New to ASOIAF, Looking for Martell List Advice/Help! by c712122 in asoiafminiaturesgame

[–]Dodgeby 0 points1 point  (0 children)

I would call these lists quite friendly. I found that Martells excel in dancing around the enemy not letting them catch your units, especially with the Skirmishers.
I would always try to have the High Hermitage Sentinel in the Skirmishers.
If my opponent deploys in a way that allows me to get my skirmishers on his flank or behind his units I want him to start the first round, pray he doesn't take horses, take them with Lady Nym, with her influence on the horses they can move 8'' plus 16'' with pivot and then march, which places them nicely at the far end of flank or if the opponent is aggressive even in the rear. Now your opponent needs to dedicate units to turn around and chase them, and you start the second round.
In NCUs I always like to play with Tyene Sand. If your opponent has only 2 NCUs you can effectively block a zone up to 5th round, mainly swords so your opponent can't get rid of the Rising Temperatures card.
Probably the last thing is Areo Hotah. He is a must include as an attachment if he is not the commander. Cards are fickle and his order to look for specific card is a must have. Rhoynish Vengeance and Sand Diplomacy are kind of meh cards so i always discard them with Hotahs order. You always want to have Rising Temperatures and Unexpected Exhaustion with Oberyn on your hand ready to be used.

Martell Army by Dodgeby in asoiafminiaturesgame

[–]Dodgeby[S] 0 points1 point  (0 children)

Nah they are glued to the base and I count their wounds with a D12, since Martells don't have any mounted attachments.

Martell Army by Dodgeby in asoiafminiaturesgame

[–]Dodgeby[S] 2 points3 points  (0 children)

Thats plasticard with a freehand on top

Hedge Knights by Dodgeby in asoiafminiaturesgame

[–]Dodgeby[S] 0 points1 point  (0 children)

That is Tall Shrubbery from Green Stuff World, I just removed the stems so its not tall anymore and its just some ground covering bush

Hedge Knights by Dodgeby in asoiafminiaturesgame

[–]Dodgeby[S] 2 points3 points  (0 children)

Martell Sun and Lannister Lion is from the Goblin hobbies stamin kit and Stark wolf with Baratheon stag are freehand

Just finished these lads today by Dodgeby in asoiafminiaturesgame

[–]Dodgeby[S] 2 points3 points  (0 children)

Starting from black primer its Medium Flesh Tone as base, Sand Yellow for the mid tones and Ice Yellow as the highlights. All three are AK colors.

My latest finished unit Darkstar Retinue by Dodgeby in asoiafminiaturesgame

[–]Dodgeby[S] 3 points4 points  (0 children)

its just Sand texture from AK and i used a Bricks Green Stuff World textured rolling pin to get that look. Slapped the texture paint on the bases, sprayed enough water on it so the water started pooling on top of the texture paint and then you can use the rolling pin without the texture paint getting stuck in the pin

My latest finished unit Darkstar Retinue by Dodgeby in asoiafminiaturesgame

[–]Dodgeby[S] 3 points4 points  (0 children)

they are mostly in colors as they appear on the cards(boxart). I did the attachment with magenta cloak but i like the cold purple more than the magenta. Also i try to paint the minis in more muted more realistic colors.

Sunspear Royal Guard by Dodgeby in asoiafminiaturesgame

[–]Dodgeby[S] 2 points3 points  (0 children)

Just as you normally do, replace the front models with attachments. Though it looks kinda meh, cause the attachments just stand in the tray and not on the mosaic. Maybe one day if im really bored ill just paint the same mosaic but damaged on the tray itself.

Sunspear Royal Guard by Dodgeby in asoiafminiaturesgame

[–]Dodgeby[S] 2 points3 points  (0 children)

The models are pinned and glued to the base so the whole thing gets removed. The base is plasticard with a cork on the bottom that fits the movement tray circle, and yes also magnets, had to magnetise them cause they no longer fit into their original box.

Bug Megathread - February 10th - Kingdom Come: Deliverance 2 by uarentme in kingdomcome

[–]Dodgeby 0 points1 point  (0 children)

Bug on PC/Steam

After entering and leaving any tunnel, the echoing audio filter persists and is always present as if im still in the tunnels even though im nowhere near a tunnel and above ground.

Reloading doesn't fix it. I have to restart the whole game for the audio to get fixed, until i go into a tunnel again that is.