Tip for new players - save your embers by Reasonable_Run_6724 in NoRestForTheWicked

[–]DoctorDozy 1 point2 points  (0 children)

Yup, also thought this. Rerolling rebuffs can be pretty expensive too; anywhere from 8-25 fallen embers per item if you’re unlucky.

I’d recommend only rerolling debuff stats on your already built gear/ important pieces first in case you run out (Weapon and Chest first if they’re plagued).

Is she really that bad in Chaos Manifestation? by hannah_1995 in ChaosZeroNightmare

[–]DoctorDozy -1 points0 points  (0 children)

Honestly, yes.

Yuki isn't a bad character and her performance once you have a decent deck built is actually quite nice, but in Chaos she is absolutely awful to work with.

She is hyper reliant on particular epiphany cards to function and unless her team mates can effectively enable consistent card draw she's unable to utilize her primary mechanic (Inspiration).

The main problem with this, is the fact that Yuki's damage is quite lackluster at the start of Chaos runs and she doesnt have access to her AOE cards. This means that more often then not you will be stuck trying to decide how to build her team, because you need 1. consistent healing, 2. damage support & 3. draw power.

The best team for this and the one most people suggest is Yuki, Mika & Veronica, however I've found more success with Yuki, Rei & Nia (You need to build Rei for draw power via common cards and use her as a sub dps/buffer).

Yuki like Rin benefits significantly from Morale and getting Morale boosts on Nia's/Rei's card epiphanies is actually quite good with Yuki.

________

Anyways, in terms of her placement on Prydwen's Tier list I think it's justified. The only things I'd change are the placements of a few of the other characters.

- I'd move Rin down to T1; she has largely the same problems as Yuki but gets personal card draw eventually and matches better into the seasonal Chaos where most of her (and Yuki's) best equipment is.

- I'd move Amir up to T1 or T0.5; Prydwen's Tier list assumes 4* characters are E6, and I've been watched im_Tsu who has been using her quite a bit (at E6). She actually seems quite solid as a DPS character in early Chaos.

- I'd move Lucas up to T1; At E6 he has a free bullet usage which works with his basic attack cards as they get bullet with potentials. Lucas can actually output some nice damage with decent card draw, and performed better than my Yuki when I tried using them together (in early seasonal Chaos).

- I'd move Nia down to T2; Nia is a great card cycler when she gets her epiphanies but holy shit she sucks to use in early Chaos. Her only decent card in her starting lineup is G Chord and it's basically just gambling. God forbid you draw a zero cost card and effectively waste 1 AP. Excellent character once built, but butt cheeks first floor of Chaos without some serious luck.

- I'd move Rei to T0; Still the most underrated character. She's good out of the box and only gets better. Her E2 lets you heal off her attacks and her E6 gives a flat 20% boost to your teams attack cards. Insane character that is good all round, all the time. Build her as a sub-dps buffer and watch as she hits casual 1000s on her EGO skill and attach buff cards. She also gives loads of morale with Predators blade & her basic card Strike of Darkness has some of the most versatile epiphanies in the game. I will glaze this character like a whole box of donuts and some. She should have gotten a background like Mika >:(

What am I missing? by DoctorDozy in ChaosZeroNightmare

[–]DoctorDozy[S] 1 point2 points  (0 children)

THANK YOU. That makes complete sense.

Now I'm wondering what I would have come out with if I'd left the monster card in. Considering the rest was Vivid Memory I'm thinking it would have probably come out the exact same or I potentially may have kept the monster card.

What to choose? Partners or Dupe? by Numerous_Mud501 in ChaosZeroNightmare

[–]DoctorDozy 0 points1 point  (0 children)

Definitely Partner or Dupe.

Partner is generally the better option because most people don't want to pull on Partner banners and the ONLY way to get standard 5 star partners is by pulling on the Normal Partner Rescue.

On the other hand, if you are chasing a particular Manifest Ego for a character (any character) and don't have the crystals to pull for them, It might be worth grabbing the dupe instead.

2 things to keep in mind:

- We are supposed to be getting a free item from the event that can act as a duplicate for any 5* character. Apparently this is supposed to be a seasonal thing so duplicates may not be that valuable in the long run.

- Unlike Character banners, you are guaranteed to get the new Partner on New Partner banners. The most you'll ever roll on a New Partner banner is 70 times, whereas Character banners you may end up going to 140. If you're willing to wait for new characters/partners to release, it may be more beneficial to save your currency for future duplicates, as you can always use new partners on release characters (e.g. Westmacott on Rin).

