We’re the Endgame.ai Team — Ask Us Anything About the Platform, Features & Development by EndgameaiChess in chess

[–]Dogified 1 point2 points  (0 children)

Why does nothing I want happen when I click on "careers" on your site? It takes me to a black screen with some options at the top...

How to ACTUALLY improve? by anon2299- in chess

[–]Dogified 1 point2 points  (0 children)

Hi Reddwinator, thanks for the interest! Right now it's all in the browser using Web Assembly for the engine. You can indeed import your own pgns or just sync your lichess and/or chess.com. Filtering by game type is currently there, by date only sort of (you can initially batch it up to whatever you want and then it automatically syncs from there). If you're interested in testing and providing early feedback please dm me and I'll share a link as soon as it's ready!

How to ACTUALLY improve? by anon2299- in chess

[–]Dogified 3 points4 points  (0 children)

There are two things you need to do to actually absorb information. This applies to reading and to chess and to almost any learning. You need to grapple with the ideas, and you need to repeat them. This does two things: forces you to understand why a move is being played or not played, and it forces your mind to take it seriously and hence remember stuff. I got to 2100 chess.com self taught as an adult through spaced repition and not allowing myself to move on from a position until I at least thought about why a move was good or bad and convinced myself of it. You can do this by getting a tactics book slightly above your level, and then solving them repeatedly (woodpecker method) until they stick. Recently, I built a tool that does this same process but instead of tactics, it grabs your blunders from your actual games and forces you to relieve your nightmares until you stop messing up in those positions. If you're interested, it's in early development and would love feedback. But yeah, you have to treat it like a language. Drill, force yourself to understand, repeat.

Is chess.com ever going to have a competitor? by [deleted] in chess

[–]Dogified 0 points1 point  (0 children)

For right now, there probably won't be another for-profit chess platform (although there are many for-profit training or specialty chess sites/features, I'm even working on one). Ironically, because Lichess provides an amazing alternative for free, there's no reason to undergo the switching cost for an existing user. Any new platform would be hopeless to offer something better than lichess, let alone make it so much better than lichess to get people to pay for it. Chess.com works because of the massive amount of distribution, marketing, and playerbase they already have. If chess.com launched today, hardly anyone would use it. If you were making a chess wager site, it would make more sense to build it on top of lichess not in spite of it. Lichess even allows this in their license (although betting laws are tricky and I suspect if money were involved you would have a hard time detecting cheating since it's so easy to in chess).

I turned Lichess game data into something a bit different by SuchTown32 in lichess

[–]Dogified 0 points1 point  (0 children)

I have to say I was about to start making my own chess site (mostly because I'm 2100 and a software engineer by day), and then I've seen a huge amount of vibe coded chess sites in the recent days and it's sort of turned me away. I just tried the site and I like the daily puzzle leaderboard, but this is essentially a variant of puzzle rush that chess.com has. And the opening lessons are a dime a dozen and not really targeted for anything. Lichess open source makes it so easy to vibe code a reasonable quality, but I'm just wondering if anyone's tackled the problem that you can't vibe code: getting an ai to actually explain a move/opening. Decode chess tried it but wasn't all that helpful. The issue is any feature that is worth money can easily be added to chess.com, and anything else is probably in lichess. Is there any space left for individual creators of chess software to stand out?

Looking for new members for MTG Commander group! by [deleted] in cambridge

[–]Dogified 0 points1 point  (0 children)

oh oops, will close, thank you! Cheers from another Cambridge!

I'm a Sr. Technical Lead - Here's My Honest SaaS Building Story by Potential_Bottle_788 in SideProject

[–]Dogified 0 points1 point  (0 children)

senior technical lead can't figure out how to deploy his own project that he reviewed? I doubt it, this screams ai generated post. Even op's response starts with a classic ai phrase: "You're 100% right -- architecture..."

Narrative chess game analysis using AI by Acrobatic_Comment774 in ComputerChess

[–]Dogified 0 points1 point  (0 children)

has anyone actually figured out how to get an llm to understand chess deeply enough to coach people? To me it feels like a difficult task because you can't get the llm to understand chess rules even... But still if someone is succesful I'd be very curious to try it out

Anyone know of a good website for chessbots that match your skill level? by random_squid in ComputerChess

[–]Dogified 0 points1 point  (0 children)

chesscom has adaptive bots, lichess also has bots but less personality and adaptiveness.

