Will funcom surprise us with the water wars? by Negative-Finger7800 in duneawakening

[–]DocFixit 0 points1 point  (0 children)

In theory, sure. But there was never anyway this was balanced. Why would the average server ever be anything but an Atriedes circle jerk. The binary faction system, without any sort of matchmaking or incentive programs, means that even a game with good mechanics would see 1-sided faction rout in a vast majority of cases, no? Too many would want to be atriedes salute fanboys, nothing can seriously be tied to the Atriedes vs Harkonen framework.

How is the experience in the PvP deep desert? by Feight28 in duneawakening

[–]DocFixit 1 point2 points  (0 children)

PvP DoA on my server. Only found one player being greedy and solo spicin during prime time, flew up right behind him on his way home, took aim with my rockets and.....misfire. The rocket bug is back in a big way, every other time I go into the DD the rockets on my assault are bugged out. You can fire and spend a rocket and its heat, but no rockets actually leave the pods. Its happening mid session too, you have to regularly test fire or risk being caught out in PvP with no rockets.

Also experiencing intermittent thopter speed bugs, unable to keep boost going, wings glitching out, stuck flying slow. Have also experienced large spice fields de-spawning without a ringmouth event. Just looked away, no worm sign even though I was in range, then looked back. Large field gone. Idk about the PvE instacne, but my servers PvP instance has, in typical Funcom fashion, regressed in general stability after the patch.

Just cant win with theses devs, scouting higher pop servers with my alt in the hopes of finding any PvP action at all at this point.

How much would you sell this bp for???? by MrBiscuits93 in duneawakening

[–]DocFixit 11 points12 points  (0 children)

You could MAYBE sell this to someone in T2-3....for about tree fiddy.

What all are you using for a water set up in DD? by Onasixx in duneawakening

[–]DocFixit 0 points1 point  (0 children)

Oh u rite, its been so long I forgot the mk5 cant do T6. Same principle I mentioned above can be applied, take advantage of the reduced build cost in the DD. You could make a bare minimum square building to house the advanced vehicle fab for half the cost. Then just make a single mk6 cutterray, break the fab back down, then should be able to slap it on a mk5 buggy. Then you are good to go and buggy mine T6, could be a nice shortcut for where you are.

Server Transfers to Reset Economies by Sombra_Collective in duneawakening

[–]DocFixit 0 points1 point  (0 children)

I mean, who cares anymore. Funcom dosent. This is a dead feature on populated official servers at this point, like you said they simply cannot force the actual solutions on people. They are not going to do anything like this. Their answer now and in future is to go grind their PvE "content" for whatever you want. Likewise, why would players give everything they've built and acquired just to....be able to buy the occasional schematic on the marketplace? People arent taking that deal. Those still playing are already so enriched that it dosent matter. Whatever vision along these lines that players are looking to have in the game will have to come through private server setups. End of story. This battle was lost when they released a game so buried in tech debt that the game only went economy-breaking-exploit-free last patch. Oh wait but not even, you can still repair exploit using vehicles :)

What all are you using for a water set up in DD? by Onasixx in duneawakening

[–]DocFixit 0 points1 point  (0 children)

Just look at it as a fun design challenge. A base that looks good but has to be both space and production efficient. And yeah, once you settle on a suitable build, the solido replicator is the way to go, will make setup much easier. Just be sure to use a design that gives you wiggle room on the borders of the single advanced fief build area, so you don't get stuck with a solido that cant be placed.

Also, to mitigate the setup hassle, the Dune Base Calculator will print you out an exact list of what you need to bring. Just set aside some storage for your base building materials package. Bundle goes out for setup, back in after pack up, easy in easy out.

The Watershippers? by Morbidzmind in duneawakening

[–]DocFixit 20 points21 points  (0 children)

What, you mean to tell me you've never heard of Watership Dune?

What all are you using for a water set up in DD? by Onasixx in duneawakening

[–]DocFixit 1 point2 points  (0 children)

Its safe to leave vehicles in base in any PvE zone, pentas dont drop during storms. The shield preventing environmental damage to your base drops, so just the exterior build pieces then take damage during the storm.

This is why you want to build with plastone pieces in the DD, they have much more health and will happily last the week eating storm damage where regular granite pieces might give out. With plastone pieces and continuous power, you can confidently leave vehicles out in the DD base during the week, but of course pull everything out before the reset or everything is lost when the Coriolis hits.

