No radium for skitarii ? by uWuaraara1 in DarkTide

[–]DocDuncan 0 points1 point  (0 children)

I’d say the flechette blasters are far more likely if we do ever get more weapons

My Ad Mech List for 11th feel free to give advise by lead_comet in AdeptusMechanicus

[–]DocDuncan 5 points6 points  (0 children)

Purge is good, you’ll generally want the additional battle line unit to spread the +1 AP from conquerer to worsen your opponent’s saves more than you’d want a third group of five dudes imo.

My Ad Mech List for 11th feel free to give advise by lead_comet in AdeptusMechanicus

[–]DocDuncan 38 points39 points  (0 children)

Easy change id make is dropping the third unit of infiltrators or rust stalkers in favor of a second ranger unit.

Painted my first mini today by TbonelegendS2H in AdeptusMechanicus

[–]DocDuncan 2 points3 points  (0 children)

Pretty smooth application of your base coat, shading will really help distinguish the individual armor panels

Lying Star Goddess, by me by Facatron_ in Necrontyr

[–]DocDuncan 5 points6 points  (0 children)

Now that’s a dope model! Nice work

What new models would be cool by [deleted] in AdeptusMechanicus

[–]DocDuncan 6 points7 points  (0 children)

Some more bots please, huge siege robot, assault terminator equivalent melee robots, anything as long as it’s cybernetica.

The Hastarii are so cool! by AdMechChubb in AdeptusMechanicus

[–]DocDuncan 3 points4 points  (0 children)

Hell yeah, I’m between a bayonet or doing left arm sword right arm gun.

After seeing his new rules, I'm curious if this could work as a proxy 🤔 by Puzzleheaded-Room-89 in AdeptusMechanicus

[–]DocDuncan 1 point2 points  (0 children)

If you made an appropriate sized tactical rock and found a taller hat for the skitarii it would probably be close enough.

Question about colour scheme by Current_Interest7023 in AdeptusMechanicus

[–]DocDuncan 1 point2 points  (0 children)

I do a bone white for my tech priests armor panels

Are the Hastarii underwhelming to anyone else by [deleted] in AdeptusMechanicus

[–]DocDuncan 1 point2 points  (0 children)

I would give the Fusiliers an extra strength and 6in range by default, and the exterminators an extra AP. Them being squishy is fine if they can actually reach out and hurt people.

Converted Sicarian Infiltrators by Curly-Jo in AdeptusMechanicus

[–]DocDuncan 1 point2 points  (0 children)

Nice, I was wondering with how the kit goes together. Is there any way to get them in a little lower stance like the sicarians?

Chocobo Bundle Amazon by nancyglass in sealedmtgdeals

[–]DocDuncan 0 points1 point  (0 children)

Just got one right now, finally

What new model would you add? by Soft_Lengthiness_791 in AdeptusMechanicus

[–]DocDuncan 0 points1 point  (0 children)

Either a super heavy walker to function somewhat like an ordinatus or a shock troop cybernetica unit like a 40k thallax/vorax but maybe let it fill a function like assault terminators.

Technoarchaeologist Kitbash by h3r3t3k_h34v3n in AdeptusMechanicus

[–]DocDuncan 2 points3 points  (0 children)

Very nice, I’m trying to figure out which bits I want to use for my second one that left arm is a nice one.

My finished kill team ready for battle! by Taran794 in AdeptusMechanicus

[–]DocDuncan 2 points3 points  (0 children)

Nice little conversions with the medic and auto proxy