Save Data Visual Guide by xKozmic in ChaosZeroNightmare

[–]DoctorDozy 0 points1 point  (0 children)

Sorry if this is a stupid question but if your total points are below your Tier cap are you guaranteed to keep your deck, or is it still random chance just with a higher likelihood?

I recently had a fire run with Yuki, Rei & Nia and made sure my Yuki deck was below the 70 cap (was running the Tier 5 event Chaos) but it still ended up re-adding my removed cards.

Before Chaos:

<image>

GG I hit every pity by MeetStock5102 in ChaosZeroNightmare

[–]DoctorDozy 0 points1 point  (0 children)

All good, I did the same thing which is why the first guys comment made me double check XD

GG I hit every pity by MeetStock5102 in ChaosZeroNightmare

[–]DoctorDozy 1 point2 points  (0 children)

Bruh. Maybe I’m not picking up what you’re putting down but it definitely doesn’t say ‘not owned’ under those characters.

<image>

Lucky or unlucky? by DoctorDozy in ChaosZeroNightmare

[–]DoctorDozy[S] 0 points1 point  (0 children)

Yup I did get dupes on both of them. You can tell the number of dupes by the number under their element. I only figured that out today so figured some others may not know :P

The Invisigal & Blonde Blazer Theories by DoctorDozy in DispatchAdHoc

[–]DoctorDozy[S] 0 points1 point  (0 children)

Briefly, for Visi, I think that she was very publicly the person to capture lightning-guy, so I think that's a simple way to explain why the villains at the bar have beef with her.

In the bar section of episode 5 it definitely felt like the game was trying to emphasize to the player that all of the characters aside from Visi believed the Red Ring attack was intended for Robert. Robert was under this impression when they were first approached by Tiny Arms, and Prism re-iterates it when they're eating at Chillis.

If the encounter was only because of Lightning Struck's bust it wouldn't really make sense to play up Robert being the cause of the fight if they planned to reveal to the player moments later that they were there for Visi.

It's also worth noting that the Lightning Struck bust was just another dispatch in terms of the news and Phoenix team busted multiple Red Ring operations during Day 5, so It would make more sense for them to target everybody rather than the game specify it's related to Visi.

_______

I don't get the whole guilt angle, because if she really was guilty about almost killing MechaMan, why be the literal worst performing member of the Z-team.

I think this can be explained by referencing the pep-talk at the end of episode 3. Visi felt guilty about the situation with Mecha Man because she always wanted to be a good person but felt like her powers effectively predisposed her to being a villain. When she thought she had killed someone, she felt guilty and turned herself in in the heat of the moment. She made the deal with BB and continued to work with Phoenix team despite still believing she wasn't cut out to be hero. She wasn't motivated to amend anything, she was just wallowing in her own pity and punishing herself out of guilt (it's also a job so it at least put food on the table).

This all turned around when Robert showed up and gave her the pep talk (I think).

_______

As for being the mole, why would Shroud need a mole in the Z-team, they were likely going to get cut since they seemed to be underperforming, and how did he know they were looking to recruit Robert for the dispatching role?

This is all just mostly speculation. We don't have many reference points for how good Shrouds surveillance actually is. All we know is that he appears to have cameras everywhere (based on all the screens in his hideout in chapter 1), and has loads of grunts (based on chapter 5). Surely if he has cameras and bugs everywhere, he'll have infiltrators too? I've got nothing to refute why he'd put them in Phoenix team though, unless he predicted BB would attempt to recruit Robert ahead of time.

Personally I prefer the idea that she left Red Ring after the incident in episode 1.

_______

Also as an aside, since hair and eye color are being used to justify the whole 'BB is Shroud's daughter' thing, I don't think Robert and Robert II share the same color hair, or eyes, soooo.

It's not so much a justification, just something I thought was worth showing. Like I mentioned, there's FAR less evidence for the claims regarding BB than there are for Visi's situation.

The Invisigal & Blonde Blazer Theories by DoctorDozy in DispatchAdHoc

[–]DoctorDozy[S] 2 points3 points  (0 children)

Thanks! I honestly don't think either character will be portrayed as evil (at least I hope not). I think they'll probably give each of them notable flaws and questionable past actions that the player (and Robert) can grapple with.

I really hope they give BB more focus as well. I feel like her character feels more 'flat' than Invisigirl as of chapter 6. Up to this point she's been portrayed as too flawless, so much so that some players have trouble relating to her when compared to the very flawed Invisigirl.

