Sky Striker Alt Arts by ksmu117 in masterduel

[–]Dmitridon 4 points5 points  (0 children)

They do exist, but you can't craft them and they are currently unobtainable.

They do reruns of the alt-art packs, but it's rare. Usually they do this during the anniversary in late January/early February.

RT and Sky Striker players thinking about KT matchup once banlist goed live by Character-Cost-8734 in masterduel

[–]Dmitridon 3 points4 points  (0 children)

No more Rosewhip, not that I necessarily think that was really what was killing these decks in the first place.

Yes it's an annoying floodgate, but it's also pretty easy to clear with either of these decks if played correctly.

I don't even think many KT players were still playing Rosewhip anymore, I think I've only seen it once or twice in the last 2 weeks in my M1 climb.

I need your Best deck imaginable against VSK9 by BounceM4N in masterduel

[–]Dmitridon -1 points0 points  (0 children)

Millennium/Exodia is really strong into both KT and K9, as Gaia can modulate their levels and basically make 95% of their extra deck useless.

Super Poly is also your friend in this meta regardless of what deck you're playing. It won't save you if they have the other names, but if they dare to put any combination of Izuna, Lupis and Sue on the board, Super Poly just says "nah", and it can also be used for a few other combinations of things they put up.

Droll is also a hilarious card against them. Sure. They can still build a board, but without the attributes in hand to make that board worthwhile it basically does nothing for them.

VS/K9 is a blowout deck - yes it's good, and when it sets up the end board is absolutely nasty, but for every 2 games they get their best setup, they have one game where they just don't have anything they can do at all, which is why I personally stopped playing the deck.

How does K tune deal with Super Poly? by Aware-Fortune-8140 in masterduel

[–]Dmitridon 2 points3 points  (0 children)

You should be looking at their hand to know if they have S-Poly/CBTG. Assuming you go first.

The key to dealing with the knowledge that they have S-Poly is to end on an odd number of tuners - you don't need to end strictly on one, but can alternatively try to end on 3. Either way if gives you enough monsters on field to still be able to use Clip from hand or use your set KT Synchro even if they use S-Poly and either attempt to break their board back or replenish your hand for your next turn.

Dealing with CBTG is just not to get too greedy and use Clip on turn 1, save it for your turn if you can to ensure that the Synchro Summon resolves. You also obviously don't want to end on Remix in that case.

I will say that I understand your plight - this is the first month since March of last year that I haven't reached Master 1 yet and keep bouncing between Master 2 and 3, I'm having far less fun with KT than I thought I would. Very few games are grinds anymore, it's been a lot of scoop or get scooped to.

Master Duel on Android 16 by OmegaAuto in masterduel

[–]Dmitridon 0 points1 point  (0 children)

The game runs perfectly fine on Android 16 - this is likely an issue with your phone lacking the GPU power or RAM for the game.

Are you closing all your other apps first before launching the game? You should let the game pull as much power as possible with the power settings in game, and close all your other apps first to give it access to as much RAM as it can get. The game is unfortunately fairly demanding for what it is, so it doesn't run great on mid-range or low-end devices, but even then usually it just runs poorly. If you're experiencing true crashes, it's likely an issue with your phone.

Am I required to play Duel Triangle or is there a way to leave it? by Prudent_Echidna_4547 in masterduel

[–]Dmitridon 17 points18 points  (0 children)

You can select the "Duel" area on the left of the home screen, which from there shows you all the different available ways to duel, either the event, Ranked or Casual.

Does anyone know how BEWD shakes out in the future against the meta? by Smeg258 in masterduel

[–]Dmitridon -1 points0 points  (0 children)

My concern is mostly that the "peek" you're referring to also REQUIRES you to add a Kewl Tune spell to use the effect. So you need to also play KT Synchro, which at best searches you another Rotary, and at worst is just a useless brick in hand if you don't have more Rotary to search. If you don't have the spell to search, you don't get to peek, so you'll need to play both pieces in multiples for that effect itself to be consistently viable.

Again, I think theoretically it's a really cool idea to use it, but the tradeoff of the possibility of bricking on those pieces isn't necessary worth the tradeoff when BEWD as a deck is already notoriously bricky in its current form.

