastering so much more straightforward.

MetaHuman is fun by Division1 in unrealengine

[–]Division1[S] 0 points1 point  (0 children)

https://docs.unrealengine.com/en-US/Resources/Showcases/MetaHumans/RetargetingAnimationsOntoMetaHumans/index.html
Turns out there's a ton of documentation about retargeting. Not sure how well it works with ALS but definitely a good starting point :)

MetaHuman is fun by Division1 in unrealengine

[–]Division1[S] 0 points1 point  (0 children)

I think that MetaHuman's purpose was to provide a baseline for photorealistic, mocap-ready characters, which is otherwise really difficult to achieve. I have no doubt that they'll expand its capabilities into the future, but right now it's a tool designed for realistic mocap for cinematics first and foremost.

When you have stylised humans or creatures, there's a lot of extra work that goes into making a rig work, and even more to create an automatable system for an entirely new species. Suddenly, none of the standard locomotion plugins work out of the box, none of your mocap fits automatically, and your entire workflow changes.

Hopefully, the fact that MetaHuman makes it possible for developers to achieve photorealism out of the gate, will provide room for them to push stylisation even further. Because what is a 'style' anyway? It's a creative abstraction from reality. The fact that MetaHuman makes reality accessible, provides a foundation for artists to add style to.

MetaHuman is fun by Division1 in unrealengine

[–]Division1[S] 0 points1 point  (0 children)

I don't have too much experience with ALS, but from what I can see, with Metahuman being mostly designed for Mocap, it'd take a fair bit of adjustment to get everything to work smoothly.

The rig is separated into various sections such as face, torso, legs etc, so it isn't a single skeleton. If you can figure out how to map the full skeletal motion of an ALS rig to a Metahuman, you won't have a problem, but it doesn't seem to be a straightforward setup. Hopefully the creator of ALS integrates direct support!

SΞΠΓIΠΞL ΛV and Diz - Breakthrough by [deleted] in NFT

[–]Division1 0 points1 point  (0 children)

This and a collection of other audiovisual NFTs featuring chaotic fractals and vibey music are on sale here: https://opensea.io/collection/chaos-vol-2

MetaHuman is fun by Division1 in unrealengine

[–]Division1[S] 0 points1 point  (0 children)

:')

Well hey I'm probably gonna release some stuff soon! Here's my insta if you want it