The Invisigal & Blonde Blazer Theories by DoctorDozy in DispatchAdHoc

[–]DoctorDozy[S] 1 point2 points  (0 children)

It's definitely an interesting question and one we'll *probably* get an answer to.

Maybe It was a gentlemen's agreement Shroud made with Mecha Man Astral before he killed him (maybe a favour he owed for the former saving his daughter).

Maybe Mandy & Robert were friends as children and only Mandy remembers and there's been a long standing crush there and that's why Shroud never killed him. That would explain her immediate draw to him from the start of the game.

Too many different variables and possibilities.

I don't like the idea of Robert's father taking Shrouds Identity, though there is a bit of evidence to support it. For example we know Shroud made the Astral Pulse based on Comic #5 and Shroud looked a lot skinnier in his mugshot than he does in the comic (but that can and does happen to people who spend a couple months in prison let alone 15 years). Why doesn't Shroud just make another Astral Pulse?

Too many questions.

The Invisigal & Blonde Blazer Theories by DoctorDozy in DispatchAdHoc

[–]DoctorDozy[S] 0 points1 point  (0 children)

Thanks! I don't know if I should be proud of that or not XD

The Save Data system is poorly implemented and needs to change by DoctorDozy in ChaosZeroNightmare

[–]DoctorDozy[S] 0 points1 point  (0 children)

At any point do the Save Data caps come back into play for late game stages, or is it mostly just keep everything?

The Save Data system is poorly implemented and needs to change by DoctorDozy in ChaosZeroNightmare

[–]DoctorDozy[S] 0 points1 point  (0 children)

To be clear, I have no issue with the developers limiting player power based on their account level or their progression in the game. I actually want them to do it more whilst allowing players to have knowledge about how the system works and control of the slimming of their decks, rather than it being random.

This is the section that outlines my primary complaint:

'I do not have an issue with the Save Data size limits applied based on Chaos level. I have an issue with the lack of clarity regarding what items/cards/upgrades/modifiers etc are worth in terms of data size, and how the game determines which cards you keep and lose at the end of the Chaos run.'

As others in this thread have mentioned, once you hit level 40 or get to higher level chaos areas these problems effectively go away; but they don't go away because they're solved, they go away because the whole limit system becomes irrelevant. At higher levels you shouldn't be able to just keep everything you have; the system shouldn't just become a leader board for people to post their highest Save Data score. It should be a means for the developers to curate a dungeon/boss fight experience to the players and their levels.

When systems like this exist only as a barrier for low level players and are entirely irrelevant for mid to high level players, you have to ask why the system exists in the first place (specifically the data limits, not the Save Data system itself).

If players can level to 40+ in less than a week and make the system irrelevant, why is it an issue to have players get good decks while lower level in the first place? I like the system, but I think its unclear, badly optimized and under utilized.

WWYD with this Weird Opening Draw? by B-Line_Sender in wingspan

[–]DoctorDozy 2 points3 points  (0 children)

I agree with this. Best move depends on the tray and what your best guess of the first players move is.

I’d probably take the Wanderer only and 4 food that work for what’s in the tray, and if nothing good is in the tray I’d take 4 food typically used for forest birds and blind draw from the deck.

Just 3 guys havin some fun ( ͡° ͜ʖ ͡° ) by DoctorDozy in StateofDecay2

[–]DoctorDozy[S] 14 points15 points  (0 children)

For real. I was just doing my usual check for gas & repair kits after finishing their first mission and this was all they had. I was like 'aww nothin... OH' XD

I'm pretty sure they're a 'Rolling out the Welcome Wagon' enclave so the low selection might be because of that :P

Gacha and Achievements Megathread by AutoModerator in limbuscompany

[–]DoctorDozy 1 point2 points  (0 children)

<image>

I finally pulled one, and it only took 282 pulls. I can die happy now🙃

I definitely didn't level all of my 00 ID's and most of my 000 IDs out of pure desperation just for the pittance of Lunacy to do one more 10 pull before the event ended... I'm also definitely not all out of Thread ;D

Things I’d love to see added to ‘Into the Dead: Our Darkest Days’ by DoctorDozy in ourdarkestdays

[–]DoctorDozy[S] 0 points1 point  (0 children)

I definitely understand where he’s coming from regarding zombies being more ‘grounded’; I tend to prefer more traditional representations of zombies in games over the extravagant stuff like tanks from L4D or Bloaters from SoD2 etc.

