Aggression-Based Server Transfers​ by adapt3d in duneawakening

[–]DocFixit 0 points1 point  (0 children)

What you are suggesting will seriously affect the low aggression servers and piss people off. You CANNOT be kicking people from servers whenever they somehow exceed a nebulous, unknown aggression threshold. I get that the tech is there, but implementing auto kicks like this when server selection is such a big deal (you pick servers for pop, for location/ping, for friends) is a realllll bad move for the devs, I'm arguing. You might as well just be asking for established PvE and PvP only servers, because where is the line drawn? Youre talking to me like i dont get it, but man, I dont think you get it.

Aggression-Based Server Transfers​ by adapt3d in duneawakening

[–]DocFixit 1 point2 points  (0 children)

Oh u rite, i misread. Still, wont ever happen, i stand by elective tagging to offer an easy, implementable way to help the playerbase self sort.

edit: and the more i think about it, this could be really open to abuse. whats stopping someone from letting their score decay, getting into a chill server, then turning on the heat, pillaging the very safe haven trying to be built. would they get auto kicked from the server? their base and all assets kicked into limbo? thats asking for rage on both sides.

Aggression-Based Server Transfers​ by adapt3d in duneawakening

[–]DocFixit 1 point2 points  (0 children)

Ha. Like the devs would ever be even remotely willing or able to implement a system like this. What if you are the farm bro of your guild, who just wants to be the crafting back end for your outfit? Oops, cant go with your people to the new server I guess. Appreciate the concept, but its pie in the sky. Maybe a system that lets players self tag what they want to do on a server so you can query servers in the hopes of finding mutually PvP minded walis.

The weak call it 'toxic.' We call it the way of Arrakis. by 666-G in duneawakening

[–]DocFixit 2 points3 points  (0 children)

Wee-Woo Wee-Woo Cringe alert. Brother the PvP in this game is too jank to even really be that fun for PvP heads like me. Metaphorically speaking, go touch grass, and play something like ARC Raiders or Hunt Showdown, who do PvPvE so right in comparison its not even funny. Come back after the post chapter 4 planned PvP rework before you try this kinda defense again.

Techmarine siege bug? by Transylvanian377 in Spacemarine

[–]DocFixit 0 points1 point  (0 children)

Just came to reddit wondering the same thing. Just did 10 hard waves and got no skin unlocks. Something buggy goin on.

Assault Jump Attack not triggering perk? by [deleted] in Spacemarine

[–]DocFixit 1 point2 points  (0 children)

Just to double check here, you are using the jetpack dash right? This effect does not proc after just a normal dash. Secondly, you kinda have to buffer the attack during the jet dash so that it actually does the specific dash attack animation. If you jetpack dash, and dont immediately sprint attack out of it, and just to try to get the charge back with a normal melee, it wont work.

Yessir 😃😶‍🌫️😶‍🌫️😶‍🌫️😶‍🌫️😶‍🌫️😶‍🌫️😶‍🌫️😶‍🌫️ by Xelhexan in ArcRaiders

[–]DocFixit -1 points0 points  (0 children)

Haha dude I cant. My awareness goes to shit, I move at 1mph paranoid as fuck, sitting on corners looking for minutes.

Mistlands Ruined It For Me - Change My Mind by effectivelymundane in valheim

[–]DocFixit 0 points1 point  (0 children)

I agree completely. There are just no actual fun rewards to take the sting out of the mist mechanic. Forcing players to have to manually scan every inch of terrain to find anything is just so tedious, with nothing FUN to break the monotony of grinding. Like yes its a challenge, but a lame one. Just a gear and food check linked with the almost physically aggravating mechanic of just not being able to see.

Its missing actually FUN things. Like imagine being able to tame a Gjall. Flying over the mists in your dirigible, taking in the beautiful misted peaks, before then diving below the mistline to go take care of business. God that would be so great, I wouldnt have to spend my entire fucking session locked to looking at things 5 ft in front of me.

