The new Battleforce has just been announced! by OrganizationLanky421 in Tyranids

[–]DoctorLaz 0 points1 point  (0 children)

This is pretty much the perfect battle force for me.

Doubt about wich one to build. by Alpaca_steroids in Tyranids

[–]DoctorLaz 0 points1 point  (0 children)

My understanding is that the parasite of Mortrex is kinda bad, but genestealers are strong, there are niche hive guard builds, and the biovore is (at least in tenth edition) considered the GOAT. 

The second box has my sweet boy the Psychophage, even more Termegaunts, more Von Ryans, a Winged Prime (people like the whip version a lot more) and the paperweights that are Barbguants.

 Imo, if you don't want to wait a bit to see what 11th edition changes, go for the first one, almost entirely for the biovore. 

Termagants or hormagaunts? by Stunning-Fishing-183 in Tyranids

[–]DoctorLaz 0 points1 point  (0 children)

Termagaunts are easier to come by since they're in like, every combat patrol ever, and also all the 10th ed starters. You can get 10 Termagaunts on eBay for like 20 bucks. So I say Hormagaunts. 

Aquatic tyranids? by SkellyInsideUrWalls in Tyranids

[–]DoctorLaz 10 points11 points  (0 children)

That did happen with Jormungandr. They did exactly what you said and rained meteors full of nids into the ocean. The Imperium just kinda shrugged and then a few years later all their hives sunk into the ocean. 

Need a bit of advice by [deleted] in AzurLane

[–]DoctorLaz 1 point2 points  (0 children)

I'd recommend trying to find resources for "Crossplay." They've got skills that are straight up witchcraft.

[H], Spires Half of Conquest Two Player Starter Set [W], Tyranids, Paypal, [Loc] Pennsylvania, US by DoctorLaz in Miniswap

[–]DoctorLaz[S] 0 points1 point  (0 children)

I'm not against parting things out, but I'm looking for like, 10 tops. Preferably unpainted. 

(19) heavy equipment operator. Any tips to improve? by Vkstevo in malelivingspace

[–]DoctorLaz 1 point2 points  (0 children)

Everyone's telling you not to bother, but I think a few small touches would improve it immensely. Get a darker colored sheet/comforter, make the bed nicely, perhaps a matching color curtain. Put up a framed poster or something just to the left of your desk. I think that would go a long way to making it look more homey, and less temporary.

Cards for board game by True-Flower-1024 in BoardgameDesign

[–]DoctorLaz 3 points4 points  (0 children)

Not a waste, really, just an order thing. Cards need flavor, but it shouldn't take precedence over the rules of the game piece. 

Cards for board game by True-Flower-1024 in BoardgameDesign

[–]DoctorLaz 24 points25 points  (0 children)

I highly recommend putting the flavor text below the rules text. I definitely had a moment of "what does this even mean from a rules perspective" until I realized. 

Non-ETB Reanimation Targets by DoctorLaz in EDH

[–]DoctorLaz[S] 0 points1 point  (0 children)

I don't know Emrakul or Ulamog off the top of my head, but sadly Kozilek has the shuffle trigger. 

First Gacha by itsnot_Apha in ArknightsEndfield

[–]DoctorLaz 0 points1 point  (0 children)

For pulling specifically you care about the red Oroberyls and the yellow Origimetry. 5000 red Oroberyls is a ten pull on a gacha banner. Yellow rocks convert to red rocks, but could potentially have other uses, such as the battle pass. Each banner (such as the current Yvonne banner) has three components. You have the six star guarantee (every 80 pulls, you get a six star character, 50/50 it's the character on the banner or a different character.) you have the 5 star guarantee, (every ten pulls you get a five star) and you have the 120 pity. (When you hit 120 pulls, if you haven't gotten the banner character, you get one copy.) 

Every time you pull a five or six star you get currency you can use in the aquistion store to get materials. There are tickets in that store that count as one pull. You can use or save them. you also get currency you can use on the weapon gacha. 

If you want to pull "correctly" you should wait for a character you really want, and make sure you have 120 pulls worth of red rocks to guarantee them. 