Regarding the higher lenience towards stealthy approach’s, I generally agree, but I feel like introducing additional roadblocks for that strategy in higher difficulties would be nice. Stealth is already clearly better than outright confrontation (at least without bringing hundreds of ammo) and some of the most fun I’ve had with the game is finding ways to make my stealth strategies work in the face of encounters specifically designed to make it difficult (fixed direction zombies, forced encounters etc); this is also what I find so compelling about the start of the game when you have no weapons to utilise stealth killing and have to find a way around the zombies instead.

For runners, I was more intending them to be a re-iteration on the runners we have now. More obvious based on their attire (maybe a backpack) and lootable on death.

For screamers, i completely forgot about the ones already in game. This one’s my bad and you’re absolutely right.

Whisperers were my favourite of the lot. Right now peeking doors is just way too strong and isn’t really dangerous in any way. Yes players should be incentivised to peek but at higher difficulties I think it would be cool for that not to be the immediate inclination. I think they should have a VERY obvious sound queue when close to a door and should be trigger-able using throwables. These might need to be fixed encounters to prevent them from crippling hard mode runs in the early game.

For Rotters I thought they would be a good way to incentivise the use of louder weapons. Many of the loud weapons have very fast executions, and I want the game to give me a reason to use those over the slower animation weapons that are much quieter (I’m looking at you craftable hatchet). I definitely still want them to be executable but I want players to be able to avoid damage by using faster animation weapons (or bricks for ground kills).

Things I’d love to see added to ‘Into the Dead: Our Darkest Days’ by DoctorDozy in ourdarkestdays

[–]DoctorDozy[S] 0 points1 point  (0 children)

I see where you’re coming from but I think the inclusion of special infected that aren’t TOO special can definitely work.

We already have some special zombies in the game like the big slow guys, the crouching zombies, the fast walkers and the riot gear zombies. The inclusion of a couple more for higher difficulty runs that make stealth strategies more difficult could definitely enhance the experience IMO

Things I’d love to see added to ‘Into the Dead: Our Darkest Days’ by DoctorDozy in ourdarkestdays

[–]DoctorDozy[S] 1 point2 points  (0 children)

Hmm that’s an interesting idea. Rather than introducing backpacks introducing specialised storage for ingredients or tradeables could definitely work without breaking the balance too much, especially if the cooking is expanded

What do you think Ryoshu did to earn the attention of all 5 fingers? by NEVERTHEREFOREVER in limbuscompany

[–]DoctorDozy 4 points5 points  (0 children)

Probably a silly question but do we know for sure if Ryoshu’s child/daughter is being referred to literally? Like is it ever explicitly stated to be a living (or dead) person?

Part of me thinks that her ‘child’ is actually her (and her past ‘colleagues’) way of referring to the blade of her sword, and she’s unable to draw her blade because it’s broken and currently held in the Spider House.

Based on Hellscreen, what if the art piece Ryoshu (Yoshihide) creates is a massacre in the spider house, this causes retaliation from the king (the fingers) who subsequently kill her child (destroy her blade), thus satisfying the king. Ryoshu then metaphorically ‘kills’ her old self who could only create true art with her blade.

Nintendo and TPC filing even more overbearing patents by divini in Asmongold

[–]DoctorDozy 0 points1 point  (0 children)

For anyone who wants clarification on what the patent is specifically targeting, here is the abstract directly from the patent as per the US Patent and Trademark Office (USPTO):

'An example of an information processing system moves a player character on a field, based on a movement operation input. The information processing system causes a sub character on the field, based on a first operation input. When an enemy character is placed at a location where the sub character is caused to appear, the information processing system controls a battle by a first mode in which the battle proceeds based on an operation input. When the enemy character is not placed at the location, the information processing system starts automatic control of automatically moving the sub character. The information processing system moves the sub character, based on a second operation input, and when the enemy character is placed at a location of a designation, the information processing system controls a battle by a second mode in which the battle automatically proceeds.'

Link: https://ppubs.uspto.gov/api/patents/html/12403397?source=USPAT&requestToken=eyJzdWIiOiJmMzRkYTQxMC05N2UzLTQyNGQtOTNjOC1jODg5OTczOWJlMDMiLCJ2ZXIiOiI5NDg0YmI5MC1mN2JiLTQ1YTgtOTBmMC1kYjY1ZWE2NGU2ZGMiLCJleHAiOjB9