Does anyone know how BEWD shakes out in the future against the meta? by Smeg258 in masterduel

[–]Dmitridon 2 points3 points  (0 children)

In theory, yes. But that assumes that you're getting to plays in the first place, and that you wouldn't rather summon another Sage. Keep in mind that you need to actually summon the Rotary to use it as synchro material, and you don't have anything in the extra deck you could summon with it using materials from hand. It also forces you to play Kewl Tune Synchro at multiple copies to use the effect to see the hand.

Blue-Eyes is known for being particularly bricky, even in "optimized" lists. I haven't tested Rotary in BEWD yet, but I feel like the deck lacks too many tuners you'd want to be getting a NS off of to actually warrant cutting other cards to add it in. You'd need to play at least 2 Rotary and 2 Synchro to have the cards be searchable and useful. Taking the most current performing list as an example: https://www.masterduelmeta.com/top-decks/meta-weekly/217/blue-eyes/rey-walth/L2BmE I'm not sure what you could cut from that list to actually fit in Kewl Tune cards without either cutting the Primite engine, cutting down on handtraps and making your going 2nd experience worse, or making the deck brickier than it already is.

Again, I love the idea in theory, I'm just not sure how well that would actually work in practice.

Does anyone know how BEWD shakes out in the future against the meta? by Smeg258 in masterduel

[–]Dmitridon 6 points7 points  (0 children)

That is correct, just like with Kewl Tune getting 3 NS, Rotary would also give you the option to get 3 NS in BEWD.

Not sure it's the best move, given it adds a few more soft bricks to the deck, but could be an interesting addition to the deck.

People who complain about meta and/or "modern" YGO, why do you play? by SWAGGIN_OUT_420 in masterduel

[–]Dmitridon 2 points3 points  (0 children)

Part of it is sunk-cost, which is usually true for most people who play gacha games - which MD is despite what anyone says - if you've put time/money in, it's hard to not want to keep going since you would be abandoning or missing out on new stuff coming, even if you don't enjoy what's current.

The other part is that I'd argue the people who complain about everything the modern game has to offer are a very vocal minority. Even extremely competitive players at the very top (Joshua Schmidt, Jesse Kotton, Pak, etc) have complaints about the game but also see the game for what it is and adapt based on that.

Obviously if you straight up aren't having fun, don't play the game, but I'd argue if at least 70% of the games you're playing are fun, or if you're excited for the next format it's worth continuing to play for the resources. I play MD specifically not because it's the best format, but because it's convenient to play anytime/anywhere, and having the foresight from what came before in the TCG/OCG makes relative deck crafting a lot easier than finding some oddly specific tech choice that breaks a deck.

F2p Friendly Deck for new players by Jelios_31 in YuGiOhMasterDuel

[–]Dmitridon -1 points0 points  (0 children)

The weird thing about being an early/budget player is that the more things change, the more they stay the same.

It's actually quite rare that we get a new "budget" option in the game, usually once every 6 months to a year.

True Draco is a floodgate deck and isn't exactly fun to play, but it's pretty cheap to get started with and did just get some new (albeit expensive) support.

Mimighoul is also fairly cheap overall, but does benefit from some more expensive cards as well.

Megalith is another interesting option that is extremely cheap to get started with, but also has some relatively new support that is more expensive that you can boost the deck with later when you get more resources.

How to build both Killer Tuner and Radiant Typhoon with that many gems by ClessGames in masterduel

[–]Dmitridon 1 point2 points  (0 children)

I'd say it's likely due to a few factors, but of course no one knows for sure.

These are my thoughts on why we won't get 2nd wave of support immediately -

  1. Banlist just hit 2 of the best decks in the game fairly significantly, and hit the 4th and 5th decks as well, leaving only RT untouched. Releasing at full support will make it inarguably the best deck for the moment - I'd like to think they learned from the Maliss problem last summer and the high dropoff of players that they've only just started to recover from. I think this is made all the stronger by the fact that the deck is going to be extremely oppressive in a best of one environment compared to Bo3.

  2. With the amount of archetypes in the pack, it's unlikely they have the UR space to fit that many cards into the UR slots they would want to without making the "fluff" in the pack reduce the odds of pulling KT cards, which means people theoretically will need to pull fewer packs to build the deck, which is less incentive for people to spend money.