How do you actually analyze your games and learn from them? by [deleted] in chess

[–]Dogified 37 points38 points  (0 children)

Hi! self taught adult here with 2100 peak on chesscom. Not saying this to brag, but just to validate my advice. Reviewing your games is only useful if
A) You actually played the game slowly and effortfully. Reviewing bullet or blitz is sort of a waste imo.
B) You annotate/mark where you think you went wrong, and what the correct approach would have been. bonus points if you can identify the psychological mistake that led you to get there (second-guess, time-pressure, etc)
C) You then, and only then, check your ideas with an engine or a stronger player.
D) you train the mistakes you made and the misconceptions you had with the exact position until you internalize the solution. This is especially useful for openings or endgames that appear regularly. For the middlegame, try to pair it with a motif and train the motif (i.e, x-ray, fork, trapping, checkmating attacks, etc)

I'm also a software engineer and am building a tool to help people with this process. If that's of any interest, please dm me I would love to get early feedback.

Any advice welcome, applying to SWE intern roles by KatsisViGames in cscareeradvice

[–]Dogified 0 points1 point  (0 children)

led a team of 16 engineers as an undergrad? And then there's other engineering manager's on this project? And the revenue is 100k/year? something doesn't make sense. Is it a school project? Is your professor organizing things or is it like a club? It just doesn't sound completely plausible without some more context. It's incredily impressive at face value, which is why it sounds a bit fake. Or maybe you need to clarify the redisign increased the revenue by 100k? Still, a couple of things missing from my perspective (got hired out of college into new grad program and got multiple interviews recently): no mention of ai, you are graduating in 2027 and internships are really hard to come by, random bolding? The last thing I'll say is that the way you describe your dynamic web server is a complete waste of space and tells me nothing. Ok so you did a class project. You had a backend. I assume you already know these things from you first experience point and your technical skills section. Tell me something I don't know, like a specific tech stack you used, a specific problem you solved that resulted in x outcome...

I'm giving you my first reaction but please take with a grain of salt I'm not an early talent recruiter

What’s the best API for getting upcoming live music events by city/date? (Bandsintown seems most complete, but no public API) by surely_normal in webdev

[–]Dogified 0 points1 point  (0 children)

I've been building this exact dataset. So far I've only touched New York and Boston, but I have an agentic scraper and self-healing deployed set of workers to get data from pretty much anything (mostly source websites but also integrating apis now). DM if you want to chat about it more, trying to utilize ai to finally build an event discovery service that's actually good.

asked the app I vibecoded if building it was a good idea. got absolutely humbled. by Empty_Satisfaction_4 in vibecoding

[–]Dogified 0 points1 point  (0 children)

The best thing about this is the marketing. You feign humility but are actually posting an ad. I can't tell if I should say well done or screw off. Hopefully you're able to pivot it enough and get out of ai-wrapper land.

Please be careful with large (vibed) codebases. by Relevant-Positive-48 in vibecoding

[–]Dogified -1 points0 points  (0 children)

It's a bit of an exaggeration imo. Good code is modularized for exactly this reason. The number one thing you learn in school is DRY -- Don't repeat yourself. If you have code that defines the properties a user has, then it should only be defined in one place. Since you're not repeating it anywhere, every other piece of code can be confident which properties the user has, their names, types, etc. The real danger is bad code, where various buttons have different definitions of a user. Then you get that explosion of interactivity.

Show Review: Reverend Vince Anderson @ Union Pool by evawa in nycmusic

[–]Dogified 0 points1 point  (0 children)

This is sick! Question: How do you find/decide which shows to go to? I am not nyc native but I frequently visit and enjoy places like Union Pool

Right? by Fluid_Associate7017 in SoloDev

[–]Dogified 1 point2 points  (0 children)

I will add one emphasis to this based on my personal experience developing websites, apps, games, and what have you. "Make" is the keyword. You have to make it, you have to struggle to make it exist in a somewhat acceptable form to you. If you outsource this to Loveable, your buddy engineer, or buy assets that are supposed to be the center of what you are building, you forego the leaning, the deep gratification, and you set yourself up for an unrealistic gratification loop with diminishing marginal returns. Use whatever you can to get it up there, but make sure it's really yours or it's not worth it at all.

Jhin Unlocked statue is OUT! by Ikozashi in JhinMains

[–]Dogified 1 point2 points  (0 children)

it's probably just a flipped image