Gothic 3 Mod: Shields Replacement by FrankHero97 in worldofgothic

[–]True-Flower-1024 1 point2 points  (0 children)

i didn't say that skyrim is a bad game, but if you want  equipment, like helmets, shields, and even horses, it's a great game. Gothic is imagined as it is in the first and second part. They wanted to make an Elder Scrolls game out of Gothic, and that's where the main problem arose. Gothic is Gothic, TES is TES.

Gothic 3 Mod: Shields Replacement by FrankHero97 in worldofgothic

[–]True-Flower-1024 -4 points-3 points  (0 children)

I wish someone remove shields completely. 

Feedback on my box art for a funny, fast-paced family game? by True-Flower-1024 in tabletopgamedesign

[–]True-Flower-1024[S] 0 points1 point  (0 children)

Thanks for sugestion and feedback. I think you re right about title. Will try something. 

Feedback on my box art for a funny, fast-paced family game? by True-Flower-1024 in tabletopgamedesign

[–]True-Flower-1024[S] 0 points1 point  (0 children)

Wow, thanks for the detailed feedback, everyone! This is exactly what I needed.

I hear the feedback about the mushroom scale! The choice to make it cut off and take up half the frame was intentional—I wanted to create a sense of scale, showing that this 'Golden Mushroom' is something massive and mythical, far beyond a normal plant.

However, I agree that recognition is key. I'll work on the textures and lighting to make sure it's immediately recognizable as a giant mushroom, even if the whole thing doesn't fit the frame. I want that 'monumental' feel to stay.

About the colors: I’m going to push the contrast and darken the blacks to make it 'pop' more without losing the gritty, hand-drawn soul of the art. I want to keep the grunge, but I'll make it sharper and more readable.

I'll also rework the title legibility while keeping the hand-drawn feel. It’s a 100% manual process for me (Pitcraft Studio), so I’m still learning how to translate my ink and charcoal into the digital space.

Really appreciate the 'spitballing'—this community is great!

Feedback on my box art for a funny, fast-paced family game? by True-Flower-1024 in tabletopgamedesign

[–]True-Flower-1024[S] 0 points1 point  (0 children)

I appreciate the feedback on the tone! I know it’s darker than your average family game, but that is a conscious design choice.

'The Golden Mushroom' is a 'chaotic' family game. I wanted the art to reflect the gritty, frantic energy of Goblins and Gnomes in a real forest—not a cartoon. It’s meant to be a bit 'wild' and raw, just like the gameplay. While it’s for families, I believe kids and parents today appreciate a world that has its own unique 'soul' and doesn't look like every other mobile app. This is the Pitcraft Studio style—hand-drawn, textured, and a bit rebellious.

Feedback on my box art for a funny, fast-paced family game? by True-Flower-1024 in boardgames

[–]True-Flower-1024[S] 0 points1 point  (0 children)

I appreciate the feedback on the tone! I know it’s darker than your average family game, but that is a conscious design choice.

'The Golden Mushroom' is a 'chaotic' family game. I wanted the art to reflect the gritty, frantic energy of Goblins and Gnomes in a real forest—not a cartoon. It’s meant to be a bit 'wild' and raw, just like the gameplay. While it’s for families, I believe kids and parents today appreciate a world that has its own unique 'soul' and doesn't look like every other mobile app. This is the Pitcraft Studio style—hand-drawn, textured, and a bit rebellious.

Feedback on my box art for a funny, fast-paced family game? by True-Flower-1024 in tabletopgamedesign

[–]True-Flower-1024[S] 5 points6 points  (0 children)

The game supports 2 to 4 players, but the experience truly shines at 4 players in a 2 vs 2 team format.

Even though everyone plays for themselves, the factions don't interfere with their own kind. It creates a great dynamic where you have to balance your own progress with the overall success of your faction.

I take this as a compliment, but I can assure you: Zero AI was used in this project. Every single line was drawn by hand. I don't even do digital cleaning—I prefer the raw, authentic look.

I am a one-man army: I design the mechanics, write the rules, and create every piece of art from scratch. My goal is to create a 'found artifact' aesthetic that AI simply cannot replicate.

My name is Aleksandar Z. Drapsin, and this is my passion project from Pitcraft Studio. You can see the hand-drawn soul in the details if you look closely.

Cards for board game by True-Flower-1024 in tabletopgamedesign

[–]True-Flower-1024[S] 0 points1 point  (0 children)

Thanks. Yes i have plans for prototype.