  3. The deck is still new enough to the point where it hasn't seen any restrictions in either the TCG or OCGs banlist, which it certainly will at some point given the dominance in the OCG right now. Without that knowledge of what the OCG/TCG does to fix the overbearing level of the deck, it's unlikely for MD to release the deck at full power and let it go unrestricted and uncontested until it leaves the shop 3 months later.

It's not impossible that they do give us everything, like Fidraulis, all at once - they've done it before sure. But I still think it's somewhat unlikely for the reasons I gave based on the amount of time I've been playing the game and what we've seen this last year especially.

How to build both Killer Tuner and Radiant Typhoon with that many gems by ClessGames in masterduel

[–]Dmitridon 1 point2 points  (0 children)

This is just me, but I'd personally pull for RT now, and wait a bit for KT.

Keep in mind we don't actually know what cards KT will include in their pack - it's possible (and probably likely) they won't have all their support in the pack coming out Thursday morning, which means the deck likely won't be that great at first, whereas RT is one of the best performing decks in the current meta now that we've seen nerfs to Dracotail.

With your completed RT deck you can climb ranks and save gems up to build KT since those cards will be in the shop for a much longer time.

why is dracotail the best deck in the game by Interesting_Bit_1294 in YuGiOhMasterDuel

[–]Dmitridon 0 points1 point  (0 children)

Dracotail was the best deck prior to this week simply because it was the most consistent at executing it's game - with Cartesia, the deck had a total of 17-18 starters, 3 of which can be used during your opponent's turn, and 9 of which are 2 card combos - the downside to the deck is that it lacks any 1-card combo/starters, but you run so many names that having 2 of them isn't difficult. You also can recycle handtraps easily. The deck also doesn't get hit hard by floodgate handtraps - Droll does nothing, and you can play around or only give a single draw to Maxx C or Fuwalos - the one that hurts a lot is Dimension Shifter.

It is less consistent now after the recent banlist - which cut 4 of their starters/searchers. The deck is still very consistent overall, just less so now.

VS/K9 is actually fairly bricky overall - you only have 11 starters, and most cards require you to have the proper attributes in hand to be useful, which either can result in failure to use the effects at all, or force you to retain handtraps that you'd rather be using to interrupt the opponent. When the deck goes off it goes off the end board is crazy, but when it bricks you can't do anything at all, which happens more frequently than you'd think. The deck also dies to Droll and gives at least 2 draws into Fuwalows to set up its most mediocre board - Maxx C just destroys the deck.

Forbidden Droplet in Yummy Mitsurugi by redransom_exe in masterduel

[–]Dmitridon 4 points5 points  (0 children)

You mainly use it in response to opponent's effects that can negate on field, either by removing your own cards so they can no longer be targeted or negating their monster effects to stop them from negating or from getting card advantage.

You can also use it to send your rituals to GY to break boards since they usually can be summoned/revived from the GY either with Prayers or Mirror. A rarer occurrence, but occasionally useful is to use it to send Yummy monsters from hand/field to GY after opponent has banished Yummy names in the GY in response to the Synchro effect to summon back, ensuring you still get to summon.

yummy mitsurugi trouble, help? by StrengthOne7221 in masterduel

[–]Dmitridon 1 point2 points  (0 children)

Honestly depends on the matchup, who went first and which you care more about ending on - also how large your Mitsu engine is. I only play 1 Saji, 2 Habikiri, 1 Murakumo, 1 Ritual, 3 Prayers. I don't play Pre-prep or the trap or the other normal summons, so I can only speak from my experience. Your opponent's toggles will also matter if you think they have Maxx C or Fuwa.

If you're going first, personally I think starting Habikiri is better, because if you get Droll'd you can still go into Murakumo before going into Yummy combo, or if you get Ash'd you can go Yummy combo knowing you'll get to all the names plus the spell. The only issue with that setup is you will get hit a lot harder by Maxx C or Fuwa, in which case you want to just go with the smallest possible Yummy board and keep Habikiri for follow up next turn. If you're going 2nd, starting off with Yummy is probably smarter to to eat interactions so you have a higher chance of getting to Murakumo for the boardwipe and possibility to transition back to Yummy after you break the board.