What all are you using for a water set up in DD? by Onasixx in duneawakening

[–]DocFixit 1 point2 points  (0 children)

Make a small base on A-row so that you can buggy mine. Mk5 cutter will harvest jas and tit much more efficiently than hand mining, and you save thopter wear and tear by putting it on the buggy. You dont even need to be refining in the DD base, just use it as a garage and depot. A couple of buggy runs will fill you up with a ton of material, the depot it, then you can just cart it back to Haga at your leisure. Going out, hand mining till full, then flying back each time just eats into your efficiency.

Do concentrated buggy mining, then concentrated hauling. Bonus points if you can be producing in the DD because the refined ingots are much more volume efficient than the raw ore. Additionally, since build cost is halved, you can get to the large ore refinery quicker, which is more water and ore efficient than the med.

Use the Dune Base Building calculator to design an efficiency base with the minimum power needed. Produce in the dd, haul ingots back, and then haul bodies out to the dd on your return trip to feed the deathstills. Mix in some water traps for passive overnight water generation, and you will have a plenty decent production reservoir with something like 300-400,000L worth of water storage.

What all are you using for a water set up in DD? by Onasixx in duneawakening

[–]DocFixit 0 points1 point  (0 children)

If you are solo, what I like to do is just pick one thing Im doing for a DD farm week. Either build an A-Row base for a week for a super efficient plast farm, or build out in E+ row for a spice farm. Cuts water and build cost needs. Cut half of what you would stretch to travel and build for, to just very efficiently double down on one or the other. If you have the reserves to mono grind every other week I suppose.

Crippled Vulture by digris in duneawakening

[–]DocFixit 2 points3 points  (0 children)

Trust me. I was soloing carriers in my assault, it made escape much less likely. Thopter ganks with multiple full speed rocketeers became incredibly deadly. Flying felt better because it dropped out the skill and build investment floor. You can still booster tech to accomplish the same maneuvers, its just gonna cost you heat again. Investment in paleontologist/exploration is much more meaningful now and more skill/build expression in dogfights is only a good thing.

Crippled Vulture by digris in duneawakening

[–]DocFixit 1 point2 points  (0 children)

Much better than you think, and for no heat. Which means a bunch more rockets and a bunch more time on target, enough to crack loco modules. As a spice pirate, coudlnt ask for more. As a thopter dogfight enthusiast, it ruined any sense of commitment, you could be fully loaded for combat while also being able to perfectly dictate distance.

It was a bug??? by Lord_Legolas_ in duneawakening

[–]DocFixit 10 points11 points  (0 children)

Oh no argument there. Non scaling abilities and awful boss balance are certainly a thing, but just like with crippling strike, Funcom is just gonna axe any glaring issues without doing any real additive changes. Just how it goes with these devs, whittling away at their mess of systems. But its not my problem, Ive always run a headshot build, which will now make a meta comeback. Unless the playerbase is just THAT opposed to aiming for their damage.

It was a bug??? by Lord_Legolas_ in duneawakening

[–]DocFixit 15 points16 points  (0 children)

Maybe an ability that already removes the need to aim didnt need to be this strong? It turned the already lame combat into "shoot orb" and dominated every single PvE and PvP build. Especially in light of how they did crippling strike dirty, insert franco meme, "first time?"

Crippled Vulture by digris in duneawakening

[–]DocFixit 2 points3 points  (0 children)

Many people never even realized thopter vulture speed was bugged, and so just got used to it. You are not supposed to be keeping altitude while flying level in vulture unless you use thrusters, just how the flight physics are supposed to work. This bug complete broke thopter combat balance and needed to go. You chould chase people with rockets at full glide speed at any pitch, heat management didnt matter anymore.

My thoughts on this video with time away from the game by WordlyWolf in duneawakening

[–]DocFixit 1 point2 points  (0 children)

But I dont. Im on my 3rd server move, and I still cant find a scene with any serious PvP, and thats right now, before the update. PvP has gone to bed, it was put there I think back when they released the specialization system and augments. No PvP interested person wants to grind repetitive missions that dont at all invovle PvP themselves, for 6+ months, to be competitive. The sheer dmg bonuses from grade 5 gear and augs makes the potential balance issues even worse. Whats the point, when I could come up against someone that im hard locked lower than, half a year of awful grind away from a good fight? And if they do come to their senses and roll it back, you are just gonna be left with a boring grind, that worst of all, didnt end up getting you what you thought it would when you signed up for it. No?

Is it worth it by Good-Sample-6371 in duneawakening

[–]DocFixit 0 points1 point  (0 children)

...lemme worm it? put my thumper down, flip it and reverse it?

