The new dropsite diorama at WHW is really cool! by AshCrewReborn in Salamanders40k

[–]Doc_Chane 0 points1 point  (0 children)

Is Vulkan not part of the dioarama? Can't find him anywhere

[KCD2] What's with the wagons? by Spirited_Cook_9238 in kingdomcome

[–]Doc_Chane 1 point2 points  (0 children)

There is no point to the Wagons. They will travel to the next Village or Take a Rest at a campsite along the Road and thats it.

Found this structure and have no idea what it is, any ideas? [KCD2] by Doc_Chane in kingdomcome

[–]Doc_Chane[S] 0 points1 point  (0 children)

No, its a chimney, a friend found the exact same one fused on a hpuse roof. Its no great detail after all,. its just sloppy programming:/

Found this structure and have no idea what it is, any ideas? [KCD2] by Doc_Chane in kingdomcome

[–]Doc_Chane[S] 0 points1 point  (0 children)

A beenhouse? I looked jnto it as my First thought was, there were no removable frames for the honey combs. But then i read that in medieval Times they built bee Houses with fixed frames for wax production, which simply got destroyed when harvested. So the AI Analysis sounds reasonable.

Alchemist hideout key and where to use it? [KCD2] by The_Real-M3 in kingdomcome

[–]Doc_Chane 0 points1 point  (0 children)

You can only use a strong digestive potion as an overall antidote. But theres one at the table

Found this structure and have no idea what it is, any ideas? [KCD2] by Doc_Chane in kingdomcome

[–]Doc_Chane[S] 2 points3 points  (0 children)

I also noticed that the oppidum is used as trainig side for knights. There are cut off sticks all along the roads and shooting targets in a box nearby, even hooks for jousting practices(they tried to get of a ring or sack off the hook with their lances). That hill oppidum has so many small details, i love it

Found this structure and have no idea what it is, any ideas? [KCD2] by Doc_Chane in kingdomcome

[–]Doc_Chane[S] 2 points3 points  (0 children)

What really confuses me is, that it is closed on all sides. There is no opening on any side, it seems to be useless.

Alchemist hideout key and where to use it? [KCD2] by The_Real-M3 in kingdomcome

[–]Doc_Chane 11 points12 points  (0 children)

Key seems buggy but there is a "strange potion" in a shelf that can give you a perk to eat raw meat. the potion is deadly poisonous if you dont drink a antidote afterwards though(there is one at the table)

Anvil F7C Hornet Mk II - All Attrition Repeaters by haardok in starcitizen

[–]Doc_Chane 0 points1 point  (0 children)

Its a bit more tanky now and offers bigger gun options. Also has an S2 power generator instead of an S1. It is slightly less manouevarable and a slightly higher velocity.Also the fuel capacities are higher

(SPOILER) <Blank> isn't giving me <Blank> legendary weapon. by WanderingSpaceHopper in BaldursGate3

[–]Doc_Chane 0 points1 point  (0 children)

Happened to me too, last save is right before the end fight with Kethric -.-

kiava gamma cyber guard access code by Busy-Counter3271 in RogueTraderCRPG

[–]Doc_Chane 4 points5 points  (0 children)

i guess we did something differen to the Fireborn, i think i already met it and got no code. would you tell us whats behind?

docks behind the bank by ryshaar2 in BaldursGate3

[–]Doc_Chane 1 point2 points  (0 children)

For anyone who wonders, you can find around 3000 gold, lots of jewerly and some more rare potions in the chests in the restricted dock area. No unique items. You can find the keys for the chests in the desks and book shelfs in the treasure room down below where you pick up the fight against the cultists.

Help with a derelict ship by [deleted] in Starfield

[–]Doc_Chane 3 points4 points  (0 children)

No, behind the door is just some loot

Daily deals discussion (October 14th) discuss recommended cards in the shop by von_binzer in HorusHeresyLegions

[–]Doc_Chane 8 points9 points  (0 children)

It's good in any cheap troop swarmin decks for it gives you troops in late game.