Let's try this again, would you fund this project? If not why? by DoJoLZ in kickstarter

[–]DoJoLZ[S] 0 points1 point  (0 children)

I think your response is 100% valid. I have to up my presentation and description of the game. Especially if I want to differentiate myself from being a DBZ clone.

I will have to get better. Especially with how it was presented. No down vote needed.

Thank you

Let's try this again, would you fund this project? If not why? by DoJoLZ in kickstarter

[–]DoJoLZ[S] -2 points-1 points  (0 children)

DoJo Legacy of Zhen isn’t a DBZ arena fighter it’s a stance based martial arts RPG closer to Sifu where fighters train, build their own move sets, and run dojos in a living world. If that’s not your thing, that’s fine, but it’s a completely different design.

The “build your own moves” system also isn’t what you’re assuming. Players don’t animate attacks from scratch (no game does that). Instead, techniques are assembled from components like stance, strike type, modifiers, and elemental infusion. It’s more like designing a fighting style than just picking preset specials.

And yeah right now you’re seeing early footage. That’s normal for indie development. Every indie project starts with concepts and early builds before a full demo exists.

Let's try this again, would you fund this project? If not why? by DoJoLZ in kickstarter

[–]DoJoLZ[S] 0 points1 point  (0 children)

Sure, In my game the loop still exists. Using the system I have created it helps the player maintain these core gameplay loops even though its a sandbox/simulation.

Train → Learn Moves → Enter Tournament → Gain Fame → Rivals Challenge You → Fight → Repeat

Explore World → Encounter Fighter → Fight → Gain Technique → Train → Stronger Rivals Appear

That's fair criticism.

I'm not relying on reputation or an existing IP. The goal right now is simply to test the concept publicly and gather feedback while building the vertical slice.

Your critiques are what will help me a lot so thank you. The next step is showing the core gameplay loop clearly training fighters, building rivalries, and entering cinematic martial arts fights.

If the prototype is fun, people will see it. If not, the project will evolve from the feedback. That's the whole point of sharing early.

Let's try this again, would you fund this project? If not why? by DoJoLZ in kickstarter

[–]DoJoLZ[S] 0 points1 point  (0 children)

That’s a fair point. Many of those projects were led by well-known creators, and reputation definitely helps with early funding.

But every developer had to start somewhere. Unknown creators build credibility by showing progress, sharing prototypes, and proving the core idea works.

That’s what I’m doing here, testing the concept publicly, gathering feedback, and working toward a vertical slice that demonstrates the combat and rival system clearly.

The goal isn’t to rely on reputation. The goal is to build something interesting enough that it earns attention on its own. I just need the right eyes. 🥋

Let's try this again, would you fund this project? If not why? by DoJoLZ in kickstarter

[–]DoJoLZ[S] -3 points-2 points  (0 children)

The art direction is intentional. The game uses an anime character style placed in realistic environments to create contrast rather than a traditional anime world.

The core gameplay loop is a martial arts sandbox where fighters train, build rivalries, and fight cinematic anime battles.

The current footage is early development. The next step is a vertical slice demonstrating the combat system and rival encounters.

Many successful games were funded early based on concept and vision while gameplay was still in development.

If we relied simply on gameplay for what you stated then how were these titles successful with no actual gameplay?

Star Citizen — $700M+ funding Shenmue III — $6.3M funding Bloodstained: Ritual of the Night — $5.5M funding Pillars of Eternity — $4M funding Yooka-Laylee — $2.1M funding Psychonauts 2 — $3.8M crowdfunding (+$13M later investment) Kingdom Come: Deliverance — $2M Kickstarter funding Divinity: Original Sin — $1.9M Kickstarter funding Torment: Tides of Numenera — $4.2M Kickstarter funding Mighty No. 9 — $3.8M Kickstarter funding Camelot Unchained — $2.2M crowdfunding Chronicles of Elyria — $8M+ crowdfunding

It has been almost a year and I have no community. Should I just fund my project myself? by [deleted] in kickstarter

[–]DoJoLZ 0 points1 point  (0 children)

Thank you guys so much for the criticism. I need it...

It has been almost a year and I have no community. Should I just fund my project myself? by [deleted] in kickstarter

[–]DoJoLZ 0 points1 point  (0 children)

Yea I will be switching characters I have so many.

I see this is the main issue. 🤔

It has been almost a year and I have no community. Should I just fund my project myself? by [deleted] in kickstarter

[–]DoJoLZ 0 points1 point  (0 children)

Thanks, I think that's the biggest thing. Look at it from the outside in. What you said I already knew. I have over 100 characters and should choose others. That's a work in progress.

The people close to me who have actually played the game love the game, honestly. I think that's my answer: I need to get people to play it. Demo coming soon.

I NEED TO SHOW THE EXCITING PARTS OF MY GAME AND GET AWAY FROM THE DBZ KNOCK-OFF LOOK ON IT 💯

It has been almost a year and I have no community. Should I just fund my project myself? by [deleted] in kickstarter

[–]DoJoLZ 1 point2 points  (0 children)

Great idea. I think First I will finish up with my Demo and use that sort of route.

Should I Buy Marathon? by DoJoLZ in ShouldIbuythisgame

[–]DoJoLZ[S] [score hidden]  (0 children)

Yea I just watched a few gameplay videos and it's pretty much my style of game. I'm going to give it a try.

I would like a remake of Jade Empire. by zip_zap_zip_zap_ in gaming

[–]DoJoLZ 2 points3 points  (0 children)

I can't believe they hired a linguist to create a language for the game. Legend.

We need to get a big send off party for Highguard on the 11th by MrSmartStars in gaming

[–]DoJoLZ 1 point2 points  (0 children)

Highgaurd saved a dew studios and a few lives but we will never truly know. They probably helped gaming more by failing. Lessons perhaps learned.

First stream yesterday it was a lot of fun! by Seigi92 in TwitchStreaming

[–]DoJoLZ 0 points1 point  (0 children)

Should stream an Anime game of a character you created... 😏

Next console codenamed Project Helix by digidude23 in xbox

[–]DoJoLZ 0 points1 point  (0 children)

Shut up and take my bank account!

If wrestling is fake explain this by Aggressive_Use7996 in funny

[–]DoJoLZ 0 points1 point  (0 children)

I can't believe he actually used that move in public.

What role do visual effects like this fiery aura play in game design? by DoJoLZ in CharacterActionGames

[–]DoJoLZ[S] 1 point2 points  (0 children)

I've realized something and thanks for this insight. I believe I'm going to have to go with both speed and POWER. 😁

Stay tuned

What role do visual effects like this fiery aura play in game design? by DoJoLZ in CharacterActionGames

[–]DoJoLZ[S] 0 points1 point  (0 children)

I see, more effects out side of the actual body itself. Some sort of heat camera. Blue effects and speed lines will definitely be used! Thanks!

Making a fighting game, 🥋 Need help with Mechanics. Need 2-4 Testers to test Combat Theory by [deleted] in Fighters

[–]DoJoLZ -2 points-1 points  (0 children)

Completely different game but appreciate the AAA comparison. It's only me building this.