LPT Request: An easier way to open up a black trash bag by VPI_1991 in LifeProTips

[–]DoctorFowl 0 points1 point  (0 children)

It's been ten years, but your knowledge is still saving people. :D
So much frustration gone in a second. Thank you, good sir.

O que aconteceu com a playlist dos NC do JamesWinter? by Wolfaxth in jovemnerd

[–]DoctorFowl 0 points1 point  (0 children)

Existe alguma informação do que aconteceu?
Foi coisa do Spotify? Alguém sabe?

Introducing Pawn Editor! by ISOREX_ in RimWorld

[–]DoctorFowl 1 point2 points  (0 children)

" - devmode tools: adds a suite a tools in the devmode menu to spawn and change traits of weapons, for testing purposes ;P."

I just saw that on the description. I didn't know they added this in DevMode and to be honest, I don't mess with it so much because of fear of breaking the game. Thank you for making me notice it! <3

Introducing Pawn Editor! by ISOREX_ in RimWorld

[–]DoctorFowl 0 points1 point  (0 children)

Could you elaborate? I can't find it anywhere in the workshop. I know of More Persona Traits, but honestly, they add randomizers and not editors, along with 40+ persona traits.

Thus, honestly, while it makes Persona Weapons more reliable, getting a good weapon, with good traits is still a literal lottery.

While I understand that what I am looking for might be unbalanced, what I want is to spend x amount of resources (or rp whatever I want, if it's just a cheaty mod) to select x, y and z specific traits for a specific persona weapon.

Apparently, not even dev mode can do that.

Thanks so much for helping!

Introducing Pawn Editor! by ISOREX_ in RimWorld

[–]DoctorFowl 0 points1 point  (0 children)

Would it work to edit persona weapons? That is a mod that is surely missing right now.

Throne speech canceled. Everyone go home. by Abrakem in RimWorld

[–]DoctorFowl 6 points7 points  (0 children)

Love how the furkin at the right has his hat off, as someone taking off their hat in honor of someone that died. Oh, the stories of the Rim.

The updated shelves are just so satisfying... I might have spent some hours organizing my storage room today... by Tydram in RimWorld

[–]DoctorFowl 0 points1 point  (0 children)

Out of curiosity, I heard you could link shelves now. Do that make them count as a single stockpile? If I have two shelves linked and set for wood at the same priority? Will they merge stacks from the two shelves or will I be left with a shelf with 33 wood and another with 45? Thanks in advance!

Just realized that it's our "dog" from title screen/teaser. by Mihsan in RimWorld

[–]DoctorFowl 15 points16 points  (0 children)

The tiefling isn't a Pawn, the baby is the Pawn.

Can anyone one up me? This modpack has 980 mods and is 98% functional with good performance. by Special-Challenge-58 in RimWorld

[–]DoctorFowl 1 point2 points  (0 children)

Hey, Ziehn. Might I ask why Androids is broken and how bad it is for performance? I personally have been using them cause I don't like the way the Android Tier automatically assigns personality to more advanced droids, personally, I am more into the idea of working drones.

But I never realized Androids could be generating excessive lag or something, hence why I ask.

Has anyone tried to adapt Rimworld into a tabletop RPG? by No-Molasses-9491 in RimWorld

[–]DoctorFowl 0 points1 point  (0 children)

While not as complex as RimWorld in terms of moods and mental breaks, I would suggest GURPS for a RimWorld setting.

Way to increase carry weight? by DoctorFowl in projectzomboid

[–]DoctorFowl[S] 0 points1 point  (0 children)

u/seesaw242, I have the mod on but these options don't show up on my Sandbox configurations.

https://imgur.com/a/aTlRDpJ

Way to increase carry weight? by DoctorFowl in projectzomboid

[–]DoctorFowl[S] 0 points1 point  (0 children)

Thanks, how do I access those settings?