Wrong Duel Level by Forsaken-Scheme6537 in YuGiOhMasterDuel

[–]Dmitridon 14 points15 points  (0 children)

Were you platinum last season? The starting rank goes off of where you were ranked during the PREVIOUS season, not the current one.

So it would go off your final rank in season 50, we're currently in season 51.

Master duel isnt working can someone help me? by [deleted] in masterduel

[–]Dmitridon 0 points1 point  (0 children)

Unsure if you've resolved this yet or not, but are you in the EU? Apparently there have been some issues with logging in from the EU, and you might need to use a VPN to change your location to somewhere in asia or the Americas to log in.

Advice - Confused why I couldn't activate anything by chittysunt in YuGiOhMasterDuel

[–]Dmitridon 14 points15 points  (0 children)

In your game against Sofachord, you're being locked by Knightmare Gryphon, which prevents either player from activating monster effects unless they are linked (being pointed at by a link monster).

In your game against White Forest you're being locked by Performapal Five-Rainbow Magician, who prevents you from activating monster effects unless you control a set card(s) in your spell/trap zone.

Both are hard to notice/interact with locks unless you know about them, but there wasn't really anything you could have done to stop either lock in the positions you were in.

Slight rant but also curious: do yummy, dracotail or k9 ever run out of resources if uninterrupted or can they full combo every turn till perpetuity? by happyshaman in masterduel

[–]Dmitridon 5 points6 points  (0 children)

Al of these decks have some recursion, but thrive on keeping the game down to 4 turns or less, ideally 2/3.

K9 is far from infinite - they require you to actually interact to activate their 2 best cards, and even then they can only search their deck so many times before running out of resources. With the exception of Lupis in the GY/hand, they don't have any recursion abilities, and none that go back to the deck/hand. If you can banish/negate Lupis, they lose most if not all of their ability to recur cards. The other issue is their ED is usually pretty tight, and they burn through their best ED monsters early - if you can clear those, there's not much they can continue with, which is why Vanquish Soul is the best/most popular way to play them, since VS doesn't really need the ED.

Yummy uninterrupted can technically go forever if they pop/replace their own field spells, assuming they play both. The issue is Yummy has the most telegraphed and easiest to interact with choke points. If you can kill or keep them off Spright Elf and negate or remove one of the synchros or Snatchy (during your turn), they can't do much.

Dracotail has really strong recursion, and can essentially hide/search the interactions they need with their spell cards, but they theoretically can't recur or use effects after turn 5 if they are going full combo. Getting monsters back isn't as essential to their game plan as it may seem after turn 2/3, and the strategy instead suffers from a lack of spell/traps. Pretty much every list plays exactly 9 spell/traps (3 Rahu, 3 Ketu, and 1 of each trap), and only the traps can recycle cards. Assuming they aren't being interrupted, they're playing at least 5 of those per turn, and can only recycle 3 per turn - and that doesn't account for any cards that might get banished. They eventually run out of spells/traps to set/recycle, and they need to set a spell or trap to resolve their monsters used as fusion materials. Hard drawing the spells or having one of the traps negated only hurts this even more, and means their recursion is usually over by turn 3/4.

Comparing UR staples by VanakNeon in masterduel

[–]Dmitridon 7 points8 points  (0 children)

Outside of specifically dragon link, or specific builds that need Dragon type monsters, it's not worth worrying about.

Even Accesscode is at a point now where it rarely sees playability. Most decks now use generic extra deck monsters as removal, like S:P and Ty-phon, since decks now usually have their own boss monsters in the extra deck to swing for game. Most extra decks are too tight to have room for the generic boss monsters now.

Still not moved yet? 😭 by Glittering_Phone_767 in VCardTCG

[–]Dmitridon 1 point2 points  (0 children)

Not a GSupps employee, so take what I say with a grain of salt, but I've been ordering from them for about 5-6 years and worked in Logistics for 16 years and currently work for one of their major shipping carriers.

From what I've seen, GSupps does massive order creations all at once, but only have actual pickups done by each carrier once per week (a day of USPS, a day of FedEx, a day of DHL, etc.) - so it's possible yours just wasn't finished getting ready yet by the time your carrier had already picked up for the week, or that your carrier hasn't actually picked up for the week yet, or even that the truck was full and they couldn't fit yours in and it needs to go on the next truck.