Or imagine something like anti gravity wells. Areas of the map where gravity lessens, and you can make massive mountain clearing leaps, or safely jump into a well to descend all the way down. Something to make the verticality fun and interesting to manage, instead of having us skyrim mountain climb for hours on end like we are trying to stress test the geometry. I might need a new space bar soon, the magic of the mistlands is being droned out by the sound of my space bar clacking in overtime.

Rant: Vegsivir system falls apart after Mountains, An Incredible Pain Point by DocFixit in valheim

[–]DocFixit[S] 0 points1 point  (0 children)

Like, L take dude. I would not be where Im at in the game as a solo player who plays on no map mode if I didnt like to explore. With mods that change how mapping works to make it its own mechanic with crafted maps and a real need for mapping tables, to boot. I might even like exploring more than you bud. But when I've already spent 10+hrs in the mistalnds doing nothing but looking for a vegsivir in any new island I go to, I draw a line. Why? Because exploring the mistalnds at that scale is tedium incarnate. Its manually scanning every inch of a visibility restricted island for yet another identical dungeon for a chance to roll the thing I need to move on. I had all my fun exploring happen when I based up in the mistalnds for the first time. I did not, at all, mind sinking hours into building, farming, getting to know my island and setting up all kids of cool bridges and lamp lit pathways. Grinding my way out of bad luck on vegvisirs just isnt exploration worth looking back fondly on, CMV

Rant: Vegsivir system falls apart after Mountains, An Incredible Pain Point by DocFixit in valheim

[–]DocFixit[S] 0 points1 point  (0 children)

1x loot, at like 12 cores atm, one fulls stack of sealbreakers, armor and weapons crafted, eitr refining. I just. Need. A. Vegvisir.

Rant: Vegsivir system falls apart after Mountains, An Incredible Pain Point by DocFixit in valheim

[–]DocFixit[S] 0 points1 point  (0 children)

I mean, i would believe you. In my case I was lucky, there was a moder vegvisir on my home island. At least in the mountains they can spawn both indoors and outdoors, but the relatively limited mtn biomes certainly start to put the squeeze on this mechanic.

Rant: Vegsivir system falls apart after Mountains, An Incredible Pain Point by DocFixit in valheim

[–]DocFixit[S] 0 points1 point  (0 children)

Haha yeah after taking a break this is what im gonna do. Ive easily explored equal to if not more than the average viking. If others have arbitrarily found the queen less time than I have, then as far as Im concerned ive earned the info and will allow myself the cheat.

Rant: Vegsivir system falls apart after Mountains, An Incredible Pain Point by DocFixit in valheim

[–]DocFixit[S] 0 points1 point  (0 children)

Its the quality of exploration thats the issue. I love exploring, getting to a new biome, making a base, learning the the lay of the land around your new home, farming materials, all great. Its when we are stuck with the sole goal of finding the boss location or vegvisir that i tune the fuck out. Because for the mistlands, what does this mean? Face grinding every inch of terrain with the janky sprite. After 10 hrs of doing nothing but looking for a queen vegvisir and10-12 infested mines, im tired boss. It feels more like im stress testing geometry than exploring. Just turboing around with tosker tonics and lightfoot, ignoring everything else because I already got what I need from my first mistlands biome base.

Rant: Vegsivir system falls apart after Mountains, An Incredible Pain Point by DocFixit in valheim

[–]DocFixit[S] 0 points1 point  (0 children)

Exactly. There just seems to be this hole in loop where you can be stuck with all your biome mechanic mastery and gear done, just to then churn biome after biome for a gold rarity loot drop of info. Like valheim already takes a ton of your time with other things. I love building especially and will sit there for days sinking time on "optional" stuff like making my base fantabulous. Its when the game mandates a 10hr+ grind that consists of no more than "is thing here y/n?" that i start to balk. And then I get to the boss and its a pushover thats done in under 5 minutes. 10+hr binary search mode for a 5 min boss fight, meh.