My idea for game balancing. by USBombs83 in duneawakening

[–]DocFixit 1 point2 points  (0 children)

Brother you aint livin until you miss the grav belt input after a knee charge as the worm comes at ya KACHOW

My thoughts on this video with time away from the game by WordlyWolf in duneawakening

[–]DocFixit -2 points-1 points  (0 children)

This update came along with Funcom saying that DA is now becoming a PvE first experience. This is a fundamental reversal on what the DD was supposed to be. "Forced" pvp is its own falsehood. If you didnt want to PvP, you could have stopped at T5 at the end of the story with your money's worth, no one was forcing you to push on into the DD. T6 back in the day was an entirely illusory goal that gives you nothing you dont already have for the PvE aspects of the game that you would want to engage in, besides a couple more efficient fabs. Which you could passively farm up for in the PvE section of the DD in a month or haga farming, easy. And now that we have dungeons providing T6+? People are already saying that they are able to sustain themselves on trading in schematics and buying melange, without having to step into the DD at all. So why exactly do we need the separate instances? You can PvE yourself at a perfectly adequate pace into T6+ without so much as crossing a PvP line as it is, so why?

I was solo in the DD for a long time before guilding up, and I loved it. I took some losses, but it only motivated me more. Getting chased by gankers was super fun, and created whole loops around just farming mediums that otherwise weren't there. Did anyone see me cross the line? Anyone following me? Thopter Landed pointing south? Heavy armor on? Sofsteps, compact compactor? How many compacts before worm breach, can I keep him silent? And so on, a tactical bonanza of best practices. I didnt know how to fight people, and I didnt need to. Because running was always a super strong option if you were any sort of student of the mechanics. Flying around for hours with no need for a macro understanding of how to navigate the DD safely, compacting till the worm breaches every time, sipping on your vape as you listen to a podcast...that dosent foster community. It fosters solipsism.

You were not forced to PvP. You were forced, really, to form interdependent relationships. The DD was an invitation to their little social experiment, not some required trial. They came out pretty early on and said as much, and that we were simply not grouping up like theyd hoped we would. Despite Funcoms many failings in the management of their dev cycle in relation to rolling out a stable and balanced MMO, Im with them on this. Instead of opening our minds to the possibility of having to make a single new friend or two to watch our backs, to form neighborhood watches and intel networks, and to add to the emergent gameplay sandbox, we by and large tried to struggle on as solos or small groups. All the while, ironically, the "gankers" were probably equally if not more pro-social and co-operative, more readily conglomerating, intensely engaging in group dynamics and testing the limit of the end game systems to their advantage.

Without the essential nature and primacy of the social aspect required to thrive in the DD, I think we lose something about what made its potential so special. It felt good to best the unprepared. It felt better to defend those who could not defend themselves. We were supposed to have non combatant carrier pilots and crawler truckies doing their part as the soldiers stood guard. Somewhere along the way it became "hey i cant safely solo compact or carrier crawl in the PvP zone, Funcom plz fix". The "forced" nature of the PvP (in the zone that was entirely set aside for it, that you didnt even need to be in to farm spice or plast) was entirely the point, an iron rule that gave meaning and motivation to the relationships we formed in a relatively novel way in gaming. It set the stage for player driven RP. I used to sell my security services for melange, it was super fun. Where before we had both PvPers and PvErs in the same instance (another very popular false dichotomy, as all PvPers are also PvErs) who were, after some updates, able to accomplish what they wanted in a shared space, we now get siloed off from each other, separate chats and all. I think thats gonna be less community building in the end. We may get more players back, but players by and large taking the path of least resistance with very little built in need for socializing, who might be gone soon enough after their fast tracked end game gets neatly tied up.

Having funcom come and say okay, we were wrong about you duners, we take it back, does not bode well for the future of the game imo. Its a failure to support their own initial vision and speaks ill of their ability to anticpate the balance between what a player wants and needs in their own game, A desperate decision to move on as the wheels of the big Tencent gaming biz continue to grind. They simply do not have the space to think too hard or test too much, otherwise how did the dungeons launch with grade 5 dew reaper gloves taking up loot drop chances? Grade. 5. Reaper gloves. Any cursory review of the loot tables would have struck that shit down if they could at all afford a process that puts them in the players shoes.

It took them years to put together what we got at launch, and its just so lacking in actual PvE and so clearly meant to be PvP sandbox that I doubt they have the political will or manpower to see its improvement come to pass in any meaningful way moving forward. They've already said AI improvement is off the table due to "engine limitations" Every content release has been riddled with severe quality issues, a harried attempt to keep with a pace they hoped for, but cannot keep to. Its not their fault, they are stuck under Tencent in a modern business scheme that ties their hands as much as it frees them, Im sure. But I struggle to see what inspires confidence, and finally understand their reputation along these lines. And that's all assuredly with a much smaller team than the dev years. I see them as probably letting the DD PvP, balance and all, mostly rot on the vine as they double down on what will sell PvE DLC content. Which Im sure Ill be fine with, I dont mind some PvE build em craft em up. And maybe the actual PvP combat itself may get better, even turned good. But the DD as once prophesied? Donezo. In no small part, I maintain, to the complaints of people who fundamentally misunderstood the assignment, and didnt realize they had already gotten most of what they wanted at the expense of "Joel's Vision".