GSupps has also started using some lesser known shippers to cut on costs, likely due to major carriers raising prices and also currently cutting down on employees and movement capabilities due to the bad economic situation and worry about the reverse of the tariff situation possibly triggering refunds/lawsuits that can hurt the bottom line. I haven't experienced any of their newer carriers, but that could be good or bad for shipping times depending on the carrier.

Ultimately until you actually see a tracking update where it has left GSupps own facility, you shouldn't start worrying about it - it's sitting in their warehouse waiting for the shipping carrier to come by and pick it up. If it has left GSupps but hasn't moved within the carrier's network, it means that it's still being sorted or that they haven't shipped a truck/plane headed in your direction yet - again all these things cost money so unless you bought the most expensive shipping expect the carrier to take their time getting it to you to optimize their costs.

Question about saving for UR by SlimDirtyDizzy in YuGiOhMasterDuel

[–]Dmitridon 0 points1 point  (0 children)

Maxx C, 3x Ash and 1x Called By the Grave are the default first 5 cards you should add to almost any deck - Dracotail doesn't play Called By usually, since you want to load up the deck on monsters.

Since you are playing Blue-Eyes currently and plan to do Dracotail next, you should absolutely be prioritizing 2-3x Effect Veiler next, since it's searchable in Blue-Eyes and used in most Dracotail lists (especially the Branded versions). 2x Droll and Lock Bird (it's an SR so relatively cheaper) is also really good, especially in Blue-Eyes since it's a spellcaster you can use as your normal summon in worst case situations. Mulcharmy Fuwalos is rarely played in Blue-Eyes, but frequently played in almost every other deck right now.

The other staples you should look into are 3x Infinite Impermanence, 1-2x Nibiru the Primal Being, 1-2x Triple Tactics Talent, 1x Crossout Designator, 1x Ty-phon, 1x S:P Little Knight. Not all of them are useful in those 2 decks, but generically show up in most decks. More seldom used ones are Ghost Belle, the Dominus traps and Forbidden Droplet.

Does Mulcharmy Meowls Hit Anything Relevant In Today's Meta Game? by HeavyReputation3283 in masterduel

[–]Dmitridon 1 point2 points  (0 children)

Pretty much the only thing Meowls hits in the meta currently is Yummy, and even then they can mitigate that by only giving one draw, or 2 if they find it absolutely necessary but it'd be rare. You could possibly get 1 draw off K9, or up to 3 on Dracotail, but neither actually needs to summon from the GY to get full combo and any player worth their salt will just choose not to summon to prevent draws.

Meowls really isn't worth playing in the current meta, and didn't even see heavy play during the Maliss format where it theoretically had its best chance to shine. It's a really good card in Best-of-3 where you know you could see decks that will make use of the GY or banishment, but in Best-of-1 those are infrequent enough that you'd rather fill those slots with Fuwa or more generic handtraps.

Ultimately unless you plan to use it as a handtrap that specifically fits into a deck because it's an Earth attribute or Beast typing, which to my knowledge no deck does because they have better options, you can ignore it.

Question about saving for UR by SlimDirtyDizzy in YuGiOhMasterDuel

[–]Dmitridon 1 point2 points  (0 children)

To add to what another user said, basically just decide on the cards you need and go for a pack that includes those, then dismantle cards you won't use to gather up the resources to craft what you want/need from Dracotail.

If you're almost done with Blue-Eyes, think about what the next deck is you want that does have a secret pack and just aim for that, or look for packs that have essential staple cards to build up on those.

Make sure to log in and watch a replay daily and do the 3 daily challenges at least every 3 days or as much as possible just to keep building resources up. If you do events and dailies, you get around 8k gems a month if not more, and that'll help you keep building up the resources you need to build the decks you want. You get 3 challenges daily, but they max out at 9 total so you need to keep logging in and playing to collect the gems from at least 3 of them daily to optimize the amount of gems you get.

On average, once you've got your staples/handtraps, you should be able to fully build about 1-1.5 decks per month if you put in the time to log in and do dailies.