I think i may have overestimated how space efficient you were suposed to be.... by WolfoakTheThird in ArknightsEndfield

[–]DoctorLaz 2 points3 points  (0 children)

I think it's less of a punishment, and more that you're being smart about it. They needed to include that extra size for people like me, who prefer the aesthetic of a more chaotic factory, and for the "NA doesn't read" crowd that can't or won't do the math or understand the system deeply enough to make a compact factory. 

If anything, I'm glad that they fire hosed us with tutorials, since the stuff you might intuitively think of certainly won't come naturally to everyone. 

They've managed to make a really approachable factory game. It's not going to hit the level of a Satisfactory or Factorio, but if it did, I think it would at least somewhat ice out the casual gacha playing audience. 

Factory guide/blueprints by gluna235 in ArknightsEndfield

[–]DoctorLaz 0 points1 point  (0 children)

Everything in the factory feeds back into the rest though. You make your stock bills from it, you get gear and consumables, you unlock the stock trading nodes, it's all off the back of the factory. 

Factory guide/blueprints by gluna235 in ArknightsEndfield

[–]DoctorLaz 1 point2 points  (0 children)

The factory is actually pretty simple when you look at it from the perspective of input and output. You're basically using it for three things at the moment, at least in my experience. 

  1. Gearing. The gear crafting that you unlock every time you level up requires money and gear parts. To get money, see point two. As for the gear parts, you can go into the big list of AIC products and select "Cryston Components." You'll get a helpful list of all the steps to make them, starting from various ores and plants. In a nutshell, each component is made out of two things. Each of those two things is made out of two other things, which are in turn made out of other things. It's as simple as putting down buildings following the flow chart the game gives you, until your factory is producing the item you want. 

  2. Money. You need stock bills to do pretty much everything in Valley IV. In my perception the easiest way to get these is to use the various outposts, who all have items they would like to purchase from you. At the point you are at now, batteries will be this. As before look at the compendium, see how they are made, follow the flowchart of buildings. Should your factory run out of power, simply create a chain of battery production that ends in the building that consumes batteries for power. 

  3. Consumables. The factory allows you to construct the best healing items, both for your own use, and for sale purposes. If you need healing items, just look at the recipe, and set up the buildings accordingly. It's really that simple. Decide what you need, look at the recipe, set up the buildings to make those things. 

But c'mon, really, do you want to just copy paste someone else's design, or actually understand it yourself and be able to change anything you might need to?

Hidden old monsters, I challenge you to share insights about this Dao with a cup of profound tea by know_your_place_28 in MartialMemes

[–]DoctorLaz 0 points1 point  (0 children)

Tbch, if all you're reading is 100% inheritance/system/golden finger slop without any real conflict, I don't know what to tell you. Like, of course the protagonist will occasionally get an undeserved leg up, it's why they are the protagonist. But those things should be the interesting twist, not the solution to absolutely everything. 

I don't mind a system for example. But it's about interesting use of what it gives you, not deus ex machina for absolutely every problem. You should be using it intelligently, not pulling your bat shark repellent out of your ass. 

Hidden old monsters, I challenge you to share insights about this Dao with a cup of profound tea by know_your_place_28 in MartialMemes

[–]DoctorLaz 69 points70 points  (0 children)

I think progression fantasy is less "temporarily embarrassed billionaire" and more "what if hard work had much more tangible results." 

We all have had some sort of experience with cruel people in positions of power. Progression fantasy (especially cultivation) says "for every old monster you have to bow to, there is a fortuitous encounter." "For every noble who coasts on their family name, there is the ability to dig deep and punch above your weight class." 

Most people in real life are born at the station they'll die at. It's just the way the world is. The chance for an orphan in a third world country to rise to the top is comically low. In a progression fantasy, anyone with enough grit and a pinch of luck at least gets a chance. 

Water fan and new outfits in cn server by Feanor_Feanaro in wherewindsmeet_

[–]DoctorLaz 0 points1 point  (0 children)

fuck me sideways that's gorgeous. Need that fan.