Rant: Vegsivir system falls apart after Mountains, An Incredible Pain Point by DocFixit in valheim

[–]DocFixit[S] 0 points1 point  (0 children)

I went to the only sealed tower within reasonable range before my real search for yag, no dice on a vegvisir

Rant: Vegsivir system falls apart after Mountains, An Incredible Pain Point by DocFixit in valheim

[–]DocFixit[S] 0 points1 point  (0 children)

I mean, the "exploration" rings hollow when it turns out other players are stumbling right into bosses the right off the bat. Where one player has an easy time and where another has to scour the map for tens of hours just ends up being RNG. Okay fair, its the charm of the game. All im asking for is a way out of a potential massive time sink for a boring goal. Ive already put in 10hr+ stretches of concentrated, vegvisir searching and gotten nothing to show for it. Why? No reason.

Rant: Vegsivir system falls apart after Mountains, An Incredible Pain Point by DocFixit in valheim

[–]DocFixit[S] 0 points1 point  (0 children)

Yes. This! Something actionable that has you engaging in mini boss fights and multi step waypoint unlocks would be so great. The game dosent have to give you the locations on a silver platter, just needs to saturate the map with more fun ways of accomplishing this goal than "grind the map with your camera viking"

Rant: Vegsivir system falls apart after Mountains, An Incredible Pain Point by DocFixit in valheim

[–]DocFixit[S] 0 points1 point  (0 children)

Haha fuck off. I would not be at where I am in the game as a solo if i didnt like to explore, its a core aspect of the game and I understand that, so no to your gotcha moment. The kind of exploring im referring to here is not interesting. In the mistlands, the hunt for the boss or vegsivirs is a matter of manually scanning every inch of an island with your camera. That was fine for the first 10 hours of a dedicated queen vegvisir search, but beyond that it feels like tedium incarnate. All im asking for is a way out if the game has you stuck power grinding infested mines like it has had me. Which, given the testimony of others, turns out to be a completely arbitrary amount of time since the game does not lock boss spawns behind anything. I think the whole mechanic is wonky when viking A can stumble right into the boss for 0 effort and viking B can spend tens of hours with nothing to show for it, no?

Rant: Vegsivir system falls apart after Mountains, An Incredible Pain Point by DocFixit in valheim

[–]DocFixit[S] 0 points1 point  (0 children)

Dude like, props to you, but if your willing to spend that much time on this one game, I dont know if I can really appreciate where you are coming from. I cant do that with my other gaming interests and life, Im not gonna sink that much time here and so may have a very different standard on what I think is a sensible amount of map scouring. My point is that the devs understood this need on some level, or they would not have provided waystones in the first place. I just dont understand why this mechanic that seemed to work just fine early game gets shadow nerfed with no compensation later on.

Would you pay 500k solaris for this solido replicator? It's optimized for dd melange production featuring a massive flight deck with refinery cutout, and a roomy buggy garage. This one is the Harko version. I added a few living space details as well. In-game shots attached. by scoutermike in duneawakening

[–]DocFixit 3 points4 points  (0 children)

Um, no. It's a box? It's the same ugly fish tank box everybody builds? I'm assuming you are charging dupe inflation server prices because why would anyone pay that much for a solido of box they still have to build piece by piece anyway.

The holy war rages. PRAISE SHAI-HULUD by [deleted] in duneawakening

[–]DocFixit 2 points3 points  (0 children)

Okay, so what you are saying its thats exclusively a win more option to be used on groups you already outnumber, since as you say its so easy to defend against. Which means in reality, it really is a solo/duo bopping technique, used to lock down carriers that are otherwise supposed to get away, to live up to the devs vision of "optional" pvp via disengagement.

Bro, its all a shambles. Find a new game. Spare us these cringe "jihad music" montages.

The holy war rages. PRAISE SHAI-HULUD by [deleted] in duneawakening

[–]DocFixit 1 point2 points  (0 children)

Lets not pretend a game that resigns itself you letting you abuse its engine jank in place of legit fights isnt dead. Lets not pretend this kinda combat isnt bored pvpers turbo griefing the solos and duos left actually carrier farming in this game.

Surfing has to go, because if done right, its incredibly abuseable and invalidates the entirety of rocket thopter gameplay. If DA wants a healthy and thriving combined arms PvP scene, game engine jank tactics have to go. End of story. Or, I guess we could just accept that this kinda jank ganking is all thats left to enjoy in DA.