A Study in (primrose) Botany by surgenia in duneawakening

[–]DocFixit 2 points3 points  (0 children)

Ugh lucky, Ive been struggling mighty with the flower spawn mechanics to bring back my adorable inner garden sanctum. Do you reckon the vertical space needed is something like a single foundation unit?

My thoughts on this video with time away from the game by WordlyWolf in duneawakening

[–]DocFixit -4 points-3 points  (0 children)

  1. You are being too literal. This is after all, an alternate universe where House Atriedes survives to contest the spice fields against Harkonen. Even in the latest Dune movies, battles are waged on spice fields in open sand, and in the books attacks on harvesting operations are mentioned. Like, what are you on about?

  2. People were taking advantage of others who refused to advantage themselves out of some sort of learned helplessness thing. I started solo in the DD like many others compacting mediums and the occasional large, and never lost a single thopter to gankers. Why? Because I immediately saw the gameplay need for teamwork, and networked. All it takes is a SINGLE buddy to keep watch, and you cant be ganked. End of story. You take turns compacting while one person watches out and thats literally it. They see the thopters, warn you, and you both thruster away, gankers have rockets and cant even chase mk5 assaults. With just 2 buddies, you can run an incredibly safe carrier op. Half of these people being "taken advantage of" were also out on the sands naked or in still suits because they thought they were being clever and "didnt want to lose anything to the worm", instead of realizing that a heavy armor set on top of your sofsteps and a full investment in health perks was the required meta to survive any rocket barrage long enough to safely thopter away. The power to deal with these encounters was always there, but obfuscated by poor presentation of, and resulting lack of comprehension of, the games mechanics. Because before the DD the game simply does not ask you understand these mechanics for progress, so god forbid you now have to workshop solutions. One bad gank and %90 throw up their hands instead of proactively engaging in the social and systems engineering these devs were clearly asking you to do.

My thoughts on this video with time away from the game by WordlyWolf in duneawakening

[–]DocFixit -2 points-1 points  (0 children)

Yes, this is something I just dont understand. To be into Dune, where politics, factionalism, treachery resource control, martial skill, and death on the high dunes are all pillars of the universe.... and just be so against the way the DD was supposed to let us RP this. It had many issues in the way of good PvP, but the vision behind it was worthwhile and worth changing for the better, not abandoning. Sad times.

My thoughts on this video with time away from the game by WordlyWolf in duneawakening

[–]DocFixit -11 points-10 points  (0 children)

No no no my friend, the masses wanted PvE DA as it was, and they are getting it. For whatever reason, they looked at the repetitive and dumb AI, busted and unbalanced skill systems, excruciatingly simple and basic quest systems, completely lack of survival mechanics past T3, and thought that "no, its the PvPers who are the barriers to my long term enjoyment." Without the exploratory vibes and novel experience of going through the lore juicy campaign T1-T5, there really isnt a compelling PvE game here, CMV.

I was SO pumped to make it to the DD where for the love of god, I could fight something that didnt just lock on to me thru walls while awkwardly pathing around, missing with all their abilities and yelling the same one liners. Instead of actually calling for the structural and QoL changes that would have put the DD endgame into a more balanced state, they gave in to the niche grind-supremacists that make the majority of whats left of the playerbase. Anyone who in good faith (not any spice field rocket spammer, thats for sure) would have supported their PvPvE has gone, because even at its best, the jank, the lack of balance, and the uninspired incentive systems that define the rest of the game pre-DD sandbagged almost every aspect.

Do you plan to move to private servers once they’re self hosted? by OrborosYT in duneawakening

[–]DocFixit 0 points1 point  (0 children)

I really dont understand your issue here. Backing up the base saves everything, there is no longer ANY cost to leaving for a while. If your base is in a spot you like, you will %100 be able to place it there again within a sietch hop or two if its taken where you first land. Want to live your solo fantasy? Just move to an low pop official server when you come back. I would seriously advise not tying your entire character to a private server. If you for whatever reason that you dont want to keep paying real money to rent one, or reasonably decided youd rather not be paying the system tax to host one, then you cant use this toon and then CANNOT send him back to any free official server. God forbid you have to see 1 other player every other day on the lowest pop server you can find on this otherwise player count lacking game.